http://marathon.bungie.org/story/betasfjan94.html
This download contains information extracted from the Marathon alpha. It includes:
== Marathon Alpha Shapes.shpA
This Shapes file, in Aleph One format and viewable in ShapeFusion, was converted as faithfully as possible from the original Marathon Alpha resources. The collections are:
0 - "Dan Rules" (walls), resource 128
1 - "Door", resource 129
2 - "Floor", resource 130
3 - "Interface", resource 192
4 - "Items", resource 193
5 - "Alien", resource 194
6 - "Guns", resource 195
7 - "Mountains", resource 196
8 - "Scenery", resource 197
The alpha shapes were largely similar to the Pathways into Darkness format, but some changes were made. Notably, additional 'sgrp' resources were added with sequence information.
== Images (from Shapes file)
The "Images" directory contains all the bitmaps and frames in PNG format. It also contains animated GIFs of the sequences with more than one frame.
== Maps
The alpha's Maps file contained eight levels, although six were inaccessible, and crash the game immediately if played. Only about a third of the second level is playable: the map actually contains four unconnected sets of rooms.
== Developers
In the "Developers" folder, I included the Perl scripts used for the conversion. (The shapes-file conversion was done in two parts, with XML as an intermediate format for ease of debugging.) They're hardly commented, but might be interesting to future hackers.
Grendel Lives,
- Hopper (hopper@whpress.com)
July 13, 2012