From: gt7344b@prism.gatech.edu (M) Newsgroups: comp.sys.mac.games Subject: WARNING: "Marathon" has potential health risksAtlanta, November 1994 - During the past two months a clinical study has been conducted of video games and their adverse affects on players at the Georgia Institute of Technology, Psychology Department.
One game in particular has been tested, named "Marathon" by Bungie, Inc. Early observations were made while test students played the so-called "beta" version. With the recent release of the full-fledged demo, symptoms appeared to increase by orders of magnitude.
Test subjects were found to exhibit the following common behaviors while playing the aforementioned game:
o Profound bodily movements associated with the fictional actions of the on-screen character. These include, but are not limited to: dodging, shifting, and leaning, as if to coax additional motions from, and preserve the life of, the said on-screen character.
o Exclamatory remarks and incomprehensible sounds, which would seem to imply physical and/or mental pain being experienced by the user. This of course cannot be the case, although users do show the aftersigns of a physically traumatic experience, such as trembling of the hands and profuse sweating.
Even more alarming were the persistent side-effects of this game, which continue for weeks after participation stops. This has led us to diagnose a new neurosis, called "MArathon-Related Syndrome" (MARS for short). The symptoms of MARS are as follows:
o Paranoid Delusions: Victims exhibit delusions of persecution. Many are unable to be left alone in their own homes, for fear that alien predators may "come to get them." Accompanying this fear is the victim's constant need to look over his shoulder, convinced someone or something is "sneaking up behind" him. o Acute Myopia and/or Tunnel Vision: These visual impairments would appear to be caused by intense squinting at--and close proximity to--a computer monitor. Some test subjects would position their eyes as close as 2 inches from the surface of the display. This can pose many health risks, given the radiation factors associated with CRTs. o Noctophobia: A strong, abnormal fear of dark or dimly-lit places, especially narrow corridors and small rooms, is also common. These situations often induce paranoid delusions (described above). The subjects tend to complain of lacking a motion detector or similar device to help detect enemies during low-light conditions.
These findings can be no less described than simply astounding. The potential threat of MARS to the young minds of America is--
What was that? Did you hear it? Why's it always so damned dark in here? So you think I'm crazy, do you?
Something's coming.... Oh my god--seven blips!!! They're all over the place.
What's this? There's one behind me!! Wait...no...nothing there. Must be behind that wall...
Quick..... reload the grenades...%@*&#!$...I HAVE NO MORE GRENADES!!!
Now...just back up...back up.... As soom as that blue bastard rounds this corner I'll--ARRRGH! A compiler to the left!!! Blast it---BLAST IT!!!!!
God help me.....THEY'RE EVERYWHERE!
Article 84856 of comp.sys.mac.games: Path: news.uh.edu!swrinde!howland.reston.ans.net!usenet.ins.cwru.edu!b62182.student.cwru.edu!user From: kephart@snowhite.eeap.cwru.edu (T. Kephart) Newsgroups: comp.sys.mac.games Subject: Re: WARNING: "Marathon" has potential health risks Date: Mon, 28 Nov 1994 15:48:37 -0400 Organization: Case School of Engineering Lines: 79 Distribution: world Message-ID: <kephart-2811941548370001@b62182.student.cwru.edu> References: <3bd5n1$3uu@acmez.gatech.edu> NNTP-Posting-Host: b62182.student.cwru.edu X-Newsreader: Value-Added NewsWatcher 2.0b19.1+
In article <3bd5n1$3uu@acmez.gatech.edu>, gt7344b@prism.gatech.edu (M) wrote:
> Atlanta, November 1994 - During the past two months a clinical study > has been conducted of video games and their adverse affects on players > at the Georgia Institute of Technology, Psychology Department. > > One game in particular has been tested, named "Marathon" by Bungie, Inc. > Early observations were made while test students played the so-called "beta" > version. With the recent release of the full-fledged demo, symptoms appeared > to increase by orders of magnitude. > > Test subjects were found to exhibit the following common behaviors while > playing the aforementioned game: > > o Profound bodily movements associated with the fictional actions of > the on-screen character. These include, but are not limited to: > dodging, shifting, and leaning, as if to coax additional > motions from, and preserve the life of, the said on-screen > character. >
Washington DC, November 1994 - Addendum: For Immediate Release.
According to Hospital reports across the country, recent events have causes an emergency meeting of the VCGCS (Video and Computer Game Council for Safety). This emergency meeting is being called to discuss possible legislation to immediately remove and recall all computer and office chairs containing wheels.
Siting hospital records, an large number of cranial, arm, and shoulder injuries are caused by the combination of computer games and office furniture on wheels.
Game players and have been seen flying across rooms, rolling forward into the monitor (causing tramatic head injuries) and other similiar accidents.
Other hand and arm related injuries have been reported as players try furiously to hold onto the keyboard as they launch themselves backwards in an attempt to physically jump backward out of harm's way.
All wheeled chairs should be replaced immediately, or as a temporary precaution, have the wheels removed, or chocked in place.