We've been hard at work since E3. We've 
got the Thai delivery place on speed dial, 
our shelves are stocked with Little Debbie 
snack cakes, and the refrigerator is over-
flowing with sugary beverages. It's a game 
designer's productivity paradise, as long as 
our landlord doesn't shut off the A/C during 
a heatwave again.
Our move to 16-bit color has opened up a 
whole new world. Our artists have taken 
advantage of that fact with new textures 
and character skins, making the Duality 
world richer and more beautiful than ever 
before. Not to be outdone, our mapmakers 
have been pushing the envelope of the Duality 
engine, creating such luscious curves and 
intricate details like nobody's business. 
Our coders have been at work too, 
bringing to life all our work. Above 
and beyond things like transparent sprites 
and volumetric fog, we're challenging the 
way first-person games work. Your enemies 
will communicate with each other and build 
strategies to take advantage of your 
weaknesses. Your allies won't cower helplessly if you decide to turn on them. Sneaking 
up on bad guys and listening in on their 
conversations can be as important as killing 
them. Figuring out how to help an enemy can
win that enemy over to your own side.... after 
all, "the enemy of my enemy is my friend!"
Don't forget to stop by our screenshot section and check 
out our latest offerings, and keep an eye on this site for 
more updates!