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DUALITY AT E3!

Double Aught is happy to announce that we'll be presenting a preview of DualityTM at E3 this year. We're in the process of talking to publishers and the preview will give us a chance to show off some of the maps, characters and the capabilities of our proprietary Duality EngineTM. We'll be at Booth #760--hope to see you there!

As you can imagine, it's crunch time at the Brooklyn offices of DA as we get set for our first E3. Here's the latest:

-Greg and Chris are polishing off landscaping and adding more functions to GuideC. Chris is also implementing the 3D sounds engine and adding functionality to Toybox for 16-bit sounds.

-The new look of the Duality and DA web sites is thanks to the hard work of our latest acquisition from the real world, Jihan Kim. Jihan is splitting his time between the sites, our press kit for E3 and some original sounds especially for the preview.

-Colin and David are making the final cuts and revisions to our burgeoning texture collection, and David is finishing up a really beautiful texture for the Aristocrat Female.

-I'm chained to Sandbox until the preview maps are finished. Thanks to some great concept sketches furnished by David, and contributions from everybody, the maps are proceeding apace. God I love the optimized version of Lightcaster.

Check back after E3 for more screens, more characters and news from the front.








Text and Images © 1998 Double Aught, Inc.