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June 98

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WHEW! Double Aught is finally back from Atlanta. Long gone are the convenient Waffle Houses (we found five within a single 1/4 -mile strip!), the booth gals and that lonesome stretch of I85. E3 was a blast and we learned a lot about everything. Talk about conventions! This was by far the biggest, loudest most colorful expo this observer has ever been to. A HUGE thanks to the crew at Bungie, especially Alex, Jason, Tuncer and Doug who graciously took us under their wings. Another shout out must go to all the interested folks who popped by the booth to say hello and check out our wares, thanks again.

With the experience of E3 behind us we've gained a new perspective on Duality and are ready to take the next steps. After getting a good take on the competitive landscape we've been inspired to implement 16-bit texture support (and how!). We also plan on following up with all the publishers we spoke to and are preparing a media kit to that end.

As we did in our hotel rooms in Atlanta we are now barricading ourselves in the warehouse and planning our seige. We're drawing-up plans and diagrams, smokescreens and decoys, booby-traps and land mines, weights and pulleys - and when we're done doing that we'll attack. We'll attack hard and fast, quick and nimble, short and sweet... well, you get the picture.








Text and Images © 1998 Double Aught, Inc.