From: err...@ese.ogi.edu (Claude Errera) Subject: FINALLY: alt.games.marathon FAQ Date: 1996/02/22 Message-ID: <4gggui$4v1@reuter.cse.ogi.edu> X-Deja-AN: 140589811 distribution: world organization: Oregon Graduate Institute - Environmental Sciences newsgroups: alt.games.marathon Welcome to the first edition of the Alt.Games Marathon FAQ! I'm sure I've left a lot out of this-I started it over two months ago, and then lost the time needed to finish it-so if after reading this, you still have questions (or know of questions that belong here), feel free to send them along. (My email address is err...@ese.ogi.edu.) All links are valid as of today, February 22, 1996. I'll try to make sure that new ones make it in (you can help by mailing any I've missed to me), and broken/disappeared ones (like that word?) get removed. This file will *not* cover information that's already covered in a current marathon FAQ. As of today, that list includes the Marathon Spoiler Guide: http://ftp.amug.org/~marathon/spoiler/ and the Grenade Jumping FAQ: http://www.ese.ogi.edu/pub/entertainment/marathon/gren.jump.faq.10.hqx and coming soon, the Devil in a Blue Dress FAQ. (Did I miss any? I'm not including the Marathon FAQ 3.0 because it is no longer being maintained.) This file will be reposted monthly, unless there is demand for a more frequent posting (or all the info needs updating). It is also available (in text form, currently, but soon in Web form) at http://www.ese.ogi.edu/pub/entertainment/marathon/utilities/a.g.m.faq.txt or ftp://wmj.ese.ogi.edu//pub/mac/entertainment/marathon/a.g.m.faq.txt Any major (or even minor) errors should be pointed out to me, so that I can fix them. Now, finally, when someone asks a FAQ on a.g.m, you can finally say, "Go read the FAQ!" Won't that feel good? Claude Errera err...@ese.ogi.edu ----------------------------------------------------------------------- General What kind of game is Marathon? Is there a PC version? How do I get more serial #s? Could someone mail me/post the game? Is there a way to start on any level I want? Are there any secret codes for Marathon? How about cheat programs? How do you take screen shots in Marathon? How do I find out what frame rate my machine is running at? Are there any useful commands not mentioned in TFM? Does Bungie rock, or what? Gameplay How do I get past Colony Ship/G4 Sunbathing/whatever? How do I get aliens to turn on in M2 net play? What's with the two greyed-out net game options in M2? Can I play Marathon over the Internet? Can I play Marathon over a modem? Modifying Marathon What's a good ftp site for Marathon stuff? What's available in terms of editors? How do I use this 3rd party Map/Physics Model/fucking thing? Are there any maps designed after real buildings? How can I use Shapes patches on PCI macs? Troubleshooting How come lots of map crash on my 68K mac? Can I stop this? How come my net-games keep fragmenting and what can I do about it? How come certain key combinations don't work? How can I get 16-bit sound on M2? How come I can't make films off of saved games? Is there a way to make films of later levels? I can't get Music to work! What's going on? I couldn't get the real-time mic to work in M2. What's going on? Why can't I use the mic in M1? Everyone else can... How do I change views in net games/films? Appendix 1: Marathon Web Sites Credits ----------------------------------------------------------------------- GENERAL ----------------------------------------------------------------------- * What kind of game is Marathon? It's a first-person, 3D texture-mapped shoot-em-up in the same genre as Doom, among others. It's better than the rest, but it's in the same genre... (How was that for objective?) ----------------------------------------------------------------------- * Is there a PC version? Bungie has said unequivocally that there is no PC version currently under development. Matt Soell, Bungie's online voice (m...@bungie.com) has stated that if they ever decide to do a PC version, he'll make that very clear on this newsgroup. He's been pretty silent about it recently. ----------------------------------------------------------------------- * How do I get more serial #s? Call Bungie at (800) 295-0600 and order them, for about $15 each. ----------------------------------------------------------------------- * Could someone mail me/post the game? Get a life, okay? 1) Bungie's a great company-buy the damn software if you like playing the game. 2) It's illegal. 3) M1 is 12 megs total, and M2 is 52 megs. These are a bit large for posting... ----------------------------------------------------------------------- * Is there a way to start on any level I want? Just hold down the Command and Option keys as you click on Begin Game. ----------------------------------------------------------------------- * Are there any secret codes for Marathon? You mean besides that command-option thing up above? Well, maybe. It's possible to empty an entire clip nearly at once by holding down the fire key and tapping next and previous weapon very quickly (emphasis on very). I'm not sure you'd call this a cheat code, but it's certainly undocumented in any Bungie literature. There were lots of cheat codes in the M1 beta (PATHWAYS, PZBXAY, TOASTER, FATMAN, PISTOL, FISHEYE, ISEEYOU, HAVESOME, OXYGEN, HEALTH, AMMO, ASLAG, and probably many more), but they were pulled out before release of the demo or the full commercial version, and they didn't seem to ever make it into M2 (although the really early stuff never got out...). ----------------------------------------------------------------------- * How about cheat programs? Sure. For adding weapons, ammo, health, powerups, oxygen, or objects (like uplink cards), the cheater to get is Eggert Thorlacius' Marathon Cheater 4.0. It currently works with Marathon, the Marathon Demo, Marathon 2, the Marathon 2 Sneak Preview, and the Marathon 2 Demo. Its only shortcoming is that it requires a saved game in order to function. (That is, you can't use it to give yourself unlimited powers at the beginning.) For M2 only, you can grab a copy of Tim Swihart's Maramacros. These are MacsBug macros, and as such require MacsBug, available at finer Apple ftp sites everywhere. Once installed (and they come with extremely detailed installation instructions), they allow you to give yourself anything you want, without the necessity of saving first. Extremely handy... For M1, and for 68K only, there's the Plus Key Save Anywhere patch. This allows you to save anywhere using the Plus key. (Um, I guess the filename made that last sentence uneccessary...) Unfortunately, it doesn't work with PowerMacs, or with M2. ----------------------------------------------------------------------- * How do you take screen shots in Marathon? Command-shift-3 doesn't seem to work. Two ways: The free way is to hit Shift-5 *before* hitting command-shift-3. (The % sign (shift-5) gives more processing time to the OS, which allows the regular screen shot combo to work.) The not-free way (but it has other advantages) is to download Snapz, a screen-snap utility from Ambrosia Software. With either route, here's a hint for getting clear shots (since screen shots are rarely instantaneous): instead of taking the shot during gameplay, replay the film and slow it down to nothing before taking the shot. (Obviously, this assumes you can get a film of the area in question. Remember Maramacros, if you're doing this in M2.) ----------------------------------------------------------------------- * I see all these posts comparing frame rates for Marathon. How do I find out what frame rate my machine is running at? Shift-/ (or ?, if that makes more sense to you). This works for both Marathon 1.2 and 2.0. It doesn't work for 1.0 or 1.1. ----------------------------------------------------------------------- * Are there any useful commands not mentioned in TFM? (like using the [] keys to speed up/slow down films, how to get frames per second, etc) Well, actually, the bracket keys thing *is* mentioned in the manual... and I don't know of any other ones. (Feel free to send 'em to me, if you do. ----------------------------------------------------------------------- * Does Bungie rock, or what? Indubitably. ----------------------------------------------------------------------- GAMEPLAY ----------------------------------------------------------------------- * How do I get past Colony Ship/G4 Sunbathing? Read the damn Spoiler Guide: http://www.amug.org/~marathon/spoiler/m1/13.html and http://www.amug.org/~marathon/spoiler/m1/8.html (This is a general answer for all spoiler-type questions. Go to http://www.amug.org/~marathon/spoiler/ for other levels, of course...) ----------------------------------------------------------------------- * How do I get aliens to turn on in M2 net play? I've checked the aliens box in the Gather dialog, but they never show up! They don't show up because Bungie left them out of their net levels. (Whether this is a good or bad decision is totally a matter of personal opinion, but people seem to have almost religious convictions about it one way or the other. (Personally, I like not having them. They just got in the way of shooting my friends.) Bottom line, though.... that's the way it is, deal with it. There are at least three workarounds. 1) Add your own aliens to Bungie's net levels, using a tool like DOPE or Pfhorte. 2) Download one of the nearly 150 third-party M2 levels. A very large percentage contain aliens, and the same tools can be used to add them to the levels that don't have any (or don't have enough). 3) Shoot your friends more. ----------------------------------------------------------------------- * What's with the two greyed-out net game options (Keep Away from Rob and Pile on Greg) in M2? Are they just cruel jokes perpetrated on the adoring Marathon public by those meanies at Bungie? Or did they just never get around to finishing them? Well the wisdom for a long time was, they were planned but scrapped because of time considerations. However, recently Jack Lin <Jack_...@brown.edu) discovered that if you enabled the menus in Resedit, then played Keep Away from Rob with one of the players taking the name Rob, that player will receive invincibility and invisibility for the duration of the game. "Rob" is then rated on his kills per minute. Based on this info, it would be foolish to say indisputably that Pile on Greg doesn't work at all. (Here's a wild guess-I've never tested it: It's a variant of Kill the Guy with the Ball, where "Greg" can't actually drop the skull. Who knows... enable the menu, name one of your players Greg, and try it for yourself.) ----------------------------------------------------------------------- * Can I play Marathon over the Internet? You can try playing over the internet. There haven't been too many reports of success, but all the info you need to get started can be found at http://www.xmission.com/~morrison/AoI/home.html ----------------------------------------------------------------------- * Can I play Marathon over a modem? For playing over a modem, Netlink is the way to go (easily 5-10 times better frame rates than ARA). You'll find all the info you need to get up to speed with Netlink at http://amug.org/~marathon/netlink/ Once you're functional, you can register with the NetLink directory, to find folks to shoot at: http://www.amug.org/~marathon/maramag/December/NETR.html ----------------------------------------------------------------------- MODIFYING MARATHON ----------------------------------------------------------------------- * What's a good ftp site for Marathon stuff? Well, I'm biased... The acknowledged mecca for all things Marathon is AMUG, the Arizona Marathon Users Group. Their ftp server is usually (not always, but usually) the first place Marathon stuff shows up on the internet. Organized (hmph!) stuff can be found at ftp://ftp.amug.org/pub/contrib/marathon/ and new stuff that hasn't been moved over (generally the stuff you want RIGHT NOW) can be found at ftp://ftp.amug.org/incoming/ However, support for Marathon on AMUG has gotten quite poor in the last six months, and finding anything specific can be a bear. (Get ready, here's where my bias starts showing...) Just about everything useful that has ever come out for either Marathon 1 or Marathon 2 can be found at the Marathon HyperArchive NorthWest: http://www.ese.ogi.edu/pub/entertainment/marathon/ One notable exception is a film archive. Also, some folks have had trouble getting large stuff with a web browser, so you can access the same files through the ftp side of this site: ftp://wmj.ese.ogi.edu//pub/mac/entertainment/marathon/ Lots of Marathon web pages are linked off of AMUG's Marathon Central: http://www.amug.org/~marathon/ and several pages with a significant amount of unique file content are not: http://apollo.ahabs.wisc.edu/individuals/students/hahn/marathonstuff.html Contains the home of MaraOS, a Marathon file manager, as well as some very well-done homegrown maps and some films. http://www.herringn.com/personal/aaron/marathon/hotlist.html Contains lots of stuff, on a nice fast connection. A bunch of good films can be found here. http://www.lava.net/~kirill/marathon/index.html A few nearly indispensable utilities for mapmakers, and some nice maps, too. http://www.artsci.wustl.edu/~acrosenk/gabe/filmstab.html Lots of films, of varying quality And finally, let's not forget Bungie's own site: http:/www.bungie.com/ and ftp://ftp.bungie.com/ Good for the demo (M1 or M2), some cool beta versions of M1 (hidden in a file called Holiday Music), and a bunch of other random stuff. All these, and many more, are listed in Appendix 1. ----------------------------------------------------------------------- * What's available in terms of editors? Depends on what kind of editing you want to do, and for which game. All version numbers listed here are valid as of February 21, 1996. All files are available at the HyperArchive NorthWest, and most are available elsewhere as well. For Marathon 1: Editor Type Product (most recent version) Map Editor Pfhorte (1.0d25) Most useful interface Mia (1.0b19) "Cleanest" (tends to make more bug-free maps) Marathon Map Editor (1.0d7) Last updated almost a year ago Shape Editor Pfhred (1.3) Lots of unique features, but still buggy Marathon Shape Installer (2.0b1) Less buggy than Pfhred, but not as capable Marathon Shapes Editor 1.2b Can make patches Shape Shifter (0.8d68) Allows actual graphics editing Physics Editor Physics Model Editor 1.1 Nice, and the only one Utilities NK Level Mover (1.0a2) Moves map levels between maps Object Placement Editor (1.4) A more convenient way to add objects to maps LiteEdit (1.0) The easiest way to change lighting types in a map Term Installer (2.1) By far the best way to install resource for a new Marathon scenario Shape Shuttle (1.0b1) Can make patches (but nothing else) Marathon Sound Transporter (not numbered) A pretty interface for sound patches Documentation Pfhorte Handbook (1.3) Tons of info on creating maps. Not only for Pfhorte Pfhorte Users Guide (2.2) Less complete than the Handbook, but still useful Marathon Engine FAQ 0.6 Very old, but still has a bunch of good info For Marathon 2 Editor Type Product (most recent version) Map Editor Pfhorte (2.0a10) The only editor currently available. Still in alpha development (read: not feature complete and buggy) but still quite powerful Shape Currently no shape editors exist Physics Alchemist (1.0b3) By the same guy who made the M1 Physics Editor Utilities Hex! (0.99) Easy-to-use term editor Durandal Object Placement Editor (1.20) Does for M2 what OPE does for M1 M2 Sound Converter (0.5b) Converts M2 sounds to resources, to make them easy to edit, then back when you're through MapInfo 0.3 Gives you lots of info quickly on M2 maps Documentation Pfhorte 2.0a9 Guide (1.7) A very nicely laid out guide to using Pfhorte 2.0ax Marathon Map Making Assistant (1.0b3) An AppleGuide document with basic info about M2 mapmaking (also works in M1, but is less relevant) ----------------------------------------------------------------------- * How do I use this 3rd party Map/Physics Model/fucking thing? Take a deep breath... For Marathon 1, in order for Marathon to work at all, there needs to be the following four files in the same folder (with these names): Marathon (actually, this can be called anything) Shapes Sounds Map and if you want to use a physics model, it needs to be in that folder as well, and called Physics Model (All of those names are case-insensitive: MAP works as well as Map which works as well as mAp, but NewMap or MapNew won't work at all.) So, in order to use a third-party item (map, phys model, whatever), you need to move your original someplace safe (or rename it) so that it doesn't get overwritten by the file you move in. Then, simply rename the new file Map (or whatever), move it into your Marathon folder, and you're off! If you download a shapes patcher (or sound patcher), you'll need to run it on your existing file. Be aware that many patchers are not reversible-if you've got the disk space, you should make a copy of your shapes file before running the patcher. (If you don't have the disk space, make sure you've still got your original Marathon disks or CD before patching these files...) Music files are optional. (Marathon runs perfectly well without it.) If you decide to use a third party one, though, again, remember to name it Music in order to make it work... (See Music troubleshooting for more info about Music files.) For Marathon 2, things are (supposed to be) much more modular. You can place any M2 file in the M2 folder, and it will show up in the Environment preferences dialog. (That is, at the opening screen, select Preferences, and then select Environment from the popup menu.) The problem is, it doesn't always work this way... sometimes Marathon gets confused as to which map or physics or shapes file was selected. The solution here is to move all unused files out of the Marathon folder. You can also drag and drop any Marathon file (Map, Physics, Shapes, saved game, whatever) onto your Marathon app, and it will be opened. To play a film is a bit more difficult. In theory, Marathon 2 should be able to differentiate between map files, and choose the one that matches the film you're trying to play. In practice, it doesn't work that way. It opens the first map, alphabetically, that it finds in the Marathon folder. If the film you're trying to watch isn't playing with the proper map file, try renaming the map file by putting a 0 (zero) in front of it. ----------------------------------------------------------------------- * I'd really like to play maps that are designed after real places. Do you know of any? I made a list of these up a little while ago. If you made one, and it's not on the list, drop me mail and I'll rectify that. All From descriptions refer to pages at the HyperArchive. From Large maps (a-m): Cro-will Kill this thing From Large maps (n-z) Oh Pfhuck Rumba Office The Woolen Mill 1.1 From Small maps (a-m) Chuck's Maps From Small maps (n-z) UCSC Hahn Student Center From Combo Packs Hutch v1.0.1 Madd Ox/Hijacker From M2 Large maps: Stardate 9508.18 ----------------------------------------------------------------------- * I have a PCI mac, and every shapes patch I download crashes my machine. How can I use these? Okay, since there are only two M2 shapes patches (and only one of these is publicly available), I'll assume you're asking about M1. There seems to be a problem with the shapes patchers on some PCI macs (7500s and 8500s for sure). Workaround: Open the shapes patch with Resedit, and copy the .256 resource. Open your Shapes file (or preferably a copy of it) and paste. (Answer YES, not UNIQUE in the resulting dialog.) This works for MSE patches, and Shape Shuttle patches. Rescompare patches are harder... you'll need to find a machine that doesn't crash, install the patch there, then move the patched file back to your PCI mac. ----------------------------------------------------------------------- TROUBLESHOOTING ----------------------------------------------------------------------- * How come lots of map crash on my 68K mac? Can I stop this? Contrary to (very) popular belief, there is *no* truth to the rumor that any map made on a PPC mac will crash a 68K mac. If the map crashes, there are bugs. End of story. Type 1 errors usually mean you haven't allocated enough memory to Marathon. Solution: allocate more (via Get Info in the finder) until the crashing behavior goes away. (And turn off that nasty Ram Doubler!) Type 11 errors almost always mean the map maker made a nasty mistake. Contact him/her and yell a lot. Type 4 errors are some of the most common. They are usually (but not always) attributable to zero line length errors. If you're a map enduser (not a mapmaker), the easiest solution, by far, is to grab a copy of the very small, very handy program called Ignore Zero Divides. (It's available at finer Marathon sites everywhere.) This will cause your mac to ignore any divide-by-zero functions, and keep it from crashing with a Type 4 error. (This program is unneccessary on Powermacs, because the error checking Marathon does is a bit more robust in this area.) If you're a mapmaker, and want to fix the problem, you're better off if it happens in a Marathon 1 map. That's because Pfhorte 1.0d25 can detect these errors, and make them very obvious when you open the offending map. (Try it-you'll see.) If you're trying to fix a Marathon 2 map, try Randy Reddig's solution: "if you have a map with a dbz error somewhere in it, it is not impossible to correct. open it in marathon (keep in mind that i'm assuming you have a powermac), and walk around your map, looking at the most zoomed in map mode every few paces. a zero length line will usually show up as a bold green dot where there should normally be a crossing between a couple dim green lines." ----------------------------------------------------------------------- * How come my net-games keep fragmenting and is there a way to cut down/prevent it? Usually, it has to do with a big difference in speed among the computers in play (a problem that is exaggerated with a slower network, like localtalk or over NetLink Remote). Sometimes, it has to do with one or more players starting to move before everyone has completely joined. Strategies for minimizing the problem: -Stick with maps that don't have huge amounts of open space (where you can see a lot) -Be sure everyone waits a few seconds at the start of a game, so that everyone has a chance to join properly -Let the slowest machine do the gathering (This is sort of a last resort, since it will slow down overall net play speed) Other possible reasons for fragmentation: Multiple versions of the game are in use (say, one player is using 1.1, because the mouse control is better, and the rest are using 1.2). Solution: Standardize. Not everyone's using the same physics model. Solution: Standardize (including on nothing). Someone's got a modified app/shape/sound file. (This is a less common reason, in my experience.) Solution: Standardize. (Seeing a pattern yet?) Network traffic (non-marathon) is heavy. Solution: Tell everyone on your LAN to quit it, you're playing an important game. ----------------------------------------------------------------------- * How come certain key combinations don't work? Some keyboards are not capable of four keystrokes at once, which is easy to achieve playing Marathon. And the Apple Adjustable keyboard has irritated many Marathon players, because trying to mix keys from the main section and the detached numeric pad is dicey at best. Bottom line-if it bothers you enough, get a better keyboard. (Both the AppleDesign keyboard and the Apple Extended II keyboard handle anything you can dish out, Marathonwise.) And if that advice bothers you, consider that an unhealthy number of people have used Marathon as a justification for a PowerMac... what's a keyboard, in the grand scheme of things? ----------------------------------------------------------------------- * How come the manual says Marathon 2 does 16-bit sound, but that option's always greyed out in the prefs dialog box? Three possible reasons. 1) You haven't allocated enough memory to Marathon. 2) You tried the Sneak Preview before installing the full version. The prefs file names for these two apps are the same, and the full version will run fine off the sneak preview's prefs. (Did you need to enter a serial number when you played the full version for the first time? That should have clued you in...) The sneak preview was not capable of 16-bit sound, so the option was permanently greyed out. Toss your prefs, enter your full serial number, and the option should become available again. 3) You don't have SoundManager 3.1 installed. (To recap, you need a minimum of v3.0 for M1 to play music, and 3.1 for M2 to play 16-bit sound.) ----------------------------------------------------------------------- * How come I can't make films off of saved games? Because. (That can be translated as "I don't really know, but my guess is, it was too hard for Bungie to make it work.") ----------------------------------------------------------------------- €Is there a way to make films of later levels? Yes. Simply use the command-option trick described above, and the film will work up to the point that you either quit or save. (If you're playing Marathon 2, you can use Maramacros to get around the fact that command-option starting means you're armed only with a pistol, three rounds of ammo, and your fist.) ----------------------------------------------------------------------- * I can't get Music to work! What am I doing wrong? Well, if you're using Marathon 2, there *is* no music. (Except for the bit that plays during the opening credits.) You can't get it to play because Bungie removed the option (and replaced it with ambient sounds, which are *way* cooler). If you're using Marathon 1, there are a few things to check: -Do you have QuickTime v2.0 or higher and Sound Manager 3.0 or higher installed? -Do you have QuickTime Musical Instruments installed? -Is the Music checkbox in the prefs dialog greyed out? (Try giving Marathon more memory.) -Still greyed out? Have you allocated any sound channels (same prefs dialog)? -Have you allocated enough memory to Marathon? (In the Finder, click on the Marathon App (once), then select Get Info. If you set the bottommost number to 5000K or higher, you should have enough memory (in most situations) to play music.) -From Matt at Bungie: RAM Doubler (aka Satan-In-A-Box(TM)) will occasionally keep the music option dimmed even if you have all the requisite extensions and memory. If you're using it, turn it off. -If your karma is so bad that after all this, it's *still* not working, then just grab a CD with appropriately dark music, toss it in your CD player, and fire up Marathon. ----------------------------------------------------------------------- * I followed the instructions in the manual, but I couldn't get the real-time mic to work in M2? What's going on? It's a bug. It'll get fixed, one of these days... ----------------------------------------------------------------------- * Everyone else seems to be able to use the mic in M1, but I can't! Why not? Slower machines seem to have a problem with the mic. (We turn it off for net games, because if someone inadvertently hits his mic key, our Q610 freezes hard, and is out of the game.) Get a faster machine, or live without your mic. ----------------------------------------------------------------------- * How do I change views in net games/films? This is actually a lot of questions, all rolled up into one. Starting with M1: You can't change views during the game, but the delete key (or backspace, or whatever it's labeled on your keyboard-the key in the top right corner of the main bunch of keys) will toggle through views. (Control-H, which sends the same keystroke, will also work.) In M2, due to a bug, you can't toggle through views during either net games or in films, unless there are other players on your team. (Everyone can have different colored shirts, but they all have to wear the same pants.) Bungie is working on a fix for this right now, and it'll show up on their web site as soon as it's done. Assuming that there are players on your team, toggling views during films works fine. And if you're playing a cooperative net game, the toggling also works during net play. (Pretty helpful...) So you've saved a ton of M2 films, but never figured out how to watch them, and you'd hate to toss 'em? Never fear. There are two programs that you might want to check out. The first is the Marathon Film Patcher, and it allows you to edit saved films in order to place everyone on the same team. A more permanent solution was created by the same person, and it's called the Marathon FilmHandling Patcher. It actually patches the Marathon 2 app to allow post-game carnage reports and toggled views on *all* films. (It's not recommended to use the patched app to play a regular net game, though, so this solution requires you to have two versions of the marathon app lying around.) Both of these tools can be found on the Utilities page of the HyperArchive NW. ----------------------------------------------------------------------- APPENDIX 1: MARATHON WEB SITES ----------------------------------------------------------------------- Start with this one: it has links to almost every Marathon site around: http://www.mit.edu:8001/people/dcoufal/mac3d.html or http://methane.mit.edu:8001/user/coufal/mac3d.html ---------------------- GENERAL (MULTIPURPOSE) ---------------------- http://www.ese.ogi.edu/pub/entertainment/marathon/ almost every downloadable file available for Marathon, links http://www.herringn.com/personal/aaron/marathon/hotlist.html lots of files, links, local maps http://www.amug.org/~marathon/ many marathon pages http://www.ames.net/marathon/ files, links http://imlab9.landarch.uiuc.edu/~ken/marathon/ files, links, discussion pages http://www2.tcd.ie/~hsinclir/index.html or http://www.amug.org/~marathon/story/" tons of info about Marathon's background http://www.bungie.com/ Bungie's home page http://www.amug.org/~marathon/netlink/ info on netlink http://www.cityscape.co.uk/users/ac53/TerminalSix/Marathon.html general info, links http://www.amug.org/~marathon/motm/ and http://www.amug.org/~marathon/motm/m2motm.html Map of the Month pages http://kin799.resnet.upenn.edu/mara.html general info, links http://indy.mvbms.com/~pulse/marathon/index.html info on M1 aliens http://www.wolfenet.com/~stompbox/mara.html files, links, local maps, Pfhor Anatomy page http://www.amug.org/~marathon/maramag/ Marathon Magazine http://www.interlog.com/~lhbulmer/students/dmark/mia_tutorial.html Mia Tutorial (old) http://annubis.jrc.it:5757/MapSearch.html Search the Marathon Map Makers Guild mailing list (down often) http://www.interlink.com/marathon demos, files, links http://www.main.com/~jke/ryan/ryan1.html info, files, links (somewhat out of date) --------------- MARATHON 2 ONLY --------------- http://www.amug.org/~marathon/slurpee/marathon2/ http://www.amug.org/~marathon/brymen/ "http://mac1.fast.net/marathonII/ http://www.interport.net/~cybermen/Mara2.html http://general.amug.org/~marathon/pyrojoe/ http://www.amug.org/~marathon/wilhelm/Mara2.html http://studwww.rug.ac.be/~tklskns/Marathon.html http://www.amug.org/~marathon/roland/ http://204.62.193.2/~kylem/marathon2/marathon2.html http://www.win.net/~utumno/marathon.html --------------------------------------------------- MAP PAGES (DEVOTED TO LOCAL MAPS, AND/OR UTILITIES) --------------------------------------------------- http://www.odsnet.com/pfhactory/index.html Ydnar's Pfhactory page http://www.lava.net/~kirill/marathon/index.html Bach's pap/utilities page http://www.netzone.com/~shaw/fm-maps.html FrigidMan's maps page http://www.teleport.com/~matasar/marathon.html Ben Matasar's maps page http://www.unm.edu/~grok/maranet.html Jim and David's Marathon Maps page http://www.globaldialog.com/~tv/Maps/maps.html Mad Hackerz maps page http://apollo.ahabs.wisc.edu/individuals/students/hahn/marathonstuff.html Harry Hahn's map/utilities page http://www-personal.engin.umich.edu/~mneylon/maramaps/ Mike Neylon's map page http://members.aol.com/MasonG7/DMMC.html Durandal Map Maker's Club page http://rampages.onramp.net/~tkmower/Maps.html Kelly's map page http://www.amug.org/~marathon/coon/ Coon's map page (old) http://www.ksu.edu/~joshstr/marathon.html Josh's map page http://www.ese.ogi.edu/pub/entertainment/marathon/map/jesa.html Go wif Jeza page http://www.ese.ogi.edu/pub/entertainment/marathon/combo/canyonlands/ Canyonlands page http://www.ese.ogi.edu/pub/entertainment/marathon/combo/bobco/ Bob World HQ page http://www.teleport.com/~matasar/devil.html Devil in a Blue Dress page http://www.ese.ogi.edu/pub/entertainment/marathon/combo/fusion/ Fusion works http://www.ese.ogi.edu/pub/entertainment/marathon/combo/mwest/ Marathon West page http://www.unm.edu/~brew/seth.html Operation Tantalus page http://www.ese.ogi.edu/pub/entertainment/marathon/combo/specuthon.html Specuthon page Did I forget you? Mail you URLs to me! <err...@ese.ogi.edu> ----------------------------------------------------------------------- CREDITS ----------------------------------------------------------------------- The following people have contributed to this document, either by submitting questions or answers. If you feel I've left you out, email me. r...@netcom.com (Jeff R.) aaron_som...@herringn.com (aaron sommer) corb...@earth.execpc.com (Dennis Taylor) z...@screenhouse.com (Zed) mnba...@rapidramp.com (Matt Banek) cli...@grfn.org (Ben Chess) acros...@artsci.wustl.edu (gabe rosenkoetter) can...@wimsey.com (Candace Sherriff) kch...@u.washington.edu (Kay Chang) ben_wil...@sciarc.edu gmccl...@pen.k12.va.us (george mcclelland) Jack_...@brown.edu (Jack T. Lin) Dan Martens (marte...@spots.ab.ca) rf reddig (yd...@aol.com) ----------------------------------------------------------------------- Last edited 22 Feb 1996 CAE -- Claude http://www.ese.ogi.edu/errera.html err...@ese.ogi.edu ftp://wmj.ese.ogi.edu//pub/ "Own what you do."