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DUALITY AT E3!

Double Aught is happy to announce that we'll be presenting a preview of Duality at E3 this year. We're in the process of talking to publishers and the preview will give us a chance to show off some of the maps, characters and the capabilities of our proprietary Duality Engine. We'll be at Booth #760--hope to see you there!

As you can imagine, it's crunch time at the Brooklyn offices of DA as we get set for our first E3. Here's what's going down:

-the fatman and windwalkr are polishing off landscaping and adding more functions to GuideC. windwalkr is also implementing the 3D sounds engine and adding functionality to Toybox for 16-bit sounds.

-the new look of the Duality and DA web sites is thanks to the hard work of our latest acquisition from the real world, mr. smudge. smudge is splitting his time between the sites, our press kit for E3 and some original music especially for the preview.

-illbuddha and emonkey are making the final cuts and revisions to our burgeoning texture collection, and emonkey is finishing up a really beautiful texture for the Aristocrat Female. meow.

-i'm chained to Sandbox until the preview maps are finished. thanks to some great concept sketches furnished by emonkey, and contributions from illbuddha, lustygoat and toolboi, the maps are proceeding apace. god i love the optimized version of Lightcaster.

Check back after E3 for news from the front, more screens, more characters and the .plan update.

sleep is for suckers...








Text and Images © 1998 Double Aught, Inc.