Hangar Ninety Six

Seven hundred and sixty one armless and legless corpses float inconspicuously around the inside of hangar ninety six.

Hanger 96?Hello, this is poena.dare here... I've managed to hack into the Marathon's Story site and now I'm trapped! (No doubt I was by something Hamish designed just for such an occasion.) It's lonely here and to keep myself busy I've started to clean up a few things. One of the things I've come across is the hidden level that in Marathon Infinity. Yes, if you are an experienced Marathon player then you probably already know about this level, but since it's never been properly documented, I though I'd give it a shot. Maybe, one day, Hamish will find this page and give it his blessing...

The first encounter one would have with this level are the 'hex' terms found in be Ne Cede Malis and Aye Mak Sicur. Also there are these grainy pictures of a room that can been seen in Where monsters are in dreams and other levels.

After much prodding and poking, N Revenge was able to figure out that the hex in the two terms could be combined to create a secret net level. As Claude Errera describes it:

How to Reconstitute the Map Hats off to Eight Nineteen

Randy Reddig, otherwise known as ydnar (and variants of that) was one of the Double Aught team, the group that brought you Marathon Infinity. In a fit of insanity, he created an easter egg which was inserted into the Infinity scenario, for anyone to find.

N Revenge (nrevenge@aol.com) found it. I don't know how he thought to do the things he had to do to find it... but he did. Here are the steps, for those who want to try it themselves:

If all of this seems too difficult, the map can be found here: .sit or .zip.

Look it over, marvel at the sick mind that would go to these lengths to hide an easter egg, marvel at the sicker mind that would look for it.

And always, enjoy.

Claude Errera

Hanger 96!Viola! You have a net map! Interestingly enough, this map looks disturbingly familiar... as if you had seen it in a dream....

And inside this netmap is a terminal, the contents of which can be found here.

The one question that remains is what is the meaning of  the level name? A clue can be found in this log of a chat between Chad_ (Chad Poland) and ydnar (Randy Reddig).

Unfortunately, even the entry on the What's in a Name page doesn't shed much light on the tru7h.

Oh, well. While I ponder this, I'm going to do some more cleaning up around here...

Jan 15, 1997

Steve Wood <smwood@ccs.neu.edu> writes concerning the text in the secret map "Hats Off To Eight Nineteen":

"..."the autocrat's tale" sounds an awful lot like Stanislaw Lem's stories. I haven't found the story in particular, but we read a collection of Lem stories entitled "Mortal Engines" and the 819 term sounds very much like these stories. In particular, the non-human main character (3 meters tall, with four arms), the invented words ("autocrat", "pistola") and fairy-tale like quality of the story are Lem's trademarks."

May 13, 1997

May 13th... unlucky for some. Today's the day three years ago that the sleeping God under the Yucatan pyramid was supposed to awaken. Too bad!

Every wondered what the story in the secret Infinity net map Hats Off To Eight Nineteen was all about? Well wonder no longer. Thanks to Kazem Edmond <Kazem_Edmond@bbns.org> we now know. Kazem, ever the curious one, wrote to Chris Geisel of Double Aught Software asking about the story. This is the reply he got.

From: chrisg <chrisg@doubleaught.com>
Subject: Re:
Date: Mon, 12 May 97 18:55:35 -0400

dear kazem,

the story in 819 is a very early short story that i did set in the world of the next game that double aught is working on, Duality. since then, the ideas for the game and story have changed pretty radically, but some of the characters in the story--namely the autocrat, the factor, and the poly, do appear in a slightly different form. you'll have to wait until the game comes out to find out more about them, but check our site in a few weeks for some hints... :)

the story is about a the young member of a prominent family who has discovered, with the help of a criminal poly, that the plagues that periodically wrack the cities where he lives are spread intentionally by the factors, a priestly order. he plans to use the information to gain protection for his family, and for political power. unfortunately, the factor local to the area discovers his plans, and kills him. the same factor decides to torture the poly to make sure that the secret dies with him. the entire vignette takes place on an asteroid (hence the low-g) orbiting within a large torus of breathable air.

hope that's of interest.



p.s. the characters in Duality only have 2 arms--not four as i originally planned.

Chris Geisel

Double Aught, Inc

So there you have it. Hidden within Marathon Infinity were the clues to Double Aught's next game Duality. And if that wasn't enough you could always pick up the subliminal message in the secret Double Aught credit terminal on "Aye Mak Sicur".

Sept 15, 1998

Ben Fisher <ben@fisher.enterprise-plc.com> writes concerning the secret Marathon Infinity net map "Hat Off To Eight Nineteen":

The file size of 'Hats of to 819' is 31750 bytes

You can blame Randy Reddig for this one! ;-)

Jan 13, 1999

Harry Al-Shakarchi <harry.al-shakarchi@teleweb.at> writes:

Following the props in Duality.net's page source, bungie.org gives props too:

<!--------Major props to 819, 1016, 35, 719-------->

819 is the hidden Infinity map, but what are the other numbers?

Who can say! ;-)

Apr 27, 2001 (Friday)

Muhsin Miski <mmiski@macpunk.com> writes concerning Randy "ydnar" Reddig's Shaderlab site:

Ydnar's page appears to be under some transition. Check it out: http://shaderlab.com/whiteout/

Notice any strange symbols on the robot's head? :)

On the same subject Ben Fisher <zudo@bubblebath.co.uk> writes:

Look what i found at http://shaderlab.com/old/?Friends/

(the old refers to the fact that the site is undergoing a redesign, so the link may not be there come may)

Marathon's Story
Hamish Sinclair's mother of all game sites. Hats off to you, 819.


June 4, 2001 (Monday)

Strange days. Matt Soell <matt@bungie.com> writes:

Subject: Believe It Or Not
Date: Mon, 4 Jun 2001 10:49:58 -0700
x-sender: matt@mail.bungie.com
From: Matt Soell <matt@bungie.com>
To: "Hamish Sinclair" <Hamish.Sinclair@tcd.ie>

I must admit I wasn't completely surprised when the odometer on my car rolled over to 7777 and the trip odometer read 177.7, for a total of seven sevens.

However, the fact that this occurred at 8:19 AM gave me pause for thought.


Matthew Soell
Community Guy / Keeper of the Bungie Way
Bungie Studios

819... Hmmm... ;-)

Feb 15, 2003 (Saturday)

Numbers are funny. Michael Treiman <minimalteacher42@hotmail.com> writes conerning the name of the Master Chief in Halo "John-117":

...the number 819 in the secret easter egg level in Marathin Infinity 'Hats Off To Eight Nineteen' is 117*7.

Coincidence or... ?

Feb 22, 2003 (Saturday)

So "John-117" just happens to be 819 divided by 7. Now Matthew Fernandez <matt_fernandez@excite.com> writes concerning the number 117:

117 also appears on a terminal in Smells Like Napalm, Tastes Like Chicken!

....n 15 ~~~~~~Be~rn border of the Roman Empire to the Danube
River. During a skirmish with barbarians in Raetiain the
mountains near the borof modern France and Switzerland), 117
men under Gaius Licinius MarcW#&I~?f/f/xxfxfff`~~~


Seems to be a pretty important number to Bungie.

Coincidence or... ?

Go Back to Marathon's Story Home Page

poena.dare, acting as agent for Hamish Sinclair
Last updated Saturday, March 26, 2011