Question of the week #25:
Let me explain.
This is not a coat rack.
Welcome but access denied.
Could be a seven but not right.
Question of the week #24:
Jim writes:
"Okay, ... the Earth
has about 21% oxygen in the atmosphere and since the "Abandoned
Homeworld..." term on "Where the Twist Flops" says Lh'owon has a 12%
oxygen atmosphere I saw that there was a 9% difference. If Lh'owon had
9% more oxygen it would be more like home. Home, Sweet home."
<Where the Twist Flops (Terminal 2)>
The Earth's atmosphere contains an average of 20.95% oxygen (approximately 21%) at sea level.
If Lh'owon had 9% more oxygen it would have been more like home. No wonder the Bobs didn't
run around so much in Marathon 2.
Who said this wasn't an educational page? ;-)
Congratulations to Jim who gets his seventh HoTBob
and wins the The Seventh HoTBob Competition. Many thanks to
everyone who took part in the competition over the last 6 months. It was fun and I hope
enlightening. Remember those Tips folks.
Question of the week #23:
Let me explain.
Time is limited.
I have no words but I must read.
Four switches and a choice.
Choose wrong, switch none,
I have no mouth and I must scream. ;-)
Question of the week #22:
Don writes:
"What is *not* saved is the additional cost of using the
tertiary/quarternary door structure, since this type of door definitely
appears on this level."
Tricky! But that's Tip#10 or is it #13?... I can't exactly remember. ;-)
Well done to Don and thanks to all those who responded.
Question of the week #21:
Brian writes:
"The third time is the first time you equip yourself with an enforcer's
weapon. Your weapon display usually does a good job informing you what
weapon you are currently using, how much ammo is left, etc. However, it
doesn't recognize the Pfhor weapon, so it just displays some static and
'System Error'."
AMS Transport System Error
and on Terminal 4 we have a
[system error #25 at_Jackson]
The third 'system error' appears whenever you grab an alien weapon.
The first opportunity to pick one up is on "Pfhor Your Eyes Only...".
Your Cyberhead helmet will display the following.
Yes folks Tip #13 again - read it and weep!
How many oldies out there know where system error 0xfded
comes from?
Well done to Brian and thanks to all those who responded. Remember those Tips
folks. ;-)
Question of the week #20:
Ben writes:
"The only reference to "threes" in Bungie text is when Thoth refers to the
Pfhor as "the threes". That would seem to imply that we're talking about a
conspiracy among the Pfhor...
"The only remotely conspiratorial episode I can remember in Pfhor history was
when petty bureaucrats engineered the fall from power of Battle Group Three
(see Marathon II manual text)..."
Yes indeed. As Ben correctly points out the Marathon 2 Manual says"
Undefeated in battle, it was finally politics that splintered Battle Group Three; by
sending a few ships to suppress subservient races here, a few more to garrison the
fringes of Pfhor influence there, the nobility had slowly broken the power of the old
Navy.
A few ships here, a few there. A nice little conspiracy they had going. Of course
we are talking "politics".
Well done to Ben and thanks to all those who responded.
Question of the week #19:
Eylon writes:
Although Leela asks you to insert 3 circuits on "Defend
THIS!", activate 3 switches on "Couch Fishing", and reset 4
switches on "G4 Sunbathing", it suffices to complete only one
circuit/switch on each of these levels! Well I'll be
hornswoggled. Was Leela having us run around just for excercise?
You ask for the grand total... Of Leela's 10 requests
(3+3+4 circuits/switches), you only need to complete 3 (oh that magic
number 3).
Defend THIS!
Couch Fishing
G4 Sunbathing
Yes folks three switches out of the ten.
As David Twist <dtwist@garlic.com&> pointed out in his answer:
"*7* of the switches were fakes!!!
Hmmm... Durandal must have been up to something. ;).."
Yes, the mind boggles. What else did he get up to?
Well done to Eylon and hard luck to all those who succumbed to
Sudden Death.
Tip #1 for devotees of the Marathon Story. Don't believe everything you read.
Question of the week #18:
Depending on how you play the answer is either "No" or "Who cares, Durandal didn't."
Jim sent in the first part of the answer early last Tuesday. Jim wrote:
"On "No artificial colors" you were supposed to find Bernhard Strauss among
some captives the Pfhor have. In the room with the captives you find out
that there are in fact 7 of them. Later when returning to the original
computer you find out that he was not one of the seven captives."
But it wasn't enough. I wanted more as a number of you who also got this
far found out. Six days later and with over fifty attempts to answer the second
part Jim finally struck gold. Jim wrote:
"If we open the door next to the 3x refill we find seven captives that
Bernhard wasn't one of. But, if we don't open the door and still finish
the level we find that Durandal doesn't care. We can leave all seven
captives in the room for the pfhor and leave but will still get the
"Bernhard Strauss wasn't one of the captives" message."
On "No Artificial Colors" after returning from
your first trip to the Pfhor ship Durandal says:
But now for the interesting part. If you do the unexpected (Yes folks
Tip #13 read it and weep) and make no effort
to release the captives in the room Durandal will still tell
you that Bernhard Strauss was not among any of the captives
that you found. Of course this is true. No lies from Durandal
here! The only captives you found were those at the beginning of this level.
But why didn't Durandal tell you to go back and
search the room you passed? Either he was unaware of its
existence (unlikely as he was watching everything) or he didn't care
whether you found Bernhard or not. And neither did you if
you didn't open the door.
Of course this helps to explain Durandal's apparent lack of interest in Bernhard Strauss
later on. Remember how he sends you back to the Pfhor ship to rescue Strauss.
And what's all this about "try and rescue
Bernhard" not like Durandal at all. As Brian Harriss <brianh@gcctech.com>
pointed out maybe he should take a leaf out of Yoda's book.
Avi Selk <avi@cyberspc.mb.ca> rightly pointed out that we would
have known that Bernhard Strauss, the Marathon's first science director,
was not one of the seven
science personnel on either "The Rose" or "Bob-B-Q"
if we had let them all die because Durandal told us later on to go and
rescue him.
Nice ones Avi. You'd have got that HoTBob
if my original answer had not been answered.
Tip #12 for devotees of the Marathon Story. The next tip is very important.
I just want to take this opportunity to thank everybody who responded to this week's
question. I put alot of people through the wringer with this one. I'm even exhausted having
read all the answers. It was fun. And well done to Jim who get's his sixth
HoTBob, one more and he wins the
The Seventh HoTBob Competition. But remember
folks it's not over until the Fat Lady Sings! [is this PC?].
Question of the week #17:
Jim writes:
"Leela's term on "Blaspheme Quarantine" is difficult to read at first
because the door to it is closed and you have to go through the entire
stage to get it open. Then if you want to read Durandals song you have
to go through the stage again but when you get back the door is closed
rendering the message unreadable. Come back for a third time (with
everything dead) and you will find the message easily read."
Damn ;-)
On "Blaspheme Quarantine" you are kidnapped by Durandal. Leela
has access to only one terminal on this level. To get to it you must work
your way through the level. Thus Leela's message was difficult to read at
first because you had to clear the level of aliens and solve Durandal's little puzzle.
If you do the unexpected and return to Quarantine Storage you'll get to read
Durandal's second (secret) message which tells you about the hidden stash
of ammunition. You'll also get to read his little tune. When you return to the final
room however you'll find that the door
is closed and Leela's message is now unreadable.
To read it you must go all the way round the level a third time to get the
door to open. Of course by this stage you'll have killed all (or most) of the aliens
and Durandal's puzzle is no longer a big deal so Leela's message is easily read on
this occasion.
Don't you just love them ;-)
I won't tell you what Leela says when you go round this level 7 times =)
Thanks again to all those who responded. You've just got to remember those Tips.
Tip #17 for devotees of the Marathon Story. Tip #14 is very important.
Question of the week #16:
Jim writes:
"It's the Fusion Pistol Message!"
"I played "Cool Fusion and didn't get the fusion pistol but when I got to
the end terminal I didn't get a failure message! It is impossible to get
the fusion pistol "Failure" message!"
How strange you might say. Wasn't Leela supposed to be acting in our best
interests? Never fear she had a Fusion Pistol waiting for us on the next
level.
You can verify that this message is never displayed in a number of ways.
Use a cheater on a saved game from the previous level to give yourself
an assault rifle. Use a map editor to
relocate your player position on the "Cool Fusion" map.
The real way to do it however is to use Tim Seufert's Marathon Vidmaster Challenge Physics Model.
This little gem of a Physics Model was created by Tim in response to Jason Jones's Marathon
Vidmaster Challenge. Way back in late January '95 Jason wrote:
"I challenge anyone who thinks they rule at Marathon to complete all of
the game's levels on Total Carnage starting with only the pistol and
x1 health (via Command-Option Begin Game). Upload your replays!"
Cool Fusion was to prove impossible to complete using Vidmaster rules
because of the need to trigger unreachable switches. Tim's Physics Model
allows the .44 to toggle switches. Plain and simple nothing more. But have
you got what it takes to complete Cool Fusion Vidmaster style WITHOUT the
Fusion Pistol in order to verify this week's answer?
Impossible I hear you say - there are no other accessable weapons! To quote Jason's
own words from Jan '95:
"...the most accessable weapon of all is your own fists,
you must learn to lay aside your weapons of steel and use your flesh."
Of course you'll need more than a skillful fist to get through this level on Total
Carnage without a Fusion Pistol. A bit of luck perhaps but more importantly an
intelligent approach to this level. If you think you've got what it takes film it
and I'll put the first complete film I receive on the Marathon's Story site (no
boring hiding behind a door films please... vidmasters need only apply).
Remember Vidmaster rules and NO Fusion Pistol. When you reach the final terminal
wait five seconds before quiting. Unfortunately you won't be able to film the
terminal message so tell us what it looks like ;-)
And don't forget - the map says "poenas dare" and you will...
trust me.
Finally I want to thank all those who sent in answers. I'm sorry
but the Lost Network Packets don't count because they never did make it
into Marathon 2. It was not the
"non-existent terminal" in the Marathon 2 demo as the Questions of
Week only apply to the full games. It also wasn't the unreadable terminal pic text.
You CAN read terminals under lava by hitting the tab key repeatedly. There is NO
message in the Big House. Lastly a nice answer from Craig Stanton <Craig@maris.com>
who said that we never did get to see the original message left by Robert Blake. Ah but
we did get to see Durandal's version of it.
So Jim Mitchell gets his fourth HoTBob
and is well on his way to his
seventh. Who can stop him?
Tip #14 for devotees of the Marathon Story. Remember Tip #13.
Postscript:
Question of the week #15:
Brian writes:
"On the first terminal on "Smells Like Napalm, Tastes Like Chicken!",
Leela writes:
"Time is limited. There is a large group of heavily armed
Pfhor approaching the section of the ship where I have
transported you. Their only logical destination is the
sensitive engineering areas in the aft section of the ship.
As we are not yet in a position to halt their advance by
force, I have decided to depressurize a large area in their
path in order to slow their progress. Unfortunately, I cannot
remotely seal the airlocks and isolate the zone I wish to
depressurize from the nearby living quarters. Exposing this
area to space without first isolating it would kill hundreds
of human crew.
You will have to go and close the doors."
Leela says doors, implying that there is more than one door you have
to close to seal off the area (and there are two doors you can
close to seal off this level.)
However, if you only close one of the doors (the right-hand one) and
then go to the exit terminal, Leela presents you with the 'Success'
message!
"Good work. I will begin the decompression process in a
moment."
This means she's going to decompress the area with one of the doors still
open, exposing a large number of the Marathon's crew to hard vacuum! All
with your help, since you were too lazy to go and close the other door ;) "
Yep!... and we thought Durandal was bad!
Well done Brian. I thought I had this one in the bag. You get yourself a
HoTBob.
Many thanks to all those who responded.
Tip #13 for devotees of the Marathon Story. Marathon is first and foremost
a game not a book. If you simply read the text of the terminals you will
lose the spirit of the story. Play each level at least SEVEN times. Expect
the unexpected and do the unexpected. Read and Endure.
Question of the week #14:
Jim writes:
"A 10, 3, and a 7, huh? The Pfhor built simulacrums were built with 61
unique facial models and 17 body types according to the "We're
Everywhere" terminal. That left you with, lets see,
61*17=1037. WHAT!!!! That's a 10 followed by a 3 and a 7! T-R-O-U-B-L-E!"
Question of the week #13:
Most people got this one, indeed I gave this one away in the
What's in a Name? section.
The most frustrating of levels. Unlucky for you
if you didn't get the seven pillars the right height.
Strictly speaking "Colony Ship For Sale, Cheap" is the 14th level in
Marathon but Bungie numbered their levels starting from zero.
At the beginning of "If I Had a Rocket Launcher, I'd Make Somebody Pay"
Durandal says:
Interesting to note that if Bungie had adopted the same level numbering
system as in Marathon this would have been level 13. A number of people
pointed out that "Six Thousand Feet Under" (Level 13) was unlucky
because it was difficult to find your way off. True, but nothing like
"Colony Ship For Sale, Cheap".
If you want to see the
designer of this level (GK) take on his own map - Vidmaster style - then check out
this film.
On "The Hard Stuff Rules..." Durandal says:
And thanks to all those who responded. Better luck next time. Another two in a row
for me... as Thoth would have said - "circumstances are cyclical"
Question of the week #12:
Yes, it's true!
On "Bigger Guns Nearby" Leela says:
Strange how you could never remember to fire the Assault Rifle on any other
setting other than fully automatic. Never Burn Money.
Question of the week #11:
Jim writes:
"Pfhor Battle Group three had 1 battleship 20 auxiliary craft and 3 smaller
destroyers. If it took Durandal 5 seconds to destroy each ship it would come
out to 2 minutes to destroy the ships. In the manual it says that after 2 minutes
only one ship remained in the debris above Lhowon, Durandals. So it was the
wrecked Pfhor ships that disapeared every five seconds."
Jim Mitchell strikes again. Can he make it three in a row?
Question of the week #10:
Jim writes:
"The Fifth sol orbiter had a cycle of 88 years. The fifth sol orbiter
lasted only 73 years as said in Couch Fishing on the flashing terminal
that tells about the poor widdle oppressed martians. Since the refitting
of each sol orbiter took fifteen years it comes out to 88 years between
the time that the orbiter was made and the time that it could be fixed
and put back up above Mars. 73 years + 15 for refitting comes out to 88
years."
Question of the week #9:
Eylon writes:
"Re. Question of the week - what was 6000 meters high?
If you mean the letters of "Fatum Iustum Stultorum" stacked head
to tail, I think it's reeeeeeally reaching..."
On "Fatum Iustum Stultorum" Durandal says:
Each letter is three hundred meters high and there are a
total of 20 letters. Write them end to end:
F
and they come to exactly 6000 meters high.
Don't you just love'm ;-)
Many thanks to all those who responded. Special mention must go to
Adam Freidin <bob@clarity.Princeton.EDU> who sent in a graphic in support
of his answer. Adam wrote:
"I think it's the citadel (6000 feet under refers to 6000 feet under
the bunkers) Here's a JPEG to ilustrate the point:"
Nice one Adam... thanks.
Question of the week #8:
Adam writes:
Both Durandal and Leela said "Time is Limited".
Durandal:
"Creation takes time. Time is limited."
And Leela:
"Time is limited. There is a large group of heavily armed
Pfhor approaching the section of the ship where I have
transported you."
Tip #7 for devotees of the Marathon Story. Copy all the story text
into a program that offers a multiple find and display facility (for example,
BBEdit 3.5). Result - an instant reference source. Invaluable.
Question of the week #7:
William writes:
"It would be after 7777 because the ending of M2 states that it was
tens of thousands of years before Durandal was seen on Sol again
because he was searching for his Jjaro ship and up till this point
Leela was in control of a 15 planet computer network."
Question of the week #6:
Eylon writes:
"The object of "G4 Sunbathing" was to activate a dish array with which
Leela could send a message to Earth about the Pfhor and the plight
of the Marathon. In the success message of this level, Leela says:
The attack of the Marathon occurs in 2794, and Leela's light speed
message arrives at Earth 92 years later: 2794 + 92 = 2886.
This is 5 years after the "sacking of the Pfhor system by the
combined fleets of Earth and the S'pht'Kr in 2881 AD." So, gee,
I guess they already knew..."
Oh too easy I fear. Too easy ;-)
Question of the week #5:
Keith writes:
"In the Marathon 1 Manual, it says that the player was wearing battle armour
to hunt these strange beings three years before the story began. Since
Marathon 2 takes place seventeen years later, the clue is something that
happened twenty years ago."
"In Terminal 0 of "Curiouser and Curiouser...", Durandal tells the player
that his plan to subvert the defense drones failed because the Nar had
tried it twenty years earlier, while trying to retake Epsilon Euobea from
the Pfhor."
Well done Keith and thanks to all those who sent in answers.
Question of the week #4:
Scrawled on the "Cool Fusion" map are the words
poenas dare which
is Latin for "to suffer punishment" or "to pay the penalty".
Why this level should have been described in this manner is not clear.
The words would have been more appropriate on the
"Colony Ship For Sale, Cheap" level. Nevertheless here they are
in all their glory.
Remember the Creed of the Marathon's Story Devotee:
I promise to leave no terminal unread,
no binary string unconverted, no historical link unresearched,
no Latin text untranslated, no map unopened.
Special mention must go to Greg Kirkpatrick (Bungie) who sent in the
most amusing answer of the week - "Bobs".
Question of the week #3:
Huh?
OK I'll explain.
On a secret terminal on "Where the Twist Flops" we read:
But on a secret terminal on "Colony Ship For Sale, Cheap"
we also read:
Seems somebody was definitely trying to offload that colony
ship. The price has been dropped from £6995 to $6995. A bargain
wouldn't you say? Then again I do seem to recall Durandal
saying:
"I would surmise that the Pfhor have
some plans for old Deimos; they bought the colony
ship for sale."
So was somebody pulling a fast one here?
Flames welcome ;-)
Question of the week #2:
Matthew writes:
"The manual says:
The stolen ship had been in the system for days, keeping its distance
from Lh'owon and the Pfhor fleet surrounding it; dodging among asteroids
and moons, testing and measuring. Looking for something. Waiting.
Then
Waterloo Waterpark (Terminal 1: 2nd message)
We finally found Lh'owon sixteen hours ago
and are searching for something, a weapon
or piece of knowledge to use to stop the
Pfhor's conquest of the galaxy.
Ah ha!"
Question of the week #1:
David writes:
"OK. The name of the inner moon (where Tycho crashed) is never named in the
text or pictures of M2. There are three names: K'lia, Y'loa, and T'jia. It
is explicitly stated that Y'loa is the second moon and K'lia was the third.
T'jia has to be the _fourth _ moon. This is from the passage:
K'lia, whom we have taken,
from level 13, terminal 5.
If K'lia (3rd moon) is in between Y'loa (2nd moon) and T'jia, T'jia has to
be the fourth moon.
A diagram:
Special mention must go to Reed Laughlin <blu9@wport.com> who wrote:
Many thanks to all the people who sent in answers. Better luck next week.
Riddle me this?
And the winner is:
This is not a coat rack.
What is being described here?
Welcome but access denied.
Could be a seven but not right.
Nobody
And the answer is: Hangar 7A (Port) on "Arrival".
But it is a Hangar. ;-)
Welcome to the Marathon the first words spoken to us by Leela. Unfortunately
Hangar 7A (Port) is off limits. The hangar door is locked. Access denied. How many people remember trying
to hack their way into this on the demo way back in Nov '94?
Yes ANOTHER seven. Not content with assigning
"Arrival" (Level 0) with soundtrack 7 Bungie also called
the hangar where we arrive "Hangar 7A (Port)". Check the map view when you
play this level. Hangar 7A is not right because it is on the port (left) side of the ship.
This is confirmed by the Manual text
You are currently floating towards the midsection of the Marathon - near
the docking bay section's port side.
(Manual page 4)
If it had been nine more it would have been
more like home. What would have been more like home and why?
And the winner is:Jim Mitchell <BobJam@aol.com>
And the answer is: Lh'owon.
Yes, spot on. Lh'owon is described as a having a 12% oxygen atmosphere.
ABANDONED HOMEWORLD FOR SALE, CHEAP!!!
Custom desert-marsh conversion in galactic
core, 12% oxygen atm., great weather,
friendly native life (missing one moon).
Great fix-er-upper. Must sell, alien
invasion imminent. $3995 or best offer.
Riddle me this?
And the winner is:
Time is limited.
What level is this and why?
I have no words but I must read.
Four switches and a choice.
Choose wrong, switch none,
and I might fail.
Nobody
And the answer is: Ain't Got Time Pfhor This...
So you Ain't Got Time Pfhor This... One of the strangest of
levels. Indeed you might ask yourself "What am I doing here...
I Ain't Got Time Pfhor This... I have a Colony Ship to save!".
There are no terminals on this level, so there are no words to read. But
words would have been useful. What is your objective on this level? You've just
killed the Alien Leader so why has Durandal teleported you here? What are the
strange egg things? What is the importance of the single egg in the room
with the moving platform? Why do ranks of Wasps hover above but not attack? Shades
of the hive room (Sub-Level 3) in Aliens perhaps?
There are exactly four switches on this level and about half way though this level
you will come to a fork in a corridor. Left or right? You must make a choice. But
you have no guidance.
and I might fail.
If you choose to go left and then not activate any of the
switches in the large room with the single egg you can still use the teleporter
to the final room but Durandal will not teleport you out. Indeed it is
impossible to return to complete this level as the doors to the room are still
locked - you never opened them. Unknowingly you have failed and must restart the game.
What was not being saved on "Bigger Guns Nearby?"
And the winner is: Don Macron <dmacron@sas.upenn.edu>
And the answer is: Fifty-SEVEN per cent of the base cost
of a single basic inner bulkhead door.
Yes indeed. The Marathon Internal Engineering Documents section 1-c
appendix H displayed on the second terminal of "Bigger Guns Nearby"
tells us about the five basic door
designs used on the Marathon. Concerning the Tertiary and Quaternary doors the
document states:
So this explains the lack of doors on the Marathon. The UESC decided to
cut costs and use Tertiary and Quaternary doors minimally. However,
"Bigger Guns Nearby" has ONE door. Indeed it is one of the few
levels where there is only ONE door. And a strange door it is too. Way up high
serving no real purpose. But that's the UESC for you. Or maybe Durandal
messed with the Plans? ;-)
Nevertheless by using this type of door fifty-seven percent of the base cost
of a single basic inner bulkhead door was not saved.
However, due to the expense involved with adding thermal and
visual spectrum sensors to the Tertiary and Quaternary door
groups, these doors will be minimally used. The expected
savings of not using this extra sensory input is estimated to
be fifty-seven percent of the base cost of the basic inner
bulkhead door.
Bigger Guns Nearby (Terminal 2)
On "Never Burn Money" we encountered the first of
many 'system errors'. Where did we encounter the third?
And the winner is: Brian Harriss <brianh@gcctech.com>
And the answer is: When we pick up an alien weapon.
Exactly. The first two 'system errors' occur on "Never Burn Money".
On the Terminal 1 there is the
Conspiracies. They're Everywhere!
And the winner is:
We have the conspiracy of the ten.
There may be a conspiracy of the sevens.
But what was the conspiracy of the threes?
Ben Elgin <belgin@osiris.ac.hmc.edu>
And the answer is: The splintering of Battle Group Three by the Pfhor nobility.
In its glory years, Battle Group Three had been known throughout the Empire;
decorated in every battle anyone remembered from the Wars of Imperium, for
turning back the loyalists at Tahrm's Gap and holding the approaches to the Pfhor
homeworld itself during the slave revolt of the Nakh.
In Counterattack Leela had you insert three control
circuits into Defense Control terminals to reactivate the
Marathon's automated defenses, then she had you activate
three control switches to block Durandal's access to a
vital section of the ship, finally she had you manually
reset four control switches of the dish array on G-4
Sunbathing Landing Station in order to send a light-speed
warning message to Sol. In all how many circuits and
switches was it really necessary to install, activate or
reset?
And the winner is: Eylon Caspi <eylon@glue.umd.edu>
And the answer is: Three. Yes! that number again. Is this a conspiracy or what?
1 circuit inserted at the middle room of the 3 final rooms with
circuit panels
1 switch from Leela's 3 - the one she labeled "second" on her map
1 switch of the 4 at the radar array - the first one to the player's
left (i.e. northernmost of the 4 on the map).
Was Bernhard Strauss one of the seven?
And the winner is: Jim Mitchell <BobJam@aol.com> AGAIN
And the answer is: More than one as it turns out, much to my embarrassment.
But here is my original answer.
Yes. Durandal didn't care. Let me explain further.
Thus you have two objectives on this level rescue Bernhard Strauss
who is being held captive and get some more ammunition. As you
progress through the level you'll find a room with seven
(yes SEVEN) Bobs (one's a Simulacrum however so watch out) locked
inside. If you release these and proceed to the end of the
level Durandal will say.
I will be sending you back there shortly, but first you must
do something for me and get some more ammunition at the same
time.
I want you to find a friend of mine. I must know if he is
dead. His name is Bernhard Strauss. He has been captured, so
you must rescue him. If he dies, you will be held responsible
by me.
No Artificial Colors (Terminal 1: 'Unfinished' message)
So Bernhard Strauss was not one of the seven
held in the room.
Bernhard Strauss was not among any of the captives that you
found. That is unfortunate. However, my S'pht report that
two shuttles filled with humans have left for the Alien ship.
Those humans are to be enslaved.
No Artificial Colors (Terminal 1: 'Success' message)
Not a mention of Strauss on your return to the Marathon. Like he
never existed. So much for Durandal's so-called friend.
I am sending you back to the Alien ship to try and rescue
Bernhard, but while you're there, kill everything you see and
gather as much visual information as possible.
No Artificial Colors (Terminal 1: 'Success' message)
LUKE: All right, I'll give it a try.
And now for those embarrassing alternative answers.
YODA: No! Try not. Do. Or do not. There is no try.
What was, for you [the player], difficult to read at first,
then unreadable, but later easily read?
And the winner is: Jim Mitchell <BobJam@aol.com>
And the answer is: Leela's message on "Blaspheme Quarantine".
There goes another one I thought I had in the bag. Jim is correct. Let
me explain further.
Reading all the terminal messages in
Marathon and Marathon 2 while you play can be difficult. Indeed
some can only be read using a cheater program or a map editor. But
one terminal message is impossible to read even with a cheater or a
map editor. What is the message?
And the winner is: Jim Mitchell <BobJam@aol.com>
And the answer is: Leela's failure message on "Cool Fusion". Level 7 no
less! Should have seen that one coming, eh? ;-)
Yes. If you make no attempt to obtain the Zeus Class
Fusion Pistol on this level
Leela will not tell you to go back and get it.
***MESSAGE FROM LEELA***
You have not retrieved the Fusion Gun.
Return when you have done so.
***END OF MESSAGE***
Shortly after issuing the Story page's 1st Marathon Vidmaster Challenge
the following film poenas dare: cool fusion without the fusion
was sent in. I won't tell you who beat the challenge you can find out for yourself when
you download the film. There is a trick for beating the "Pit from Hell"
but you won't find it in any Spoiler Guide. True Vidmasters know the secret. Watch and learn.
Please remember that in order to see this film you will need
Tim Seufert's Marathon Vidmaster Challenge Physics Model which is included in
the download. Enjoy.
Durandal once said "Try talking to Leela. She always
was a nice AI." But was she? Where did Leela choose to kill a large number of
the Marathon's crew with your help?
And the winner is: Brian Harriss <brianh@gcctech.com>
And the answer is: On "Smells Like Napalm, Tastes Like Chicken!".
The numbers ten, three, and seven have a
particular significance in the Marathon Story but together they spelt
trouble. Why?
And the winner is: Jim Mitchell <Asolo1@aol.com>
And the answer is: 1037 potential Simulacrum types. The resulting walking bombs were in every way
indistinguishable from real humans.
So Jim gets himself another HoTBob and
pulls away from Eylon in the race for Seven HoTBobs.
The Number 13 is unlucky for some but why was it particularly unlucky for us [the player]?
And the winner is: Nobody - yet again :-)
And the answer is: There are a number of occasions in the Story where the Number
13 is unlucky for us [the player].
Level 13 - Colony Ship For Sale, Cheap
The 13th minute and all hell is about to break loose.
13 ships in Battle Group Seven
"The first Pfhor dropship landed twelve
minutes ago, and their troopers have
already penetrated the hull."
So this is the 13th minute... welcome to the party.
Special mention to Jim Mitchell <Asolo1@aol.com> who pointed
out that the Marathon
(Demios)
was approximatey 13km in diameter.
Unlucky for us as we had to run all over it. Unlucky for me as I
didn't have this one on my list. Unlucky for him that he missed one of the above answers.
Nevertheless thanks Jim :-)
Battle Group Seven arrived sooner than I
expected. The Pfhor fleet consists of
seven corvettes similar to my own, four
destroyers, a battleship, and an assault
carrier.
Unlucky for us that Durandal couldn't destroy them all.
What did Leela imply was possible yet strangely we could never remember how to do it?
And the winner is: Nobody
And the answer is: Firing the Assault Rifle on a setting other than
fully automatic which would have made it more accurate.
Many thanks to all those who sent in answers. I guess it's another
HoTBob Award for me :-)
The fact that Leela says "When firing on the fully automatic setting"
implies that there is another (semi-automatic?) or other settings which would
have made the Assault Rifle more accurate. As a Security Officer on board the
UESC Marathon you would have been familiar with all the weapons listed in the
Defence Planning Commission Report 1359-F - Militia Supply Supplement.
There is an M-75 Assault
Rifle/Grenade Launcher and
ammunition at this location.
When firing on the fully
automatic setting this weapon
is highly inaccurate, but the
grenades hit hard and it's the
best we can do right now.
What disappeared at a rate of one every five seconds?
And the winner is: Jim Mitchell <Asolo1@aol.com>
And the answer is: The 24 ships of Pfhor Battle Group Three orbiting Lh'owon were
destroyed by Durandal in two minutes, an average of one ship every five seconds.
What had a cycle of approximately 88 years?
And the winner is: Jim Mitchell <Asolo1@aol.com>
And the answer is:The CRIST Sol orbiter that only lasted 73 years before
requiring refitting, a process that took about 15 years. A complete cycle of
approximately 88 years.
Well done. Another quick answer to this week's question. Methinks I'm doing
something wrong. ;-)
The S'pht'Kr's final message was six thousand feet under but what was six thousand meters high?
And the winner is: Eylon Caspi <eylon@glue.umd.edu>
And the answer is:The words "Fatum Iustum Stultorum" if written end to end.
Yes... Eylon Caspi strikes again.
Tycho's ship has been destroyed. The
crater where it annihilated itself on
Lh'owon's inner moon is still glowing.
There were no survivors. With a focused
message laser I burned his epitaph into the
surface near the crash site, in letters
three hundred meters high: "Fatum Iustum
Stultorum".
<Fatum Iustum Stultorum (Terminal 1)>
A
T
U
M
I
U
S
T
U
M
S
T
U
L
T
O
R
U
M
Who said "Time is limited"?
And the winner is: Adam Freidin <bob@clarity.Princeton.EDU>
And the answer is:Both Leela and Durandal said these exact words.
Yes. Quite a straightforward question actually and not
as some people suggested a trick question. Would I ask a trick question?
<grin>
---------------------------------------------
Colony Ship For Sale, Cheap (Terminal 3)
---------------------------------------------
-------------------------------------------------------
Smells Like Napalm, Tastes Like Chicken! (Terminal 1)
-------------------------------------------------------
If Durandal met up with Leela and destroyed her it
would be after the year 7777. Can you give a reason why?
And the winner is: William Pasquill <pasquill@usa1.com>
And the answer is:In the final screen it states that the Vylae have long since
accepted that they will never expunge Leela from their fifteen-world network.
As the final screen is a narration written over ten thousand years in the future
if Leela was destroyed it would be after the year 7777. A more
accurate statement would be that it would have to happen after the year 12811.
Well done. Thanks to all those who answered. And many thanks to Matthew Smith
<matthew@quest.net> who offered this as a question of the week.
In 2881 the Pfhor system was sacked by the combined fleets of Earth
and the S'pht'Kr but what happened five years later?
And the winner is:Eylon Caspi <eylon@glue.umd.edu>
And the answer is:Leela's light speed warning message sent from the Marathon reaches Earth.
You have done well. I have sent a message to Earth. I sent
all of the information I have on the Pfhor: their behavior;
their technology. The message will arrive in ninety-two years.
Around the time you were hunting down Chockisens on Tau Ceti
what was going down in another part of the galaxy?
And the winner is:Keith Palmer <krjpalme@sciborg.uwaterloo.ca>
And the answer is:The Nar were attempting to retake Epsilon Euobea from the Pfhor.
Where does it say we had to suffer punishment?
And the winner is:Nobody
And the answer is: On "Cool Fusion".
<Map text viewed using Pfhorte 1.0d11>
What was being secretly offload at Lh'owon?
And the winner is:Nobody
And the answer is:The colony ship.
~fs`f~ns great. 5spd. bussard ramjet, A/C,
cruise control, power steering, power
airlocks, all orig. parts, 25GW 300
billion channel AM/FM radio. 90+ ly (all
interstellar). Moving, must sell. Asking
$6995.
<Where the Twist Flops (Terminal 2)>
COLONY SHIP FOR SALE, CHEAP!! 2360 AD-model
planetoid-sized colony ship, slightly worn, runs great. 5spd.
bussard ramjet, A/C, cruise control, power steering, power
airlocks, all orig. parts, 25GW 300 billion channel AM/FM
radio. 90+ ly (all interstellar). Moving, must sell. Asking
£6995
<Colony Ship For Sale, Cheap (Terminal 2)>
What was the first lie Durandal told us in Marathon 2?
And the winner is:Matthew Smith <matthew@quest.net>
And the answer is: Durandal says - We finally found Lh'owon sixteen hours ago. Of course this
is a lie! He had been observing Lh'owon and Pfhor Battle Group Three for days.
Yes, well done. And thanks to all the people who sent in later
Durandal lies. I guess he's never going to go to heaven even if he
thinks he is a God ;-)
Name the moon that Tycho allegedly died on?
And the winner is:David Twist <dtwist@garlic.com>
And the answer is: The moon has no name. Tycho's ship crashed on a nameless inner moon.
It wasn't me I swear... it was Dur~~
Between Y'loa and T'jia,
All in a line,
O T'jia
O K'lia (third moon)
O Y'loa (second moon)
O ???? (inner moon, where Tycho crashed.)
_
/ \ Lh'owon
\_/
So, unless I missed the name of another moon somewhere, you've posed a trick question."
Tycho died and was subsequently re-animated on Deimos, the Marathon.
Yes a very nice alternative answer.