Marathon Spoiler Guide


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Marathon 2 - Solo Levels

7 Ex Cathedra

[Map]

Tips

Watch out for them Troopers! Here's a good level to get practice on dealing with some of the tricks that the Troopers use to fight.

To complete the level, you need to open the main temple doors. The component that will help you do this is located in a large water filled area that can be gotten through by going through the water maze. Make sure you explore fully to find out where the switch is.

In the water-filled level part above, there are a lot of the hovering robots and a few Troopers. Again, you want to try to fight these underwater to avoid taking too much damage. There are several places in this area in which you can stand just completely underwater and the flying bots will follow you below the water level, making it easier for you to fight them. Similarly, you can punch at a Troopers legs, and he'll still take damage.

Secrets

'Outside' the temple, there is a stairway that will take you near where you started and a small stash of ammo.

In the 'minor' temple entrance (it's a small octagonal room), there is a secret door that opens across from the entrance that contains an alien weapon and a switch that will open the temple to you without having to complete most of the rest of the level, including the water maze.

In the water maze, as you approach its end, there will be a Fl'ickta hiding in a short hall that ends with a spinning rotor on the ground. Behind this wall is a secret door that leads to a secluded spot in the water-filled area which can also be used as a quick escape route.

[Terminal]

Lh'owon

Volunteers

Garrison

Citadel

Durandal

Captured

Blake

Simulacrums

S'pht'Kr


Michael K. Neylon / mneylon@engin.umich.edu
Last Modified: Wednesday, September 23, 2015