The White Room
level view - Secret Level

Help Details:
Author: C Lund

Notes: This level was inspired (sorta) by an ORB track called "The Blue Room". But the blue textures on the Salinger set just didn't have the effect I was going for, and so the blue room ended up being offwhite instead. "The Offwhite Room" didn't sound very good, but hitting the delete key a few times took care of that.
Why the cheesy terminals? How else should they have been?

Mission Type: NA


  1. Entry point. Use the save term to save your game with a different name. Just in case.

  2. This is The White Room. You're stuck in here for two minutes. This room is acutally a lot easier to beat than one might first think after the first few times of yelling "Cowabunga!" and charging in only to be plastered to the ceiling. All you have to do is run in circles along the wall for two minutes. Don't bother wasting your ammo. Chances are you'll still be more or less alive when that floor section starts sliding down. Remember to grab that carpet mortar. It's why you're here, after all. The most dangerous part of the level is when you head for that gap because that's when you're the easiest target.

  3. This is where you get taken to "The Gators of New York". Beware; sometimes the monsters follow you down here...

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