"How are maps chosen as MTOM?" |
You actually want to know eh? Well, here goes......
When I choose a map for this pristine glory, I look for six qualitys...... Is the map fluidic? (does it serve its perpose well, does this map do well for netplay / story plot?) Item/monster placement (Did the creator think first b4 inserting? Was the object refresh set corectly for the map size/player amount ratios?) Story (if there is a map w/a story, that becomes a harsh factor, Im real picky about story lines/plots) Texture placement (Is the creator an artist @ heart, or was this map thrown together, no thought in textures?) Map Design (Did they conform the map correctly to the story/net type? Is it much more than just a hallway connected to a room shaped like a cube?!............AMAZE ME, NOW!) Instinct (I just know this map is good, DAM GOOD) If a map possess all of these qualitys, and is merged (of course), I then know it is worthy. The final test is if there is more than one map in consideration for MOTM, whichever is best overall, it becomes the Enthroned Map Triumphant. |
Here are some maps worth metioning as great examples of the above qualitys: "Temple of Apollo", by Michael Coyle.For Marathon Infinity "Tempus Irae", by the Nardo Group. For Marathon Infinity (Total Conversion) "Hot-handed God of Cops", by Dan Preston. For Durandal & Infinity "Marathon EVIL", by the EVIL Group. For Marathon Infinity (Total Conversion) "Seige of Nor'Korh", by Randall Shaw. For Durandal & Infinity |