The
DUALITY Engine |
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-True 3D -Polygonal Character Models -Shadow Casting -Real Time Dynamic Lighting -Translucent and Transparent Texture Mapping -Millions of Colors -Screen Size of 640x480 and up (hires & lores) |
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The registered version will ship with Double Aught's development tools: |
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-SANDBOX our map editor and 3D modelling tool
-TOYBOX a drag-and-drop resource editor which imports models from .lwo format -an introduction to GUIDEC, Duality's OOP runtime code and its compiler |
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GuideC and Duality's modular file structure allow end users, even non-programmers, to customize their entire game. Scenario designers will appreciate how easy it is to add models, modify enemy behavior and change game physics with our user-friendly development tools. Licensing queries to Greg Kirkpatrick please. |
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