Detailing: The first one, and the most widely known and used, is the Detailing. This is where you put a split poly on walls in hallways or rooms so you can just add more detail and looks to them. The process is simple, and easy to do. All you need to know are a few Forge Basics. The Example map shows the simple way you can create these.
The Steps: |
This Example map has an example of both this light casting and the shadow casting examples to see.
The Steps:
Shadow Casting: Like that of the light casting, the shadow casting is done pretty much the exact same way, with the exception that you reverse the lights. Some object causes a shadow to be cast from a light source, and that's what this example covers. This Example map is the same as the one above for light casting, because it contains both examples in two rooms.
The Steps: |
This Example map has a bouncy wall for you to see and understand exactly what is meant.
The Steps:
The steps are the same as the Bouncy-fix steps, but you apply them to the back of the shelf instead of a wall in a hallway or room.