www.doubleaught.com

"a pen, a mouse, and a frothing mouth."




"Type, graphics, and layout merge into a single high impact presentation.
The site is very well-conceived, very carefully planned, and very well-designed."

Internet Professional Publishers Association
Award for Design Excellence, November 11 - 17, 1996


Let us turn back the clock...

The date is October 3, 1996.

It is 12 days before the release of Marathon Infinity.

The world is not ready... for Double Aught's first "lucid dream".

Randy Reddig (aka ydnar) creates Double Aught's first web presence with a creative energy rarely seen in the mid-90s.

Edgy, high graphic content, obscure quotes, typographical codes, visual memes, it is all there.

Randy called it "mental bohemian construction".

It is 12 minutes before midnight. The dreaming hour approaches.

Let us peek behind the veil of impenetrable obscurity at Double Aught's 1st web page design... simply called...     at



"Double Aught went vertical with their imagery,
broke the rules, and got away with it beautifully."

Internet Professional Publishers Association
Award for Design Excellence, November 11 - 17, 1996


Let us turn back the clock...

The date is October 7, 1996.

It is 8 days before the release of Marathon Infinity.

The world is not ready... for   Despair,   Rage,   Envy.

Randy Reddig completely revamps Double Aught's main web page... grafting it to machines... we would not understand.

In a world of horizontal constructs Double Aught control the vertical. They can roll the image, make it flutter.

It is 8 minutes before midnight. "rampant new comes"...

Draw your chair closer to the screen and witness the rise of the...     ~maschine



"The Double Aught online presentation mirrors their
in-house work and creative energy to a tee."

Internet Professional Publishers Association
Award for Design Excellence, November 11 - 17, 1996


Let us turn back the clock...

The date is October 13, 1996.

It is 2 days before the release of Marathon Infinity.

The world is not ready... for "the dark reflection of ~self"... in all panoplies of time.

Randy Reddig creates Double Aught's third main web page design... but with an intriguing twist.

The design is never used as the main page. A back street... tucked away for those to find. Vestigial code. A dead end.

It is 2 minutes to midnight. "the dreaming way is eased".

It is time to "eat the path".... but first you must find the path to....     Prague



"Even their restrained use of animated GIFs is impressive. They add a high energy
feeling to the pages, building graphical appeal with a youthful design sense."

Internet Professional Publishers Association
Award for Design Excellence, November 11 - 17, 1996


Let us turn back the clock...

The date is November 4, 1996.

Marathon Infinity has shipped.

Double Aught add Hastur's Workshop to their site requiring a tweek to their main page design to accomodate the new resource.

This is the site design that would get the attention of the Internet Professional Publishers Association.

You can see it...     here



"All in all, Double Aught deserves a salute for their extraordinary site, along with perhaps
a little kick to let them know that they have missed the boat in the marketing department."

Internet Professional Publishers Association
Award for Design Excellence, November 11 - 17, 1996


Let us turn back the clock...

The date is November 11, 1996.

Double Aught's web site has been live for a little over a month.

The Internet Professional Publishers Association (IPPA) take note and honor it with their Award for Design Excellence.

Their comments would have an impact on future (and past) Double Aught web page designs.

Read what the IPPA had to say...     here



"the future is an angry cloud of dust.   the future is coming."

Double Aught Software, Inc.
November 15, 1996


Let us turn back the clock...

The date is November 15, 1996.

It is just 4 days since the IPPA's Award for Design Excellence and Randy Reddig revamps Double Aught's main page once more.

This is a complete redesign and includes the first appearance of Duality assets.

In order to address some of the deficits noted by the IPPA Randy goes back and retweaks his early web designs adding additional 'marketing' content.

This has the unfortunate effect of altering some of his carefully crafted aesthetics. But hey... that's 'marketing' for you.

Lastly, in a revisionist nod to the IPPA... ~maschine becomes Static TV.

Welcome to the future... welcome to...     oo4



"connekted 2wo doubleaught.com [pure]"

Double Aught Software, Inc.
February 6, 1997


Let us turn back the clock...

The date is February 6, 1997.

It is almost three months since the last update of Double Aught's website.

February's update includes not only a new main page design but also:

coriolis loop - a netmap pack
ck on infinity - terminal prose; glyphic distortion
electrosphere - the one that didn't make the cut
Randy called his new design... "connekt"     a.k.a.     oo5



"a propensity towards perfectionism."

Double Aught Software, Inc.
1997


Let us turn back the clock...

It is sometime after the release of oo5.

Randy Reddig works on an update of the "us" section of Double Aught's web page.

This would expand on who Double Aught are and the company's philosophy.

As fate would have it... it would never be finished... nor see the light of day... until now.

The Story page proudly presents...     the page that never was



" Temporarily Disconnected"

Double Aught Software, Inc.
June 19, 1997


Let us turn back the clock...

The date is June 19, 1997.

Double Aught's web page is currently undergoing... reconstruction.



"Damn site's just a Trojan horse for that *GOOD TIMES* virus."

Cindy Hoffa
alt.games.marathon. June 24, 1997


Let us turn back the clock...

The date is June 20, 1997.

Colin Kawakami (aka lilbuddha) takes over the reigns as Double Aught's web page designer.

His first web page creates quite a stir with its JavaScript intense scrolling wireframe images.

*GOOD TIMES* is the new look Double Aught.

Unfortunately we can't bring you... *GOOD TIMES*.

But we can show you what the new Infinity section looked like.

It also contained a hidden secret... or... two... or... three .. or... more ?



"We hope that everyone continues to enjoy playing Marathon and making maps for it."

Double Aught Software, Inc.
August 15, 1997


Let us turn back the clock...

It is August 16, 1997.

Colin Kawakami removes the controversial JavaScript scrolling wireframe images and replaces them with animated gifs.

Unlike *GOOD TIMES* this web page survived the translation to the Pfhor slave tanks.

But the "Us" and "Friends" sections still remain inactive and Hastur's Workshop 'closes its doors'.

Check out the...     easier on the eyes and bandwidth...     Double Aught web page.



"Those Other Creatures, Speak Not Their Names"

Double Aught Software, Inc.
Them.   October 6, 1997


Let us turn back the clock...

It is October 6, 1997.

Double Aught finally create their new "Us" and "Friends" (aka Them) sections.

Who are the new folks at Double Aught?

And why do Double Aught still have no friends?

Find out on...     somebody set up us the bomb.



"I had this idea after reading part of "hyperspace" by Michao Kaku."

Greg Kirkpatrick
alt.games.marathon. November 7, 1997


Let us turn back the clock...

It is November 13, 1997.

Double Aught finally add links to their "Friends" section.

Who might you find in one of the great voids between the spiral arms?

Find out on...     Them.



" When will we all just get along? "
"    ...---...  ...---...  ...---...    "

Double Aught Software, Inc.
May 9, 1998


Let us turn back the clock...

It is May 9, 1998.

After nearly 6 long months doubleaught.com gets a new look.

Hidden in the code is a cryptic message.

A cry for help... or something more?

You be the judge on...     temporal-assassins



The End ?



         find yourself
         starting back




Go Back to Marathon's Story Home Page
***TRANSPORT WHEN READY***

Page maintained by Hamish Sinclair
Hamish.Sinclair123@gmail.com
Last updated Oct 17, 2021