Cathode Ray Photosynthesis
is a very large MOS net map (think 1024 polys). CRP spans somewhere
about 36WU at it's longest viewable distance, along which you can
clearly see a very large amout of lighting (40 some) and other beauties.
With three clear layers the map is really too large for most net
games except for the very largest (fact being that removing the
upper layer would make it much more playable). Still, the map's
qualities make it very interesting. What I'd really like to see
is this map with the top chopped off and the edges along the center
layer fixed so that they don't unnaturally impede weapons fire and
maybe a two more entrences to the lower layer to make it a more
interesting net map. Also make sure to check out Chokin' on the
Splinters v2.0 as well, fun map, though it feels constrictive to
me flow wise. I never could think that far ahead in a fire fight.
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