USS Raider

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You are sitting in the long range shuttle Magellan thinking to yourself, 'Leela was right, this is a very long trip..'. All of the Marathon scout ships returned when the message was sent that the invasion was averted, except one. When the USS Raider, the largest of the scout ships, was not at its designated coordinates, slight suspicion aroused. After a search was conducted, the Raider was spotted off course, and at such a long range it was only luck that it was found. Not knowing the nature of the problem, a specialist was chosen to recover the USS Raider. Only one person could be sent in a striped down long range shuttle, with not even an AI to keep you company. As you look out the shuttle window you can see a ship in the distance. Slipping into the battle armor you cherish, you mentally prepare yourself for the worst. The Magellan, basically a worthless piece of metal due to the overtaxing of its limited engines, approaches the aft section of the Raider. The damage looks superficial from the outside, yet you have no idea about the ships condition. Right before you leave Magellan in the escape pod, you remember your superiors orders: Recover the Raider at any cost. Thinking that those orders were cold, you pull the ejection handle. You maneuver the pod towards the hanger. Just then, as you pass the rear center engine, you see something moving in the observation tower. Not knowing what it is, you know that they know you are here. The landing is smooth, and you jump out, fully prepared for the unexpected. Nothing happens. You carefully take inventory of the weapons you brought:

2 Magnum Mega Class Pistols
1 Zeus - Class Fusion Pistol
1 MA75 AR
6 .44 Clips
4 Fusion Batteries
4 MA75 Clips
4 MA75 Grenade Clips

As you look out in space, you see the objects moving in the rear tower. You wonder, if nothing were wrong someone would have been here by now. I think it's time to lock and load......................

This is a four level map used with Marathon v1.2. It will work with other versions yet the terminal patch included will not work, therefore this adventure will not work. This is a single player level that should work fine with the original physics model. Please feel free to experiment with any or all of the levels. All I ask is that if you are going to repost this map anywhere, please include readme and patch, or just post the original sit or hqx file. Do not modify map and repost without e-mailing me about it first, as much time went into making it as bug free as possible. I would hate to have people sending me messages about bugs that were not in the original map. On the other hand, please let me know about any bugs you do find. I know there are a few that I can't figure out but they are non-fatal and unless you play the map as much as I have, you probably won't find the little bugs I'm talking about. Also, I love to hear general comments about anything (if you liked/hated/thought the difficulty was too easy/hard/just right/anything). Just one comment on difficulty. Since no one has tested this map except me, and I know where everything is, it's hard to tell how hard it is. My advice is to start at Major Damage and if you can't get passed the first level, turn it down. Good luck........

I would like to thank My girlfriend for putting up with 'The Obsession', Bungie, Steve Israelson (pfhorte rules since this map was created with v1.0d12 and 1.0d13), Dan Walkowski (mia's cool too v1b17), and everyone who posts on csmg.

Also, if you like this and you haven't seen my first map Athens Outpost, you can download it right now and give it a try.

Thanks

James Brewster
brew@unm.edu



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