Date: Wed, 06 Oct 1999 22:00:50 -0500 From: Mark Levin <mglevin@uiuc.edu> Reply-To: mglevin@uiuc.edu Organization: University of Illinois To: hamish.sinclair@tcd.ie Subject: Transcript of Doug Zartman chat Everything Doug said when he was on World Without Borders last night: New Letters from the Webmaster when he's "back from vacation" Q: "Doug, let's start with this question, what do Oni and Halo ha ve in common?" A: They're both 3rd person action games. Oni is more of a cyeberpunk, near-future sci-fi thing with an anime setting and look whereas Halo is more of a farther-future, hard-science sci fi Q: What can you say about the Marathon logo appearing within the Halo logo? A: What indeed?... Alls of our games have parallels between the storylines direct or thematic parallels? thematic mostly, some direct parallels there are certain recurring names recurring themes but it remains to be seen how many direct parallels there might be in the stories Q: When do you expect to release the Marathon Source code, If yo u ever do that is? A: We've talked about it several times there are some things in the code that would need to be changed before we could release and that would take time away from one of the coders making one of the current titles so we'll wait until we have some downtime ;-) Not the serial coding, something else Q: >From our email, PB&J asks: In Halo if you can't come up with a sidekick or two will a player be able to run bots for compa ngions(sp)? A: The question about bots I can't answer that - perhaps it will definitely work as a purely single-player game it's not like it's a multiplayer game with a bot option there will be characters in the game helping you in your war against the Covenant Q: Will there be editing tools for Halo? (Like Myth2 included:f ear and loathing). A: That's the plan, yes <general happiness> I said the PLAN... ;-) Q: A while back, Matt Soell mentioned three things Bungie was wo rking on. We now know what 1 and 3 was, what's #2? A: #2 is coming up We have more things to announce this year Q: bungie has always made games with the ability tocreate new ma ps, so how hard will it be to recive new multi maps foroni, a nd how many multi maps will be included in oni? A: The trick with Oni is CAD that stuff about us using real architects to make the levels - it's true - they use CAD to make their environments just like all other architects so, yeah, we can't bundle CAD with the game Q: Doug, we've had a lot of discussion about the third person pe rspective used in Halo. There's some infidels out there who c laim that it's going to suck mightily and ruin gameplay. They are stupid. But I have to admit, I've been scratching my hea d on how aiming a gun is going to be accomplished without a f ps style view. Can you give us any insight, maybe settle the issue? A: Excellent question might take some time to answer Both Oni and Halo have a primary goal of solving the core pro blems of 3rd person games those problems are 1) stupid camera movement 2) aiming difficulty oh, now I'm blanking on some of the other problems but the point is these problems are solvable when we were making Myth and told people "we're making an RTS with no resournce management" they wondered how it was possible to make it a good game we concentrated on something new, that people hadn't paid much attention to tactics, formations - the point is, there were a lot of things that could be tried to make a fun game experience with an RTS perspective that didn't involve resources aiming and camera stupidity are solvable in a 3rd person perspective it's a matter of thinking in a new way about what you're trying to do with the gamne experience transparent walls are one way, yes Oni and Halo address the problem in similar but slightly different ways Oni is using a laser sight on the guns, and Halo is using... something else Q: Doug, we have seen that Halo does alot more than the normal 3 rd person game. Like interactive vehicles nad envirnonment, will Oni freature the same interactivity like blow up walls a nd bridges and vehicles? A: There are still a lot of elements in Oni that are being worke d out Oni's environment is more urban where Halo's is more outdoor (they both have both, just different emphases) in an urban envronment you don't have the same freedom to blow up everything because it causes serious rendering problems the environment is more complex there's more you have to show when something blows up ans that's more of a burden on the engine so they have to be trated differently Q: will the other movies, if any, be relesed at events as the fi rstone was? A: Yes, there will be more trailers for both games who knows when they'll be released - not necessarily in conju nction with events def. on the net Q: I have two questions- a) How's the development schedule for O ni going- still expect to have it out for the holidays this y ear? And what does Bungie think of the new iMacs? A: (Notice me ducking the question) [then] Oni development is progressing nicely but game development is always a ... tough thing to schedule Rest assured we won't rush Oni to market before it's done We're already working on Nude Konoko plugin durn private messages! The new iMacs... We've got so many prototype machines in the office I'm not sure what's new anymore Talking about Velocity? We've got Velocity code in Oni already what about Halo? Not yet but it's just a matter of time Q: Doug, Miguel here. How is Bungie 'maturing?' It now has 2 h its under its belt, and almost guaranteed 2 more.. with alot more to come, I'm sure! Not 4 years ago you were an unknown entity to the general gaming world... so what has changed wit hin the Bungie workplace? and, pretend I'm a congressman that's about to sign a law mak ing it harder for game developers to have violence in their g ames... what would you say to me? A: First things first We're a lot different we're a lot bigger, in terms of number of employees and beleive me, that's a Good Thing we were always seriously overworked in the old days - how many employees does bungie have now? now about 50 changes from day to day Yes, the parrot is new so, it's really good to be able to put out more titles and support them adequately and have some investment like the Take 2 deal so we don't have to break our backs bribing retailers to put our games on the shelves the atmosphere is much more relaxed that it used to be not less hardworking but less stressed No more barf bowls after a long day of Marathon eh? No, we still have giant barf bowls now, the violence question There are all kinds of excitement people get from games there's the time limit excitement of Tetris a wonderful game there's the larfs of You Don't Know Jack and there's the excitement that comes from feeling that you're going to be killed These are all legitimate forms of entertainment <thinking> If there was a moratorium on forms of entertinment that derived from violence a vast part of our cultural heritage would be off limits I could say a lot more, but not in this forum Q: Will Halo be in any form at MWSf next year and why r their Ma rathon symbols in Halo? *Phfors qestion was... Will Halo appe ar at MacWorld Expo in January and what is the significance o f the Marathon symobls? A: I can't promise right now that Halo will be playable at MWSF, but there's a good chance [Halo and Oni system requirements] The system requirements answer is they will both require a 3D card, we will provide options for slower machines and they're both far enough away that anyone with a semi-rece nt machine will be able to play them Q: Hey, Bungie and Apple have become pretty much partners, and a few months ago there was a rumor about a Halo commercial and iMacs or somthing, is there going to be a commercial for a M acintosh game Based company anytime soon? A: Boy, if there is, it's the first I've heard of it. I'd think I would have