Marathon Spoiler Guide

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Marathon Infinity - Solo Levels

8 Post Naval Trauma



Another vacuum level, and again, everyone is against you in this level. Your own first personal priority is to find the closest 1x recharger and the oxygen regerator. The directions to these are as follows:

First, the 1x recharger: get to the room that has the juggernaut sitting in a deep trench, with two terminals in the room. Exit via the opening adjoining this pit, and continue through the first set of doors, to the end of this hall. Open up this set of doors, and if you move out and a bit to your left, you'll find a save terminal. Use this. To the right from where you walked in on, you'll find a brown hallway. Follow this this to the end, then take a similar hallway that lies to the left of the end of this one. Open the door, fall down the shaft, kill the Pfhor that lie in wait, and fuel yourself back up with the recharger nearby.

The oxygen generator is a lot longer route, but it begins from where this 1x recharger is located. Use the button to go back up the shaft, follow the hallway out again, but instead of using the first brown hallway, follow the corridor around to the left, and use the first door you find on the right. Just inside is a wall holding two switches on either side of it. Hit both switches, then retrace your steps all the way back to the room with the pit. Use the thrid opening that you haven't used yet, passing through the now-open set of doors, to the end of the hall. Open this set of doors, turn left, and follow the hall to the elevator. Activate this, and with guns ablazing, kill off the enforces as you pass through the doors located at the top of the elevator. You'll get to a small diamond shaped room: take the door to your right, and after a left turn, you'll see the much needed oxygen recharger at the end of this hall. Be warned: there are hunters lying in wait in the nooks at the end of this hall.

Note that there are two oxygen canisters you can get early in the level. The first appears where you start, near the save term. The second is in the room with the second save term (listed above)...if you proceed forward and over the ledge, a canister will teleport in, as well as some ammo.

PERSONAL OPINION: This level, being just after ACME Station, is just a bit too unfair with regards to the oxygen, as there is no oxygen recharger in ACME station, and the first oxygen recharger on this level is too hard to get to in time. If I were you, I would not feel guilty at this point to use a save game modifier to adjust your oxygen level to a `fair' rating.

In any case, once you have located these two goals, the rest of the level is a sinch: one shot from your fusion pistol will remove the pesty Juggernauts, and will help clear out the hunters quickly.

Near the end of the level, you'll come across a room that has several enemies pouncing on you, but you'll notice a wall rising between one enforcer and yourself (this is on the eastern side of the map). There is nothing behind that wall to worry yourself about: in fact, there is no way to lower the wall once you get on the other side of it, so it is better just to let the wall go.


In the corridor by the first oxygen recharger, face the oxygen recharger, and in the alcove on the left, you'll find several secret doors, leading to a few enforcers, a save terminal, and some alien weapons.

As you run up the stairway towards the switch that reveals two more star-shaped switches, the wall facing the stairs has a secret door that hides a 2x recharger.

After you have hit both star switches, run through the corridor to your right (as you face the switches), through a zig-zag corridor, to an overlooking spot of a room below. However, this overlook is a teleporter to a 3x recharger, a large ammo stash, and a few aliens to get rid of.

There is a secret door and term that leads BACK to ACME Station (WHY?!) but I don't know how to activate it.






Secret Levels

VidMaster Challenge

Michael K. Neylon /
Last Modified: Wednesday, September 23, 2015