We've been hard at work since E3. We've
got the Thai delivery place on speed dial,
our shelves are stocked with Little Debbie
snack cakes, and the refrigerator is over-
flowing with sugary beverages. It's a game
designer's productivity paradise, as long as
our landlord doesn't shut off the A/C during
a heatwave again.
Our move to 16-bit color has opened up a
whole new world. Our artists have taken
advantage of that fact with new textures
and character skins, making the Duality
world richer and more beautiful than ever
before. Not to be outdone, our mapmakers
have been pushing the envelope of the Duality
engine, creating such luscious curves and
intricate details like nobody's business.
Our coders have been at work too,
bringing to life all our work. Above
and beyond things like transparent sprites
and volumetric fog, we're challenging the
way first-person games work. Your enemies
will communicate with each other and build
strategies to take advantage of your
weaknesses. Your allies won't cower helplessly if you decide to turn on them. Sneaking
up on bad guys and listening in on their
conversations can be as important as killing
them. Figuring out how to help an enemy can
win that enemy over to your own side.... after
all, "the enemy of my enemy is my friend!"
Don't forget to stop by our screenshot section and check
out our latest offerings, and keep an eye on this site for
more updates!