Again, a very straight forward level. You can continually return to the save terminals and the recharger after tough battles.
As a technical note, this is the largest level (by poly count) in the entire M2 map. Many have reported problems with disappearing sound. Please do not fear if suddenly you don't here an explosion or something.
In the area with curving stairways, you may have to jump across to lower ledges to continue with the level. Don't worry about missing, you can easily swim back to a low ledge to get back up. Just make sure you are running all the time.
In the narrow room at the beginning of the level, with both a save term and a communications term, there are two switches that will cause two platform to rise and fall rapidly. If you then move towards the save terminal and hit your action key, you'll open a secret door that leads to the SPNKR launcher.
There is a secret term at the end of the main hall in the right wing, at the Y-junction.
Lh'owon |
Volunteers |
Garrison |
Citadel |
Durandal |
Captured
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Blake |
Simulacrums |
S'pht'Kr |
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Michael K. Neylon
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mneylon@engin.umich.edu
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Last Modified:
Wednesday, September 23, 2015
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