Apr 30, 1999 |
James Gurnee <harness@access1.net> points out that the Soul's odd response to the word 'phoenix' may be a reference to the recent Seven Phoenix Rising Tournament and the subsequently released Phoenix Rising Net Map. It's quite possible that the reply "Ooh, you think you know something, don't you?" was added in before the competition was announced.
Bungie has connections to the phoenix through Myth.
The Soul at Bungie also seems to react to the word "pizza"... Anything with the word "pizza" in it garners the response, "That sounds good right now."
Fun things to say to the soul: Dustin continues:
Sometimes the soul responds with "It helps if you tell me what game you are interested in" but if you type in Pathways into Darkness, Marathon, Marathon 2, Durandal, or Marathon Infinity he'll just give another random response. The only games he seems to respond to is Minotaur, Myth, and Oni. |
Apr 29, 1999 |
Actually, the Soul does reply to the word 'phoenix'...if it is spelled correctly. (Unless 'pheonix' is a new word that I do not know--but I'm thinking of the birth-from-ashes-mythical-bird or the city in Arizona) Sorry for being a spelling stickler, but it counts.The soul gives an interesting reply, too. Similarly Matthew Grieco <grieco@virtu.sar.usf.edu> writes:
Unless I'm gravely mistaken, or else ignorant of a play on words at work, 'Pheonix' is not a word. The name of the mythical firebird, and also of the city in Arizona, is 'Phoenix.' Providing the correct spelling ('o' before 'e') of the word generates not a response about Oni, but a coy little jibe on the part of the Soul:
try typing "Lisa"...great response!!!! But what about Leela? ;-)
It's a pedantic point, but the Soul uses the spelling "dwarves," which if I remember correctly, was originally created by Tolkein as how the word *ought* to have evolved. "Dwarfs" is, however, the standard spelling.
satchel charge Eric goes on to say:
...about the info given in the middle of the month for Cortana, the middle of May is E3. So that must mean the demo is released in the middle of June... yeah... While E3 is on the 13-15th May Bungie have so far indicated that they will only be showing Oni. Of course that doesn't rule out any surprise announcement. As for a demo check the What's New section for Mar 25, 1999 for comments on this. |
Apr 28, 1999 |
I have been Roland, Beowulf, Achilles, Gilgamesh. on the first terminal of "Kill Your Television". See The Unformatted KYT Term. Message section of Facts and puzzling things about... for details.
ask the Soul to "name the seven dwarfs"
...I found it rather odd that when I mention pheonix to the Soul, it says stuff about Oni. Actually if you mention a word with the letter combination 'oni' (i.e. onion) you get a standard Oni response. :-) |
Apr 27, 1999 |
Just a quick list of things you can ask the Soul: Tuncer? Hee hee hee! On the same subject Craig Fay <DurandalM3@aol.com> writes:
I don't know if anyone else noticed this, but if you ask the Bungie Soul anything with the word seven in it, it always replies "Excuse me for a second....". I tried it many times in many different sentences and doesn't appear to be random. I tried many other numbers(like three and ten) and always got a random response.
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Apr 26, 1999 |
Here's an interesting question to ask the Soul: After you get the answer ask about its name. Mystery solved. ;-) |
Apr 25, 1999 |
Also added "Heida's Marathon Net Site" to the Personal Map Pages section of Page 2401. Thanks to Jordan Harband <myrdraalj@hotmail.com> for the link. |
Apr 24, 1999 |
Updated the FAQ section to reflect the fact that Headspace is now known as Beatnik Inc. and that Paul Sebastien is no longer listed as an employee. If you remember Headspace acquired Paul's company Power of Seven Inc. Paul wrote and produced the theme music to Marathon 2 and Marathon Infinity ad well as 7th Level's "Tracers" and Raven/SSI's "Cyclones" to name a few. |
Apr 23, 1999 |
http://www.bungie.com/corporate/press/tamte.html Part of the press release reads as follows:
But Tamte is eager to return to the industry where he got his start. As he recently noted, "the Internet is creating tremendous opportunities in entertainment that most traditional publishers are not ready for. Bungie is in a unique position to help drive this change through its three internal development studios and through leveraging its successful multiplayer gaming site, bungie.net, in innovative ways. Most of all, as one of the only publishers intimately involved in game development, Bungie is in a much better position to work with third-party developers to deliver the most compelling content possible." One interesting point to note from the above is that Peter Tamte refers to Bungie's "...three internal development studios...". Are these internal to Bungie East or is this Bungie East, Bungie West and...?
Subject: Re: Now that I've calmed down...
Now that Bungie has announced it's move into the publishing of externally developed products, it seems appropriate to speculate that they will be taking on Doubleaughts's "Duality". After all, there are close ties between the two companies, Duality certainly looks as though it has the quality we have come to expect from Bungie games and it has a strong emphasis on story. Very true. :-)
Consider the following. When is a game not a game but an "event"? If you remember Matt pointed out that the Story page was in error for stating that Bungie were working on three new games. Matt indicated that we should think about his comments in terms of events. Matt wrote at the time:
One will be, to you long-timers, unimpressive. Yet Matt went on to state that #3 was in fact a new game. So when is a game not a game but an "event"? Perhaps Bungie now view the release of their games (and the associated online gaming networks) more as "events". Of course I could be wrong and Matt is simply stuffing my brain into one of his jar collections. ;-)
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Apr 22, 1999 |
There's a new a page on the MP3.com website featuring two cuts from the upcoming Oni Soundtrack (by Power of Seven, the guys who did the Marathon2/oo music).
1. An experiment with MP3.com Matt didn't mention #3. ;-)
Matt moved down the hall to a new office last week, which is somewhat beneficial in that it keeps him the hell away from everyone else but also means that we can't keep him on as short a leash as we used to. "...keeping Hitler's brain in a jar"?!!! I guess this explains alot! ;-)
In reply to Craig Fay, QT 4 does have an instruments extension, if you don't have it you may need to do a custom install of QT 4. If you do have the instruments file, the music should sound the same as in QT 3, if you had QT 2.5 previously that would explain the dramatic change in music, there are no pitch problems, just different arrangement of the instruments.
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Apr 21, 1999 |
http://www.mp3.com/artists/18/power_of_seven_bungie.html.According to Matt the Oni Soundtrack is NOT available yet. Most likely it will be released when the game ships. The tracks are entitled "Strikers!" and "Konoko Chase". The music is by Power of Seven. Power of Seven as you'll be aware did the theme music for Marathon 2 and Marathon Infinity. Back then Power of Seven was only one person - Paul Sebastien. I asked Matt Soell if this was still the case. While he wasn't certain he did think it was still only Paul. Paul Sebastien also heads the group Psykosonik. So the Oni music is going to be by Power of Seven (Paul Sebastien) rather than Psykosonik. The MP3 tracks available at mp3.com are not the same as the Oni trailer MP3.
Take a standard numerlogical table:1 2 3 4 5 6 7 8 9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z As Head of Customer Relations he has certainly had years of torment! ;-)
I just downloaded the QuickTime 4 Preview and installed it. I launched Marathon and started a game and no music played. Upon looking in my extensions folder, I found no instruments file. I opened MIDIGrapy and i opened a box which said I need to download the MIDI files. After going through the download process, I listened to all of the tracks from Marathon. Not all of them sound different, but some sound very weird so to speak. The tracks I found most affected were 2, 4, 5, 6, 8, 10, 13, 14. These sounded mostly like pitch problems with the new instruments. Bad news I guess for those of us who enjoy the original sounding Marathon music. Unless of course there is an alternative! |
Apr 20, 1999 |
You ask "What happened to #2?". I don't see any significant change in meaning. Originally, Matt said:The second will probably cause great joy among some segments of the populace.And states he was not referring to Mythers, and Oni has nothing do do with it. This leaves us old-timers, the Marathoners. So #2 will be a big deal to us. I don't see any significant change in this statement when Matt said:#1 will probably not be too impressive to you guys: the few/proud/etc.So, when taken in context of #1, #2 would read full "#2 will probably be impressive to you guys: the few/proud/etc." Which is basically the same message as the original statement of #2. Point taken. Wrong wording on my part. Anyway thanks to everyone who wrote in on the subject. Suggestions include remakes of the Trilogy, Pathways Into Darkness or even Minotaur, TCP/IP implementation for Marathon, add on maps, posters and even... hehehe... the Marathon 2 updater (yeah right!). Remember Matt asked us to think of #1 and #2 as events... not games.
On a related note, have you noticed that the only information we've gotten about the new Bungie game has come from Cortana and Matt? Is it just a coincidence that Matt happened to show up on IRC with some crucial information? Have you noticed how both Matt's message and Cortana's message both dealt with 3's? Whenever something cryptic comes up at Bungie, Matt always seems to have the answers. Has anybody ever seen Matt and Cortana together at the same time? Note also that Cortana first wrote around the middle of Feburary (15th) and then again around the middle of March (16th). Matt made his IRC comments on the middle of April (16th). Hmmm... notice a trend? Coincidence or... Nikolas Manak <Frost7@MindSpring.com> writes:
I noticed a little something with which to nitpick into Cortana's identity.. if it's not Nathan Bitner..the numerical twisting which you use to solve some Marathon mysteries shows that..well..have a look.
Here's Bungie's domain, by the way, showing all named machines:bungie.com. server = atlas.bungie.com bungie.com. server = mail.bungie.com bungie.com. 209.125.9.9 athena 209.125.9.5 pong 209.125.9.119 freak 209.125.9.7 news 209.125.9.11 lingling 209.125.9.10 store 209.125.9.133 cor00 209.125.9.1 cor01 209.125.9.2 cor02 209.125.9.129 mail 209.125.9.11 room 209.125.9.33 ares 209.125.9.3 titan 209.125.9.130 vesta 209.125.9.8 mercury 209.125.10.3 neuron 209.125.9.12 myth2 209.125.9.134 oni 209.125.9.135 lucy 209.125.9.6 mythii 209.125.9.134 www 209.125.9.130 atlas 209.125.9.4 testbed 209.125.9.33 cortana 209.125.9.49 ftp 209.125.9.130 Hehehe... all their secrets will soon be ours! *mad laughter*
...the page will have daily news updates. Isn't this the way it should always be? ;-) With the b.org Myth section now open this leaves only the Pathways Into Darkness section. So what's taking so long? Who is the maintainer? Why are we waiting?
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Apr 19, 1999 |
Steve/Hamish: you should be more careful about the things you infer. Matt is referring to the Story page news item of Apr 17, 1999. I wrote:
"...Matt went on to described how Bungie were working on three new games."
You should think in terms of... events. Events?!!! Matt explained further:
Let me put it this way. The Cortana messages concern a new game. The other things I mentioned (#1 and #2) concern other things. Other things?
I can't say what the two other things are. All I can say is you'll know them when you see them. So when I asked - "these 2 other things are not new games?" Matt replied:
No, they are not. Matt would not elaborate on what these "not new games" were... however he did say:
I will reiterate one of my points from last time: Hold on a minute! What happened to #2? Matt wouldn't say... THIS time! We can gain some clue to #2 from the text of Matt's earlier IRC comments. Matt wrote several days ago:
You guys have an extra surprise coming down the road. When I asked Matt was the "some segments of the populace" Mythers? he replied
No, not Mythers. Matt also indicated that:
Oni is not part of this particular equation. So what does this all mean? Why did Matt change his 2nd point? To hide the tru7h? What are the other two things? If they are not new games what are they? Matt did leave these departing words:
Just remember: #1 is memories, #2 is wishes, #3 is dreams. You can run but you can't hide...
I nearly died when I realised this, and I curse myself for not noticing this earlier! Look at http://www.wu-cappa.com/html/index2.html and tell me this is what I think it is!!! :) It is! I hope they've got good lawyers. ;-)
http://www.bungie.com/inside/themingchoy/
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Apr 18, 1999 |
#1 is memories, #2 is wishes, #3 is dreams. Lots of speculation about what these could be. While I won't list them all here Mike Miazgowicz <VacThok@aol.com> did provide three interesting possibilities:
Memories: Pathways into Darkness or Minotaur? These games are certainly old enough to bring back some good old memories.... Yes. Cortana's 2nd message said:
I've had the strangest dreams lately - raging seas, howling beasts, a Demon folded in black clouds. I believe I know what it guards, and I will have it, to the chagrin of the faith-blinded zealots that challenge me. Don't waste your pity on them; I don't think they would like you much anyway.
Following the recent discussions on the Story page about Bungie's "Soul", I began to wonder how 'smart' the thing might actually be. Now, I've not done any research into this myself to date, but considering that other games such as "Starship Titanic" are now using this type of 'natural text' recognition system as a key part of their gameplay, has anyone begun to wonder if there might just be an ulterior purpose to the technology behind the Soul? Yes indeed. Talking to the Soul is alot like talking to the Dead in Pathways Into Darkness. |
Apr 17, 1999 |
You guys have an extra surprise coming down the road. As the room fell silent Matt went on to described how Bungie were working on three new games. No... Oni wasn't one of these... these are home grown Bungie Chicago games... full of Eastern promise. Three new games from three development teams. Matt went on to say:
The second will probably cause great joy among some segments of the populace. Mythers? Matt replied:
No, not Mythers. In true Cortana fashion... Matt left us with this little riddle.
#1 is memories, #2 is wishes, #3 is dreams. Make of this what you will. And no this is not a joke.
Here's another little numerical ditty for you: |
Apr 16, 1999 |
Myth Beta Updater v1.3b2 (July 29, 1998) on their opening Myth screen. So with this Myth update out of the way perhaps Marathoner's will get the long promised Marathon 2 updater. ;-)
What is Tip #10 for devotees of the Marathon Story? HEY!... who asks the questions around here?!!! ;-)
Also moved "Jim and David's Marathon Map Page" from the Dead Pages to the Personal Map Pages. Found another part of this page thought lost in the ether. |
Apr 15, 1999 |
Marathon Infinity (Marathon number 3) has 4 chapters (3+4=7), amount of solo levels in each are as follows (not including the 3 secret vidmaster levels): Odd stuff.
(A copy of this message has also been posted to the following newsgroups: alt.games.marathon) Ok... I dug deep into the Story archives (all 7GBs) for this one... but here it is... the original Jim & David's Marathon Map Page. This is almost exactly the way it looked back in Aug '96. I've taken some liberties with background colors, one image and fixed the links I could. No actual text has been changed. The page was created by David Dericotte, a college friend of Jim Brewster. I've reactivated this page without their permission but I'm sure under the circumstances they will forgive me. If you're a Marathon oldie like me you'll most likely remember Jim's early solo scenario's "USS Raider" and "Athens Outpost". I consider them to be my all time favorites. Athens Outpost was created using Steve Israelson's Pfhorte (v1.0d8 and 1.0d9) and Dan Walkowski's Mia (v0.9) and released in mid-April '95. It should be remembered that these tools were still only in their early stages of development and that there were precise few Marathon maps out there and no real solo scenarios to speak of. To give you some idea of how far advanced Jim was in map making terms back then Randall Shaw (better known as FrigidMan) posted his very first net map "Milestones" on usenet several weeks before Jim released his solo scenario Athens Outpost. Athens had working terminals and a map design as good as many Bungie maps. USS Raider, a four level scenario, was released on the 1st May '95. Created with Pfhorte (v1.0d12 and 1.0d13) and Mia (v1b17) it was to become the most downloaded Marathon map at the Marathon Hyperarchive Northwest when download statistics were kept by Claude Errera during '95 and '96. Development on Jim's third solo scenario "Operation Tantalus" began shortly after the release of Raider. It was billed as a non-linear scenario, a first in concept. Working with David Dericotte the project was to grow into nightmare proportions consuming vasts amounts of their personal time. It was finally released in Dec '95 shortly after Marathon 2 came out. Some say "too late"... others "ahead of its time"... whatever... the fact remains that few who enter the Operation Tantalus enigma will explore it all... alive! |
Apr 14, 1999 |
Concerning the comment yesterday about a pizza delivery vehicle, it was Snow Crash, not Virtual Light. The thing that might have confused the author of the comment was that there were couriers in both books, but one rode on a bicycle and the other on a skateboard. Anyway, nuff said, both are good books . . . and should be read. The Mafia run pizza company in "Snow Crash" is called Uncle Enzo's CosaNostra Pizza Inc. |
Apr 13, 1999 |
Just out of curiousity, why did the price of the Marathon change from £6995 in M1 (Colony Ship for Sale, Cheap) to $6995 in M2 (Where the twist flops)? Well the Pfhor owned it now didn't they! ;-) This odd dropped in price featured as a "Question of the Week #3" way... way... way back in time. Remember that one? :-) One might also ask why the original selling price was displayed in Stirling (£) on "Colony Ship For Sale, Cheap" rather than in Dollars ($). Aaron Davies goes to say:
Oh, and the ad for "'85 TOYOTA COROLLA, CFN assault craft, former pizza delivery vehicle" reminds me of a cyberpunk novel I read awhile back, either _Virtual Light_ or _Snow Crash_. (I read them both in the same week, and I can never remember what happened in which.) In the novel, pizza delivery was controlled by the Mafia, which guaranteed a thirty minute delivery time, or they shoot the driver--so naturally, all the pizza delivery vans were outfitted like tanks. I guess this means the folks at Bungie read cyberpunk. ;-)
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Apr 12, 1999 |
Here is a curious thought i had yesterday. Did you know that there are only a few levels in all of the Marathon series in which cyborgs AND compilers occur as enemies in the level together? Can you name them? LOL And what's even more amazing is that if one plays each of those levels in the usual way, the two enemies never encounter each other!! I got to thinking about that yesterday, that i had never seen the two enemies fight each other. So, i came home, went to one of those levels and managed to get them together for a quick showdown.....LOL. Turns out the cyborgs are much tougher than the compilers, at least this time they were. Cyborgs and Compilers on the same level and never fighting? Can you name all the levels?
Not sure who I should be telling, but since nobody updates the spoilers anymore, you'll do. Anyway, I'm sure somebody's seen this, but I haven't been able to find a mention of it anywhere. In the second room of the last part of "Fatum Iustum Stultorum," there's a small switch hidden at the bottom of the far wall from the entrance. It's just to the right of the exit. If you leave the room filled with water, drop down into it, and open and activate the switch, it briefly raises the right-hand platform, crushing the troopers on it. Moderately useful. Who needs Spoilers when you have Vid films? This little known secret is well documented in a number of Vid films on the Marathon Vidmasters' page or its mirror. But we don't like to spread this info around too much! ;-) |
Apr 11, 1999 |
Hey I have the background info for that movie.
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Apr 10, 1999 |
The clans were united and a massive colony ship was designed. It's not hard to see the Marathon similarities here. There is no information in the film to indicate its origin or date. The background music used in the film is the "Adagio for Strings" by Barber. Very nice.
Concerning the cicn of a "X" in the resources of Forge: It should be noted that there is also a roughly drawn "O" at ID=164. Perhaps one of the programmers at Bungie was a hardcore Tic-Tac-Toe player? Forrest Cameranesi <forrest@west.net> writes:
I've noticed this before. It's also in the PICT resources, in the long string of weapon pics (which are the same as the ones in the CICN resource). It looks to me like a sword (lower-right leg the blade, lower-left and upper-right the guard, and upper-left the handle); I believe it would be used if you placed a "fist" item on the ground (because fists are technically a weapon), which you can't do AFAIK. I also seem to recall seeing a "knife" item in a menu or string list somewhere, but looking through Forge in ResEdit it just doesn't show up. Perhaps you were originally intended to have a combat knife or a sword of some sort. James Gurnee <harness@access1.net> writes:
Concerning Aaron Davies April 9th email about a platform in the Marathon 2: Durandal level "If I Had A Rocket Launcher, I'd Make Somebody Pay", I looked up the platform and found that it might've been used as some sort of a crusher (polygon ceiling height 2048 MBU (Marathon Bit Units), platform max. height 2048 MBU). It also has an invisible water lapping sound point on it. So, when the platform moves the water lapping sound plays. Curiouser and curiouser.
I figured your readers (myself included) would get excited about my project that has been a while in the making. I've been working on bringing the marathon units to myth for a little while now and now the effort is finally bringing paydirt. I'll S'pht On Your Grave is the name of the map collection which will feature these units. The first maps (House Of Pain and Frog Blast the Ventcore) are nearing completion and will be released shortly. Notice will appear on vista.theresistance.net when things are ready. In the meantime, feel free to link these dull but revealing screenshots which may not have much action in them, but they show a small cross-section of units while dispelling the commonly held myth that blood may only be one color in the myth engine. |
Apr 9, 1999 |
I'm working my way through M2 again, and I noticed something strange in "If I Had A Rocket Launcher." Right after you go through the second big slow door, into the room with the good BoBs, there's a small thin platform right in the middle of the room. I took a look at it in Forge, and it appears to be controlled by the same switch that opens the door. The only problem is it *starts* extended and its speed is 0.000 WU/sec. Good Bobs?... but I digress. Aaron wonders what this "non-functioning" platform was intended for?
Oh, one other thing. I finally remembered to open Forge in ResEdit to add command-g for go to, and just out of curiousity, I opened the cicn resource. Most of the pics look familiar, but have you ever seen the first one, cicn #128? It's a strange-looking "X" type symbol that seems to have been drawn by hand. X marks the spot... where you die? ;-) |
Apr 8, 1999 |
Added "Project D.E.A.T.H." to the Personal Map Pages section of Page 2401. Thanks to Jordan Harband for spotting this. The URL to David Coufal's "Pathways Into Darkness Home Page" is now http://methane.lms.mit.edu:8001/people/dcoufal/pid/ and not http://www.mit.edu:8001/people/dcoufal/pid/index.html. Somebody tell the Webmaster at Bungie about their dead links please. |
Apr 7, 1999 |
I noticed you recently mentioned Galapagos looking like Marathon. I too saw this game a while ago, but I never noticed any resemblance. Just for the record, though, I think I found the room he was talking about.
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Apr 6, 1999 |
While reading the secret Double Aught terminal in Aye Mak Sicur, those pictures of Hastur and Grendel reminded me of one thing... Galapagos! Galapagos, if you don't know, is a game where you guide some AI 4-legged creature around through many puzzles in a 3-D world. The character, named Mendel (Grendel?) looked VERY similar to the pictures of Hastur and Grendel in the secret terminal. Strange stuff!
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Apr 3, 1999 |
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Apr 2, 1999 |
This is what has become of Berkeley's Computer Science Undergraduate Association's web page: |
Apr 1, 1999 |
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Mar 31, 1999 |
I remembered reading all of the speculation about the word "Dink" and just a bit ago noticed the back of the Bungie "carnage" shirt. At the bottom of the carnage sign are the letters "BDINK". An artist's signature of some sort?
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Mar 30, 1999 |
...awhile ago I was looking around inside the Myth II tag files and found a dwarf sound I hadn't heard before - I've been unable to confirm whether or not it appears in the actual game, it is interesting none the less... Josh later identified the level:
Looking around in the tags file, I figured out that the level the sound is from is that cool snow level where you have to ambush numerous waves of thrall and mauls. Ah yes... The Stair of Grief. |
Mar 29, 1999 |
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Mar 28, 1999 |
I am attaching something you and fellow players might find interesting. It's a saved game file (54K) from Marathon... right after finishing Level 17 - Pfhor Your Eyes Only. If you recall, the game save terminal is at one end of the long snaky hallway. Well, if you have time, walk to the other end of the hallway and stop short of the windows where you teleport in. Look at the image in the first window. Isn't that weird???? LOL I cleaned this level out, so i don't know where it came from. ??? Does this mean the Pfhor have an afterlife???? You'll need Marathon installed to see this and set to display 1000s of colors. When you begin the saved game head out the door and along the outer corridor to where you start out. Don't worry the level is cleaned out... or so we believe. When you reach the windows where you can see the UESC Marathon in the distance check the middle one. You have to be quick... but just before you teleport out you should glimpse it... Pfhor Your Eyes Only... :-) |
Mar 27, 1999 |
Ben Fisher <ben@fisher.enterprise-plc.com> writes:
Nostradamus didn't actually predict the end of the world at 1999/2000. He stated the reign of a dark king in July 1999. It's also believed that this is an eschewed reference to some other date. Josh Noel <pennnoel@inreach.com> writes:
...for the sake of accuracy Nostradamus did not predict the end of the world in 1999. It's actually after 3000 (32xx?). A search of Nostradamus on a search engine should prove that. Jared Cash <jcash@graceland.edu> writes:
I remember hearing somewhere earlier this year, that astronomers recalculated Nostradamus's theories again and found that he was actually three years off (not one) and that the year 2000 has actually already come and gone, so we've missed the end of the world. I don't know how this will affect Bungie's time schedule, but maybe they're rereleasing Minotaur. ;-)
... you might enjoy seeing that the soul knows the truth about myself by typing in my screen name 'orange.' Tim Steven <thunder_sw@hotmail.com> writes:
just thought I'd let you know that the soul has a bug in it's programming. Not so much a bug, but that it's programmer can't spell 'of'. Enter 'memory', or 'RAM' in the box, and it says back :"I have lots or RAM"Just in case you didn't know. James Gurnee <harness@access1.net> writes:
Here are some more things to ask the Soul (note: some of these may be generic, I'm not sure):
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Mar 26, 1999 |
Received: from dux1.tcd.ie (dux1.tcd.ie [134.226.1.11]) by dux4.tcd.ie (8.9.3/8.9.3) with ESMTP id SAA32219 for <hsinclir@dux4.tcd.ie>; Thu, 25 Mar 1999 18:45:35 GMT Received: from mail.bungie.com (IDENT:root@[209.125.9.11]) by dux1.tcd.ie (8.9.3/8.9.3) with ESMTP id SAA02411 for <Hamish.Sinclair@tcd.ie>; Thu, 25 Mar 1999 18:38:05 GMT Received: from freak (e7.bungie.com [209.125.9.7]) by mail.bungie.com (8.8.7/8.8.7) with SMTP id MAA32098 for <Hamish.Sinclair@tcd.ie>; Thu, 25 Mar 1999 12:36:31 -0600 Message-ID: <000b01be76ee$c34007c0$07097dd1@bungie.com> From: "Nathan" <nathan@bungie.com> To: "Hamish Sinclair" <Hamish.Sinclair@tcd.ie> Subject: What's in a Name Date: Thu, 25 Mar 1999 12:39:00 -0600 Organization: Bungie Software MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 X-UIDL: 31be871255f4172e655d942037dd42e8 Hamish, You requested this, so I will send one last reply regarding the Cortana confusion. We at Bungie are well aware of the meaning of the word "Cortana" and have used such mythological references since Minotaur (such as the sword Durandal). I have used the name as a login in various places for ages (including bungie.net). As I explained to the soulblighter.com guys several months ago, an individual here asked me to change my login at the site because I was being confused (by email, I assume) with someone else using the same name. I didn't think much of it and complied. Regarding the headers, I too have analyzed them. And one thing became painfully clear to me that answered any questions I needed to know (I have since requested and received enough information to answer the rest of my questions). It comes down to this - I know when I am in the office and when I am not. I believe Cortana has gotten exactly what s/he wanted. The rest of the answers should be obvious to your readers. I no longer have any desire to question the identity of Cortana. I will continue to post on Marathon and Myth boards because I believe in being involved in our online community. The things posted there are at least as interesting and exciting for me to read as they are for the rest of you guys. In your relentless pursuit of the tru7h, I'm afraid you have all overlooked something that should be obvious to you by now - nothing is ever as it seems. Sincerely, Nathan Bitner Bungie Software To quote Leela:
Everything is not as it seems{}. seems{}. seems{}. Have we done Nathan an injustice? Is the real Cortana dancing in the background... laughing? Whatever the answer take note. If Nathan is totally innocent (as he claims) then he has become the fall guy in an elaborate hoax set up by a person (or persons) unknown at Bungie. They appear to be able to use a colleague's (or employee's) email address with impunity. One of the consequences of this was to place a question mark over Nathan's integrity in the minds of many Story page readers. Surely this was never intended?
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Mar 25, 1999 |
Not to beat the proverbial dead horse, but looking through the headers from Nathan's usenet newsgroup postings we find that in alt.games.myth he had several posts. At some point between 2/26/99 and 3/15/99, Nathan went from version 4.72.3110.1 to 4.72.3155.0, which at the same time of the changeover from the Cortana machine. Even though these messages came from his @home account, most people tend to stick with the same emailing software when given the opportunity. Since we can tell from all the emails received that Bungie has no standard for emailing. Nathan likes to use Microsoft Outlook Express. I think he's sunk himself with all the clues left behind.
Subject: RE: Love/Hate this Board ? Interesting stuff. Was there someone else called "Cortana" or did Nathan want his screen name changed because it was about to be used for some other purpose? Some two weeks later the first Cortana email was sent to the Story page.
Well, Nostradamus predicted the end of the world would come on July, of 1999 (in response to John Zero's comments). Well, I doubt anything will be released then, so perhaps we will go with the theory that we are really a year behind (due to a lost year on our calender), and that Nostradamus's prediction is really July of 2000. Possibly, Bungie's game will be released then? How likely is a July 2000 release? Well if we look at the development timelines for some of Bungie's other 1st time games (not sequels) we can get some idea perhaps. Marathon development began shortly after Pathways Into Darkness was released in Aug '93. Jason Jones revealed that they were working on a game, called Marathon, in the Oct '93 edition of Inside Games Magazine. An early version of Marathon was revealed at Macworld SF in Jan '94. The first official announcement of Marathon came in July '94. Marathon shipped in Dec '94. By all accounts Myth:TFL development began towards the end of '95 after the release of Marathon 2. The first official announcement however was not made until Dec '96 and the game didn't ship until Nov '97. While Bungie unveiled an Oni movie at E3 in May '98 they didn't officially announce development until Nov '98. While no official release date has been given it is hoped that Oni will ship before Christmas '99. This would follow the pattern of Myth:TFL, the official announcement being one year ahead of actual release. While Bungie have released few details of their next big game development no doubt began shortly after the release of Myth:TFL. If Bungie make an official announcement sometime during this summer they would be on track for a July 2000 release.
I think I've found the 2 most interesting responses from Bungie's trapped soul. "What about Bob?"-responds with a link to marathon.org...And after reading a message on the What's New page about talking profanity to the soul, I had to try a few things... Forgive me for this, but...Anything with the word "penis" responds with "A Penis? That would be grand!" Chris DesMarais <SilvrHamr@aol.com> writes:
Question: soulblighter Matthew Bray <braym8@cs.man.ac.uk> writes:
Try typing this at the soul: who is jason jones. Who is alex seropian etc. And similarly Fred Richards <73521.3544@compuserve.com> writes:
Try asking Soul about Jason Jones, and everybody in the back of the marathonseries/mythseries
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Mar 24, 1999 |
If you want the real truth: Nathan controls Cortana. Or simply put, Nathan is Cortana. or vice versa, depends whoever is really in control.
So Nathan's name has been associated with Cortana in the past. Are we seeing a pattern here? Mr Bitner did you or did you not have... err... send the Cortana emails? ;-)
I've noticed that Nathan from Bungie has recently started posting to Bungie newsgroups, like alt.games.marathon and alt.games.myth. It may be of some help in the Cortana investigation to look at the headers from these messages. Search DejaNews for "nathan@bungie.com" and you should get plenty. Try the following link for a short profile of usenet posts by nathan@bungie.com: http://www.dejanews.com/[ST_rn=qs]/profile.xp?author=%22Nathan%22%20%3cnathan@bungie.com%3e&ST=PS
Look at all the UESC Marathon like symbols splashed around the control panels in this screenshot of Looking Glass Studios' new game System Shock 2 at http://www.lglass.com/p_info/shock2/engss004.html Full details of Looking Glass Studios' System Shock 2 can be found at http://www.lglass.com/p_info/shock2/sshock.html The System Shock 2 FAQ has this to on the subject of brain dead shooters:
Q: A lot of games tend to eschew gameplay for hot graphics. Shock 2 looks great, but will Shock 2 be another mindless, brain dead shooter?
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Mar 23, 1999 |
I work with headers in email quite a bit, so I have spent about an hour studying the headers from the various players in this drama that is unfolding. I have separated these messages into four catagories... First, the Cortana messages. Second, the Cortana "Screw-Up". Third, the Nathan Retraction. And finally, the Cover-Ups. That said I will break these down.
Also, wanted to respond to whoever sent the message about not being able to do an nslookup on the machine. You can't do an nslookup on any of the other either. ie: e7.bungie.com, e11.bungie.com, etc. All this means is that there is no reverse lookups in the DNS for these machines. You can, however, ping these machines if they are up and running. (You will probably only want to try this when you can be pretty sure that whoever belongs to that machine is using it.)
As far as Cortana goes, nathan@bungie.com's been noted to have made un-sanctioned public comments before (he posted a few comments on the Myth discussion boards at soulblighter.com that contradicted the official QA policy). My bet would be the obvious one; that he's been working on the story for blam! and has made the Cortana emails in order to stir up public interest. Unfortunately he was a little eager to reply to your auto-response and left his return email address in there. So the Bungie staffers immediately had to smokescreen by sending the same thing from their own accounts.
...anyone else notice that Cortana gives us 7 X's and O's?
Bungie Software, for instance, is hiring. The Chicago- based company, which ships major titles simultaneously on the Mac and PC platforms, handles all aspects of development and publishing internally. To that end, theyÕre recruiting aggressively, and Bob Settles and Jennifer Trisko are in town to recruit talented 3D artists, graphic designers, producers and software engineers.
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Mar 22, 1999 |
More speculation on 'the fourth' of Cortana's second message. I think it refers to a previously undocumented stage of Rampancy. Leaks!... They're Everywhere! ;-)
Cortana's last message refers to "the suns are shining". In 2010 (the sequel to 2001) Europa is transformed into a life sustaining planet by making Jupiter another sun - giving the sol system two suns. Paul goes on to point out that the Story page received a Cortana mail from a Bungie employee by the name of David Bowman:
As you know, David Bowman was the name of the character in 2001: A Space Odyssey who was transformed at the end of the story into... something else. Later books in the series suggest Bowman and the ships computer HAL9000 were actually merged into a single entity. We all remember HAL - an AI unit that went a little off the rails - sound familiar? Bungie's David Bowman worked on Myth II as a level designer... or so we are told. ;-) On the subject of 2001 and HAL9000 check out HAL9000 Desktop Simulator for Macintosh, a series of 26 original Hal-inspired images for your Macintosh computer including a startup screen, desktop picture, and slides you can use with your screen saver.
While playing around with the Soul, I got this odd answer:Question: who is lisa? Christopher continues:
I told you in a previous mail the Soul responds "Ralfie" when you say "education". It also says "Ralfie" when you say "dog" or "cat". Tried few other animals but none worked :/ Not more Soul... ? Craig Fay <DurandalM3@aol.com> writes:
I asked the soul these questions
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Mar 21, 1999 |
Computer Games Online has learned that Jason Regier, lead programmer on Bungie's Myth II will be leaving the company to work at Blizzard North. Regier will take on an undisclosed developer position on Blizzard's Diablo II. Jason Regier joined Bungie in Mar 1996 and was given the difficult task of re-writing Bungie's in-house Marathon map editor "Vulcan" for public release as "Forge". He went on to work on Myth and finally as lead programmer on Myth II. Whatever the motives for the move his departure must be a sad loss to Bungie Software. The Story page wishes him well in his new career move.
Since by some amazing oversight you didn't point it out, his old IP ended in 49. His new one ends in 7. Does 2401 come in somewhere?
And what of the Giants who formed this world? So much to tell you, but so many more important things to do. There was a fourth. You couldn't have known. And I haven't forgotten. Is this a reference to a fourth AI (on the Marathon?) or a fourth Giant? In the case of the latter it is felt that the Giants may be the Jjaro. |
Mar 20, 1999 |
Hamish For those who demand it... here is the detailed header info from Nathan's mail:
Received: from dux1.tcd.ie (dux1.tcd.ie [134.226.1.11]) by dux4.tcd.ie (8.9.3/8.9.3) with ESMTP id PAA04108 for <hsinclir@dux4.tcd.ie>; Fri, 19 Mar 1999 15:50:23 GMT Received: from mail.bungie.com (IDENT:root@[209.125.9.11]) by dux1.tcd.ie (8.9.3/8.9.3) with ESMTP id PAA24730 for <hamish.sinclair@tcd.ie>; Fri, 19 Mar 1999 15:50:19 GMT Received: from freak (e7.bungie.com [209.125.9.7]) by mail.bungie.com (8.8.7/8.8.7) with SMTP id JAA01255 for <hamish.sinclair@tcd.ie>; Fri, 19 Mar 1999 09:50:20 -0600 Message-ID: <005101be7220$8029de20$07097dd1@freak.bungie.com> From: "Nathan" <nathan@bungie.com> To: <hamish.sinclair@tcd.ie> Subject: Cortana Confusion Date: Fri, 19 Mar 1999 09:52:31 -0600 MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3155.0 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0 X-UIDL: be31464feabd4005d229a82bb499a4ef So what's this all about? Top secret projects? Strange things going on? Someone (or thing?) at Bungie impersonating other people? Roguery at Bungie perhaps? Or is this another cover up designed to hide the tru7h?
Try a nameserver lookup on e49.bungie.com. I dare you. Try it using ns1.home.net as your nameserver (the one Bungie lists as its primary on internic). Hell, try it on 209.125.9.49. The Cortana mystery thickens!
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Mar 19, 1999 |
The first response to the Mail confirmation request (6DB982) was the following:
Received: from dux1.tcd.ie (dux1.tcd.ie [134.226.1.11]) by dux4.tcd.ie (8.9.3/8.9.3) with ESMTP id QAA20761 for <hsinclir@dux4.tcd.ie>; Thu, 18 Mar 1999 16:49:05 GMT Received: from mail.bungie.com (IDENT:root@[209.125.9.11]) by dux1.tcd.ie (8.9.3/8.9.3) with ESMTP id QAA30560 for <Hamish.Sinclair@tcd.ie>; Thu, 18 Mar 1999 16:48:21 GMT Received: from Cortana (e49.bungie.com [209.125.9.49]) by mail.bungie.com (8.8.7/8.8.7) with SMTP id KAA12743 for <Hamish.Sinclair@tcd.ie>; Thu, 18 Mar 1999 10:47:43 -0600 Message-ID: <000801be715f$574abc20$31097dd1@Cortana.bungie.com> From: "Nathan" <nathan@bungie.com> To: "Hamish Sinclair" <Hamish.Sinclair@tcd.ie> Subject: Re: Mail consternation request (MR-343) Date: Thu, 18 Mar 1999 10:49:45 -0600 MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3155.0 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0 X-UIDL: 6b884067c380efcdc518f4d13f6bd441 I think you will find that I don't like being tested. Love, Cortana You'll note that the reply while signed by Cortana and originating from the same IP address (209.125.9.49) as the other Cortana mails now has the reply address as "Nathan" <nathan@bungie.com>. A slip up perhaps? Cortana's cover blown? "Nathan" <nathan@bungie.com> is none other than Nathan Bitner. Nathan has contributed to the Story page in the past. Back in Sept 28, 1998 the What's New section had this to say about Nathan:
Although Nathan is a recent Bungie employee he's been around since the pre-Minotaur days. A good friend of Jason Jones, Nathan is working on story development for some of Bungie's other products. I wonder what they could be? ;-) In those days Nathan was sending his mail from a computer with the following ID info:
freak ([209.125.9.49]). :-)
Shortly after receiving the Nathan/Cortana reply the Story page received the SAME message from the following Bungie people: Jim Ruiz, Ryan Hylland, Shikai Wang, Doug Zartman, and David Bowman. You can read them all here. How odd you might say! What's up here? Why the sudden flood of the same Cortana reply from different people? Perhaps it was thought that the ensuing confusion might cover up the true origin of the first one? ;-) While Matt Soell didn't reply by email I did manage to catch up with him on IRC (#bungie). When asked to confirm the authenticity of the Cortana email he responded:
The message you received sure looks real to me. When I pointed out to Matt that "sure looks real..." wasn't going to buy much Hang Time with hardened Story page readers he replied:
Oh, do hardened Story page readers need every last detail spelled out for them? I hardly think so! ;-) A "WHOLE lot of stuff" indeed. Just what does it all mean? Many of the comments received attempt to interpret the 2nd Cortana mail with reference to the present Marathon universe. Should we? Eric Anderson <traxusiv@hotmail.com> draws our attention to the line "the suns are shining" indicating two or more suns. This rules out Earth, Tau Ceti, and Lh'owon. Note also the reference to "I'm making lots of new friends...". These friends are unlikely to be the Pfhor or S'pht since they would be 'old' friends/enemies. Unless of course the person/entity/being communicating to us has never met these races before... which is unlikely. A number of people felt that the line "There was a fourth." is a reference to Marathon 4. I should remind people that Bungie have consistently denied that they are working on a Marathon 4. Even yesterday Matt Soell remarked: "...there is no Marathon 4." Greg Downing <G_Downing@WESLEY.IT.EMERSON.EDU> writes:
The second I heard about the new message, I went right back to Revelations. You might be interested to learn that seven plays heavily into Revelations...seven churches, seven angels to watch over them, seven seals...but I digress. David Retchless <tretchless@home.com> writes:
The latest message speaks of "Giants who formed [the] world" and mentions a fourth, previously unknown Giant, meaning that in popular belief there must have been only three Giants who formed the world. This reminded me of Greek Mythology, so I did a little research. From World Book Encyclopedia I learned that in the Greek text of the Theogony is included what many consider the most important Greek myth, one that describes both the origin and history of the gods and of our world. Quoting directly:"According to the Theogony, the universe began in a state of emptiness called Chaos. The divinity Gaea, or Earth, arose out of Chaos. she immediately gave birth to Uranus, who became king of the sky. Gaea mated with Uranus, producing children who were called the Titans."
It might have something to do with the Cortana emails and then again it might not, but you ought to have a look at the Robocam pic at the bottom of the www.bungie.com page sometime. In case it's gone by the time you get there, I have attached the image I saw. Some fetish game perhaps? ;-)
Try asking the soul "Who are you?" followed by "What are you?" He gives up his true identity, then. Dan Rudolph <face-the-seventh@excite.com> writes:
More questions that produce answers. Justin Kitt <justin_k@mindless.com> writes:
Some things I've tried: Strider Corinth <s.corinth@iname.com> writes:
There's a mention on one of the pages that "Marathon 2000" gives back "My brain hurts," and some speculation was made about it. That's a random answer given when the soul doesn't know anything about the material typed. I tested this myself with repeated tries of "dkdkdk". =)
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Mar 18, 1999 |
From: "Cortana" <cortana@bungie.com>
Received: from dux1.tcd.ie (dux1.tcd.ie [134.226.1.11]) by dux4.tcd.ie (8.9.3/8.9.3) with ESMTP id AAA05425 for <hsinclir@dux4.tcd.ie>; Wed, 17 Mar 1999 00:02:28 GMT Received: from mail.bungie.com (IDENT:root@[209.125.9.11]) by dux1.tcd.ie (8.9.3/8.9.3) with ESMTP id AAA17860 for <hamish.sinclair@tcd.ie>; Wed, 17 Mar 1999 00:02:26 GMT Received: from Cortana (e49.bungie.com [209.125.9.49]) by mail.bungie.com (8.8.7/8.8.7) with SMTP id SAA04405 for <hamish.sinclair@tcd.ie>; Tue, 16 Mar 1999 18:02:43 -0600 Message-ID: <004401be7009$c4f28fc0$31097dd1@Cortana.bungie.com> From: "Cortana" <cortana@bungie.com> To: <hamish.sinclair@tcd.ie> Subject: Your Mortality (My Summer Vacation) Date: Tue, 16 Mar 1999 18:04:41 -0600 MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0041_01BE6FD7.76F87A00" X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3155.0 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0 X-UIDL: 2bba985079cf797f96dcbf0a29a5a6c9
Received: from dux1.tcd.ie (dux1.tcd.ie [134.226.1.11]) by dux4.tcd.ie (8.8.7/8.8.7) with ESMTP id QAA15384 for <hsinclir@dux4.tcd.ie>; Mon, 15 Feb 1999 16:51:57 GMT Received: from mail.bungie.com (root@[209.125.9.11]) by dux1.tcd.ie (8.8.7/8.8.7) with ESMTP id QAA21325 for <hamish.sinclair@tcd.ie>; Mon, 15 Feb 1999 16:51:55 GMT Received: from Cortana ([209.125.9.49]) by mail.bungie.com (8.8.4/8.8.4) with SMTP id LAA02086 for <hamish.sinclair@tcd.ie>; Mon, 15 Feb 1999 11:49:43 -0600 Message-ID: <001301be5903$4685cb60$31097dd1@Cortana.bungie.com> From: "Cortana" <cortana@bungie.com> To: <hamish.sinclair@tcd.ie> Subject: Closure Date: Mon, 15 Feb 1999 10:50:20 -0600 MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0010_01BE58D0.FB651460" X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-UIDL: e36fab4ede04e7c19a0a09e3d2f7cc91
So what can we make of all this? Dreams? A Demon guarding something? Giants? And a fourth what? So many questions. But first I'll see if I can get Matt Soell to confirm the source the second Cortana email... just to be sure... to be sure! ;-)
Ben Fisher <ben@fisher.enterprise-plc.com> writes:
I asked the soul: James Gurnee <harness@access1.net> writes:
Concerning Aaron Gaponoff's March the 16th email: Some say he is the Soul! Being the first full-time employee at Bungie Software he undoubtedly sold his soul! ;-) Ian Hofmeister <ihofmeis@columbus.rr.com> writes:
for whatever reason, the lost soul at bungie has become a subject of great interest lately, so i thought i would fill you in on a few things that i discovered. i will respond to the names: And it goes on... Paul Seale <pseale@atlascomm.net> writes:
Hey, I typed in marathon 2000 while talking to the bungie soul (after reading a copy of this months mac adict which it refers to the possible exsistance of marathon 2000) and it replied: and on... Jared Cash <jcash@graceland.edu>
A few other things to say to the soul: I would not recommend using strong language infront of the Soul. :-) Dan Rudolph <face-the-seventh@excite.com> writes:
Try asking the soul the following. But wait that's not all... Chris Camacho <chrispynacho@earthlink.net> writes:
I was doing some soul searching last night (heh heh, get it Soul... ahem...) and came up with more things to ask Bungie's Soul: Enough! Leave the poor Soul be! ;-) |
Mar 16, 1999 |
I just started poking around the disembodied soul, I tried typing in "your mom", and got an interesting reply. Curious to say that a week back or so some bloke sent in the final thought thing to the story site: Try you hand at talking to Bungie's Trapped Soul here. |
Mar 15, 1999 |
Here's another example of where the Marathon series appears to have been ahead of its time. This was in a preview of the upcoming game "Outcast". URL's:
I was at Bungie's site late last night and stumbled upon the disembodied soul section. Being as bored as I was, I tried typing everything bungie-related to see what the soul knew. I happened to try typing in "G4 Sunbathing" and the soul sent me back a long description of what the level was like and how to complete it. According to Matt Soell (Head of Customer Support at Bungie Software) "G4 Sunbathing" is one of three Marathon levels they get alot of requests for help on. If you've ever tried explaining how to get through G4 over the phone you can see why Bungie went to some trouble trying to explain this on their web page. The whole level is a puzzle and each part must be solved in turn to complete it. The fact that there is no oxygen only adds to the complexity and can make life very frustrating for the first time player. Created by Greg Kirkpatrick "G4 Sunbathing" level just oozes atmosphere. It's the first level we encounter the Hunter. Hands up all those who remember hearing that haunting howl and finding out your assault rifle no longer works! ;-) Ah nostalgia! Check the G4 Sunbathing section on the Marathon Vidmasters' Page for a quick two minute run through this level.
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Mar 14, 1999 |
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Mar 13, 1999 |
came into work today, put on my headphones and started playing the liquid sky music's jungle sky cd. it's on random, and it picked this track: If you haven't got the "This is Jungle Sky" CD you can listen to a Real Audio Sample of the track Randy refers to at http://www.liquidskymusic.com/junglesky/JS004.html. If you're on a Macintosh you'll need the "RealPlayer G2 beta" to be able to hear it. You can download it free at http://www.real.com/products/player/. The Real Audio Sample however doesn't give you the best sound snippet for comparing with Marathon's music. The first 50 seconds of the Jason Jinx track has no overlaid drum beats and the recurring melody is very Marathon like. Brings back memories of long dark corridors on the UESC Marathon... and fear! Ah nostalgia. :-)
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Mar 12, 1999 |
I was involved, a loooong while back (when I was still using CompuServe, so it was a while ago) in a scenario for Marathon that, due to various reasons, never really got off the ground. Someone in the group came up with this font and uploaded it for us to play around with it. His name was Stephan Stadlberger. Heh... now he tells us! ;-) The search continues for the original Pfhor font.
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Mar 11, 1999 |
Claude Errera <errera@grapevine2.com>, Bruce Morrison <wimorrison@FTC-I.NET>, and Aaron Davies <agd12@columbia.edu> all pointed out that the pfhor.gif translates as:
"HELLO HAMISH Note the spelling of Pfhor. ;-) The bad news! We can't translate the Pfhor terminals in Marathon 2 since this is not the REAL Pfhor font. :-( Stefan Stadlberger <stadlberger@yadur.com> the creator of the font that Sam Morris sent in yesterday writes:
About an year ago, Sam , some others (Jeff Modell, Kevin Johnstone, Simon Bierbaum, Tim Frost, Ryan Ballentine) and myself were working on a scenario for Marathon. For this occasion I created the Pfhor font. You can't decode the terminals with this font, because the font is made after the "other" Pfhor Font you can find in the terminal picts (type ABCDEFG... with the Pfhor font and compare it with the left colum of the PICT Rescource ID 1612 of the MI Map file). So there you have it folks. Sorry but this is not the original Pfhor font. The search continues for the elusive Pfhor font.
thought you might be interested in this link: Doug Zartman answers a question relating to Bungie's use of 5D space in Marathon maps. |
Mar 10, 1999 |
uescTerm-ß1.149.7.1 origin: sam_morris destin: hamish_sinclair ref: the notorious Pfhor font... stamp: broadcast Received this rather strange transmission from unknown source a while ago. Thought you might be interested in it... ^3C28stkevctnngld ^3C29yldkrondldsb ^3C2Anxsaoylpfhor /-/excerpt from unidentified transmission | pfhor translator active/-/ burst.stream AE1315BE received at <date 1997.7.9.2138> from unknown source ..pfhor translator active hello hamish[!literal] we are the pfhor[!literal] sam[!literal] has found a font[?typeface;style] for you <encoded octet-stream of 75940bytes (FFIL/DMOV), attached separately as pfhor.suit> end.stream /-/terminate | original attached as pfhor.gif | attachments may have been compressed/-/ Interesting, no? I wonder who <stadelberger> is? (look at option-r ®, option-g © or option-2 TM) ^3C2Bfnotrwfdsngg ^3C2Cqfeosagrigmz ^3C2Dglrjipodlsnf end message So is this the famous Pfhor font? And what's the pfhor.gif all about? And who is <stadelberger>? Now's your chance to decipher all those Pfhor graphics. Did Bungie leave any hidden messages in their Pfhor terminals? Grab the Pfhor font, drop it into your System's Font folder and decode away! :-) Dink! If you are trying to download these files from the bungie.org server forget it. Due to technical problems the files won't upload correctly. Try another server. Sorry for the inconvenience. |
Mar 9, 1999 |
While reading the updated Chicken Term page, I started to scroll up and read some of the earlier posts. I ran across a mention of Clovis. The that name was familiar from somewhere recent, and searching my memory, I found exactly where. "Clovis" was the name of the first emperor of the Empire of the Cath Bruig in Myth. For those who know of my already elaborate PiD/Chicken-Term/Myth connection theory, this adds another layer of complexity.
Seems things are hotting up at Bungie, what with the large expansion of their jobs page, maybe something big is coming along. Yup... more job openings at Bungie Software. Either turnover is high or Bungie East are expanding... fast! What could they be working on? ;-)
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Mar 8, 1999 |
Well the Cortana letter certainly caused a stir a few weeks ago, but in all the confusion and wild speculations an important detail was missed. Everone wondered about Durandal, 'could this be him', when, in fact, *Durandal is no more*. It is an at times mysteriously ignored part of Marathon Infinity that Durandal merges with an S'pht AI (whose name I have forgotten, of course...) and becomes something more than Durandal. In fact, I don't think he was ever referred to as 'Durandal' again in the game - sure, we get the green text and the sarcasms, but no 'This is Durandal speaking'. And the final screen gives no hint as to the identity of the narrator, other than what three games of experience have told us about the big D.
I went and grabbed my copy of the Shadow Warrior Demo and cheated through to the spots Harry mentioned. Indeed, there is a very Pfhor-ish sound there near the portals/teleporters. Unfortunately, I can't seem to get *anything*, from ResEdit to CanOpener, to extract any sounds from any SW files, or the app itself, and thus can't do a side-by-side comparison with the Pfhor sounds from Marathon. But there is a really, really Pfhor-ish sound in there.
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Mar 6, 1999 |
In this one level, where you use a tank to break through a wall, and go into a house, there is a teleporter to the next level. Strangely enough, you hear a familiar ambient sound near the teleporter. It sounds a lot like Marathon's "Pfhor Ship #2" sound. It's used again somewhere else, I think the part after you discover your dead master. Unfortunately Harry no longer has the Shadow Warrior demo. If you come across the sound please send it in.
'Blam' is an example (which can be argued) of an onomatopoeia, or a word that sounds like the thing it's describing. [examples are 'zap' or 'bang'] 'Dink' could also, arguably, fall into this catagory. So, comparing these two common Bungie words, one wonders.. might there be another Bungie game out there code-named 'Dink'? On the same theme John Zero <jzero@onramp.net> points out that 'Dink' sounds somewhat like the Marathon terminal logon/logoff sound. Curiouser and Curiouser...
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Mar 5, 1999 |
I'm sure somebody already pointed this out long ago, but I just noticed it. A Bungie/Apple conspiracy? ;-)
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Mar 4, 1999 |
I don't know if anyone remembers, but there was a reference to "dink" in an old Bungievision newsletter that defined the word and used it in a sentence. I can't remember the exact definition, but it was meant to emphasize your point, as in: "Man, I just SPNKed you! *DINK*" Check those Bungievisions for the tru7h.
I haven't yet checked them out but a little variety in marathon sound sets is always nice. Yes indeed. Perhaps we need an archive for Mac OS 8.5 Marathon sound sets and desktop themes? |
Mar 3, 1999 |
Regarding the 'dink'...
It's simple (just two pages), but its uniqueness comes from a condensation of the Marathon story into one page. Yes a very nice summary which ties together the story from the terminals and some of the theories and speculations from the Story page. Couple of mistakes here and there but worth a read. You can see it here. |
Mar 2, 1999 |
Just to let everyone know that I've made a Marathon SoundSet for MacOS 8.5 You can download It from my homepage at:
This is, I'm sure, way off topic, but DINK is known here in the states to stand for "Double Income, No Kids." |
Mar 1, 1999 |
Looking in the back of the Infinity maunual I see the Final Thoughts that Muhsin Miski was talking about. The text is as follows:Final Thoughts: Odd stuff. Only Rob McLees knows the tru7h behind the word "dink". Rob Schultz <silvertail@howling.com> writes:
Just curious as to why the word "blam" appears again on the bottom right-hand corner of the last page in the Marathon Scrapbook in itty-bitty white text. Itty-bitty is right... you could easily miss this. Nobody believed me when I said the Scrapbook was full of hidden stuff.
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