Level 5 - Sic Friat Crustulum(click map above to open it in a new window) Goals
Walkthrough For the first time, you actually meet Durandal in this scenario. (Yes, he's been around... but he hasn't talked to you yet.) He's back to his old tricks... getting Marines to do dirty work he can't do for himself. He declines to get you back to the Imbroglio until you've messed with the fuel supply of the base (he isn't specific about what you're doing, just about the physical task). Once you've done this, he requires that you manually break into a shuttle preparing to rendevous with the Imbroglio, and kill the S'pht aboard. Once you've done this, you're free to go back to help Wotan.From the place where you start, you follow the only path available to you; out the door of the first room, up the stairs, past a recharger and a pattern buffer (use it), and on to the terminal where Durandal gives you your first instructions. Read them carefully for information on how to get into the ductwork... once through and at the edge of a lava pool, look for a switch you can reach with a grenade. This will raise a walkway, giving you access to the corridor along the edge of the pool. (Save again.) Follow the corridor around the pool and down the stairs, to a room with two switches at the end. The switch marked A opens a staircase to the rest of this area, while the other one floods the area with lava. Be careful. Follow the newly-opened staircase down to a new area. You'll find a switch hidden behind a pillar, which opens a teleporter back to the first comm term (watch the cyborg!), and a staircase up to the switch that Durandal mentioned to you. This switch (B) will drop the lava that you could see from near the first recharger, and open the door that leads into this area. Head back to the beginning of the level. (You can either take the teleporter, or go back the way you came, assuming you didn't flood the place with lava.) At this point, you enter a cross-shaped bridge. You can't go right, because the door is still locked. Straight ahead brings you to switch D, which raises staircase D1, and gives access (eventually) to switch E, which opens maintenance panel E1. Heading left on the bridge brings you to access for switch C, which opens maintenance panel C1. Both C1 and E1 have to be open for you to enter the shuttle... but the order you do them in is irrelevant. Once inside the shuttle, you'll find several levels. It's worth exploring all four upper areas, because of ammo caches... although the only one you're REQUIRED to explore is the southern section of the top floor. Durandal tells you he won't let you leave until you've killed all the S'pht there... but except for making your return easier, there's no need to do so. Once you've visited the top floor, you can head to the exit, which is behind the door that was previously locked from the cross. Available Weapons and Ammo
Secrets
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Level 1 - R'n'R? Ha, ha, ha... | Level 6 - respite | Level 11 - Magnum Farce |
Level 2 - The Goo, The Bad, and The Ugly | Level 7 - Dad, Get Me Out Of This | Level 12 - Pure Of Heart, Brown Of Trouser |
Level 3 - Lava Me Tender | Level 8 - Halls Of The Mountain Kings | Level 13 - final respite |
Level 4 - Reservoir Bobs | Level 9 - I Know You're In There... | Level 14 - home |
Level 5 - Sic Friat Crustulum | Level 10 - respite2 |
OoS Spoiler Guide by Claude Errera | Last edited 10 May 2000 |