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I am Grendel, Hastur's loyal servant. I am sorry my Master is not here to greet you, but he's given precise instructions. The Master mustn't be disturbed while he is working. Although I am a fool, I have been a student of his painful school for as long as I can remember, and I offer my humble services to you. My Master loves his toys, Forge and Anvil -- the implements of others' humiliation and ecstasy. I will attempt to offer suggestions, succor and secrets on the use and abuse of his toys. [ |
Split Polys and you. What can be done with these, and why you should get to know them! [Jul. 23rd] Also now, Light and Shadow casting enhancements using the Split Poly technique. [Jul. 31st] Dual Texture Trick. Grendel speaks on a secret texture technique. [Jun. 26th] Differential Shading on Poor Yorick.
Ever been stuck on a Russian space station with no way down? Grendel might or might not have been involved with Acme, but you can learn about it anyway. Check out a wicked cool lighting trick, some amazing feats of view juggling, or a retracting door. Making a netmap? Check out the Making A Good Netmap page. It has a list of Do's and Don'ts, as well as an explanation of how the item parameters work. [Dec. 11th]
Long Views 2 on We Be Ground Pounders. [Jun. 26th] Bridgework on Slimey Things. Curvy Walls on By Committee.
Tag Switches on Thing What Kicks. Monster Path Building on By Committee and in general. [Dec. 6th]
Water Pooter, Mr.Hydro Cannon., taking media to the extreme. [Aug. 15th]
5-D space problems. Wouldn't Escher be proud? This one is called in by Aaron, he's been giving Grendel headaches with all his 5-D maps. [Dec. 18th] Type 11 Errors when converting maps from Pfhorte. The word from the man. Another potential cause of Type 11 errors described by way of Acme Station. Distance errors from seemingly safe view distances? Grendel covers a rule of thumb for those. [Jun. 26th] Walls that make you jiggle. These things get annoying if you don't know how to fix them. This section explains a quick way to fix them. [Jul. 23rd]
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Unfortunately, Hastur has not the time anymore to update these pages. We hope that everyone continues to enjoy playing Marathon and making maps for it. And that the information in these pages help them do so indefinitely.
It's possible that at some future date, Hastur and Grendel might start a new section of the workshop dedicated to their newest toys Sandbox and Toybox.
Forge is the map editor included with Marathon Infinity. Crafted by dwarves at the dawn of time, it inspires awe in the map-makers here at Double Aught. Although Double Aught didn't write Forge, we have used it and its precursors for several years. We offer our help and guidance in using this powerful editor. Grendel is a most obedient guide, so sit back, peruse, and let his suffering be your good fortune.
To learn more about Forge, visit Bungie's Forge page. |
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Anvil is the most comprehensive shapes, physics and sound editor made. Michael Hanson gets a big round of applause from everyone here at Double Aught, except from Grendel, who's fingers are really sore. He doesn't clap much anymore. We'll have pages dedicated to Anvil coming up soon.
To learn more about Anvil, visit Bungie's Anvil page. |