Subject: Re: Marathon: USS Raider patch fails From: brew@unm.edu (james harvey brewster) Date: 1995/06/19 Message-Id: <3s5ld9$vf@carina.unm.edu> Sender: brew@carina.unm.edu References: <dwc-1906951356310001@mk118.vmark.co.uk> <catambay-1906950927570001@129.197.23.17> Organization: University of New Mexico, Albuquerque Newsgroups: comp.sys.mac.games.action As soon as I noticed there was a problem with the original patch included with USS Raider, I uploaded a new patch to ftp.amug.org It's called mara_map_raider_termpatch.hqx I'm sorry for the problems, and yes, I did test it before I uploaded the original and had no problems. The problem occured due to making a patch which included info about the memory size of Raider. I suggest giving Raider more memory than the normal Marathon v1.2 (around 5000-5500k). Also, on the side, I am working on a new map that will be much bigger than USS Raider. It's about 60% finished and I'm working hard with a friend of mine (David Dericotte grok@unm.edu) to finish before DF and/or Doom ships, fearing people may forget about Marathon for awhile. For this map your going to have to forget everything you know about Marathon/DF/Doom. Here's a hint....nonlinear....ie it's different everytime you play! Thanks for all your compliments about my previous maps (Athens Outpost and USS Raider), without them I would have used my computer for something usefull and boring. Later, Jim Brewster ps. look for our new homepage coming soon (brought to you by Dave)