Aesthetics is a general heading for techniques which improve the playability and realism of our maps. Here I'll discuss some of my master's tips on lighting, differential shading, texturing, constructing views, and advanced tips for special Marathon map effects.




Newest

Differential Shading on Poor Yorick.

Ever been stuck on a Russian space station with no way down?
Grendel talks to himself about Acme Station

Grendel might or might not have been involved with Acme, but you can learn about it anyway. Check out a wicked cool lighting trick, some amazing feats of view juggling, or a door.

Making a netmap? Check out the Making A Good Netmap page. It has a list of Do's and Don'ts, as well as an explanation of how the item parameters work.



Past tips

None yet.