Somewhere in the heavens... they are waiting.


M A R A T H O N






While battling an alien invasion, you discover that one of the ship's artificial intelligences, Durandal, has gone "rampant", a cybernetic psychosis that makes 2001's HAL seem about as threatening as your average pocket calculator.

Over the course of the game, you visit terminals with messages from Durandal or Leela, the "good witch" AI who tries to guide you along missions to repel the aliens. One unfortunate aspect of the terminals is that they are completely non-interactive, a bit of an anachronism in such a futuristic scheme. Still, the clues they provide keep the story moving. You'll also encounter special types of aliens called compilers who, by the way, can float up levels to peg you and turn invisible. After they have interfaced with a terminal, you'll encounter what's usually a stream of nonsensical information, but there is sometimes a useful hint or two is to be found even here.


inside mac games   1995 (vol 3, issue 1&2)


b u n g i e . o r g   2 0 2 4
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