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In an era where just about every game designer's vision of network play consists of a "shoot anything that moves" philosophy, Marathon 2 provides a refreshing change from the norm. In addition to a free-for-all mode dubbed Every Man for Himself, Marathon 2 gives players several other game options. Tag and King of the Hill are reminiscent of the childhood games of the same names, while Kill the Guy with the Ball involves players trying to hold onto a "ball" (actually a human skull) longer than anyone else. Finally, a cooperative mode allows for team play.
As novel and unique as some of Marathon 2's multiplayer options are, Quake wins this category by sheer, brute force. Quake's network play may boil down to the most violent common denominator, but it supports a huge number of players (currently 16 total), allows gamers to enter and leave running games at will, and you can find literally hundreds of Quake servers running on the Internet at any given period. With the proliferation of the Quake clans and the impending arrival of QuakeWorld, Quake is currently the standard by which all other multiplayer games are judged.
Marathon 2 offers up some long-overdue twists on conventional network play, but Quake rocks. Quake's multiplayer matches usually boil down to a "kill anything that moves" style of play, but no game does it better.
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