Acme station is a nice departure architecturally from most of the other maps in the Marathon series. |
||
Using complex lightcasting, narrow polygons and extremely long and complex views, it gives the impression of being aboard an errector set in space. Grendel spent some time explaining exactly how most of ACME was done. |
First, Grendel will busy himself with the really cool (Hastur never really liked them) doors. |
Then, he'll doze while toolator writes about some of the cool lighting effects, and how they were done. |
Finally, he'll point our some of the subtle ways that Master made really long views without breaking any rules. |