Newsgroups: comp.sys.mac.games Subject: Marathon VR Date: 24 Oct 1994 03:00:52 GMT Organization: Clark Internet Services, Inc., Ellicott City, MD USA Lines: 9 Message-ID: <38f814$qrq@clarknet.clark.net> NNTP-Posting-Host: clark.net Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Newsreader: TIN [version 1.2 PL2] I had heard something about Marathon being compatable with some sort of VR helmet. Is there any truth to that? If so, where can you get the helmet? I dont remember seeing them advertised in macuser or anyplace like that. And what would it cost? -- -- Greywolf Newsgroups: comp.sys.mac.games From: erikgib@netcom.com (Erik Giberson) Subject: Re: Marathon VR Message-ID: <erikgibCy7psK.519@netcom.com> Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <38f814$qrq@clarknet.clark.net> Date: Tue, 25 Oct 1994 04:57:56 GMT Lines: 18 The Big Bad Wolf (greywolf@clark.net) wrote: : I had heard something about Marathon being compatable with some sort of : VR helmet. Is there any truth to that? : If so, where can you get the helmet? I dont remember seeing them : advertised in macuser or anyplace like that. And what would it cost? From what I've read (I think it was the specs file that accompanied the official Marathon GIFs), Marathon does indeed support the CyberMaxx VR Helmet. List price (as of October's WIRED) is $699 <ouch>. Sorry, no decimal points in that number, folks.... =) --Erik -- $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$ Your guilty conscience may force you to vote Democratic, but deep down $$ $$ inside you secretly long for a cold-hearted Republican to lower taxes, $$ $$ brutalize criminals and rule you like a king. --Sideshow Bob $$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ From: kbs3387@silver.sdsmt.edu (Kevin Stone) Newsgroups: comp.sys.mac.games Subject: Re: Marathon VR Date: 25 Oct 1994 05:28:16 GMT Organization: South Dakota School of Mines and Technology Lines: 15 Message-ID: <38i51g$dg4@krypton.hpc.sdsmt.edu> References: <38f814$qrq@clarknet.clark.net> NNTP-Posting-Host: silver.sdsmt.edu X-Newsreader: TIN [version 1.2 PL2] Yes you are right.. Marathon is compatible with a VR helmet and gun. That I can confirm for you! I saw it at the MacWorld Expo in Boston this summer. And, I must say, it was very cool. Although the frame rate on the beta we were watching was not as quick as it is now it was still very impressive to watch. I cant wait to see it with the improved FPS, network talking links, and other features I've been hearing about! But, I cant tell you where to find one. The one in use at the Expo was just for show, and to prove that it was truely compatible. At least I could confirm one thing with you... :) If you do find out where to buy one... post it immediatly! :) K.B.S. "Born of Stone" From: seadams@eis.calstate.edu (Sean P Adams) Newsgroups: comp.sys.mac.games Subject: Re: Marathon VR Date: 26 Oct 1994 11:45:32 -0700 Organization: California Technology Project of The Calif State Univ Lines: 12 Message-ID: <38m84c$gro@eis.calstate.edu> References: <38f814$qrq@clarknet.clark.net> NNTP-Posting-Host: eis.calstate.edu > I had heard something about Marathon being compatable with some sort of > VR helmet. Is there any truth to that? > If so, where can you get the helmet? I dont remember seeing them > advertised in macuser or anyplace like that. And what would it cost? It's called the Cybermaxx VR headset. It's made by VictorMaxx, I think. I don't know much about it because I stopped investigating after I found out it costs over $800. AAck! Maybe when marathon comes out more people will buy it and the price will go down. Maybe not. Sean From: asc1@acpub.duke.edu (Aaron Sundance Cobb) Newsgroups: comp.sys.mac.games Subject: Re: Marathon VR Date: 28 Oct 1994 19:56:56 GMT Organization: Duke University Lines: 29 Sender: -Not-Authenticated-[4853] Message-ID: <38rl28$r85@news.duke.edu> References: <38f814$qrq@clarknet.clark.net> NNTP-Posting-Host: east-114-83.dorm.duke.edu X-Posted-From: InterNews 1.0@colossus.ac.duke.edu. Xdisclaimer: No attempt was made to authenticate the sender's name. > I had heard something about Marathon being compatable with some sort of > VR helmet. Is there any truth to that? The helmet in question, CyberMaxx, was featured in the Fetish section of October's issue of "Wired." (p. 41) I talked to a rep at VictorMaxx, manufacturer of the CyberMaxx (708-267-0007), and he said an adapter to connect the helmet to a Mac would not be available until January. He was not clear on how it would connect (serial, ADB, SCSI, etc.) but he did say that it was stereoscopic, it uses a sourceless tracking system (it detects movements, not position of the head) and that it gave a 45 degree vertical and 60 degree horizontal field of vision with a display (in each eye, I assume) of 120,000 pixels. I'd be interested to know how Bungie was demonstrating Marathon using the CyberMaxx if an adapter is not available. In article <38i51g$dg4@krypton.hpc.sdsmt.edu> kbs3387@silver.sdsmt.edu (Kevin Stone) writes: > Yes you are right.. Marathon is compatible with a VR helmet and gun. That > I can confirm for you! I saw it at the MacWorld Expo in Boston this I'd also be interested in hearing more about this gun. Aaron S. Cobb asc1@acpub.duke.edu From: kephart@snowhite.eeap.cwru.edu (T. Kephart) Newsgroups: comp.sys.mac.games Subject: Re: Marathon VR Date: Fri, 28 Oct 1994 18:08:27 -0400 Organization: Case School of Engineering Lines: 16 Message-ID: <kephart-2810941808270001@b62182.student.cwru.edu> References: <38f814$qrq@clarknet.clark.net> <38rl28$r85@news.duke.edu> NNTP-Posting-Host: b62182.student.cwru.edu X-Newsreader: Value-Added NewsWatcher 2.0b16.0+ In article <38rl28$r85@news.duke.edu>, asc1@acpub.duke.edu (Aaron Sundance Cobb) wrote: > > I'd be interested to know how Bungie was demonstrating Marathon using > the CyberMaxx if an adapter is not available. > These manufacturers have this funny think about adapters. Ya know, they make a custom adapter by hand for testing purposes, and then claim that there is no adapter available because of things like not having the equipment retooled to mass produce them. Like they just can't take orders now and make them by hand until they get the machines set up. -t Newsgroups: comp.sys.mac.games From: dsf3g@faraday.clas.Virginia.EDU (David Salvador Flores) Subject: Re: Marathon VR Message-ID: <CyEos3.Gr6@murdoch.acc.Virginia.EDU> Sender: usenet@murdoch.acc.Virginia.EDU Organization: University of Virginia References: <38f814$qrq@clarknet.clark.net> <38rl28$r85@news.duke.edu> Date: Fri, 28 Oct 1994 23:19:15 GMT Lines: 16 In article <38rl28$r85@news.duke.edu>, Aaron Sundance Cobb <asc1@acpub.duke.edu> wrote: >> I had heard something about Marathon being compatable with some sort of >> VR helmet. Is there any truth to that? > [deletia] > >I'd be interested to know how Bungie was demonstrating Marathon using >the CyberMaxx if an adapter is not available. Well, the same way they were demonstrating Marathon when it was not available; Pre-release. Big_Dave Message-ID: <2686973.1988154@fc.ausom.oz.au> Date: 28 Oct 1994 04:24:07 GMT From: Nicholas_Dabner@ausom.oz.au (Nicholas Dabner) Organization: The Apple Users Society of Melbourne Reply-To: Nicholas_Dabner@ausom.oz.au Subject: Re: Marathon VR Distribution: world Newsgroups: comp.sys.mac.games Lines: 12 KBS>But, I cant tell you where to find one. The one in use at the KBS>Expo was KBS>just for show, and to prove that it was truely compatible. KBS>At least I could confirm one thing with you... :) KBS>If you do find out where to buy one... post it immediatly! :) I am looking for one of those VR Helmets too. Are they commercially available? I want one to show at my User Group in December. Hope they are available in Australia. Newsgroups: comp.sys.mac.games From: djm2@kimbark.uchicago.edu (dan meltz) Subject: Re: Marathon VR Message-ID: <1994Oct29.175920.22510@midway.uchicago.edu> Sender: news@uchinews.uchicago.edu (News System) Reply-To: djm2@midway.uchicago.edu Organization: University of Chicago -- Academic Information Technologies References: <38f814$qrq@clarknet.clark.net> <38rl28$r85@news.duke.edu> Date: Sat, 29 Oct 1994 17:59:20 GMT Lines: 29 In article <38rl28$r85@news.duke.edu> asc1@acpub.duke.edu (Aaron Sundance Cobb) writes: >> I had heard something about Marathon being compatable with some sort of >> VR helmet. Is there any truth to that? > > >The helmet in question, CyberMaxx, was featured in the Fetish section >of October's issue of "Wired." (p. 41) >I talked to a rep at VictorMaxx, manufacturer of the CyberMaxx >(708-267-0007), and he said an adapter to connect the helmet to a Mac >would not be available until January. He was not clear on how it would >connect (serial, ADB, SCSI, etc.) but he did say that it was >stereoscopic, it uses a sourceless tracking system (it detects >movements, not position of the head) and that it gave a 45 degree >vertical and 60 degree horizontal field of vision with a display (in >each eye, I assume) of 120,000 pixels. > >I'd be interested to know how Bungie was demonstrating Marathon using >the CyberMaxx if an adapter is not available. the adaptor for the show was jury rigged specifically for the show. it was, shall we say, not particularly hardy, and was carefully protected througout the show. -- --------========<<<<<< djm2@midway.uchicago.edu >>>>>>========-------- "I think the monkeys at the zoo should have to wear sunglasses so they can't hypnotize you." -- Deep Thoughts Newsgroups: comp.sys.mac.games From: erikgib@netcom.com (Erik Giberson) Subject: Re: Marathon VR Message-ID: <erikgibCyGBJw.4JG@netcom.com> Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <2686973.1988154@fc.ausom.oz.au> Date: Sat, 29 Oct 1994 20:28:44 GMT Lines: 18 Nicholas Dabner (Nicholas_Dabner@ausom.oz.au) wrote: : I am looking for one of those VR Helmets too. Are they commercially : available? I want one to show at my User Group in December. Hope they are : available in Australia. WIRED notes that you can call the company (VictorMaxx) for more info (and orders, presumably). Their number in the U.S. is (708) 267-0007. Again, the price listed is U.S.$699. Good luck! Drop a line if you manage to get one.... --Erik -- $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$ Your guilty conscience may force you to vote Democratic, but deep down $$ $$ inside you secretly long for a cold-hearted Republican to lower taxes, $$ $$ brutalize criminals and rule you like a king. --Sideshow Bob $$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ Newsgroups: comp.sys.mac.games From: djm2@kimbark.uchicago.edu (dan meltz) Subject: Re: Marathon VR Message-ID: <1994Oct29.180248.22684@midway.uchicago.edu> Sender: news@uchinews.uchicago.edu (News System) Reply-To: djm2@midway.uchicago.edu Organization: University of Chicago -- Academic Information Technologies References: <2686973.1988154@fc.ausom.oz.au> Date: Sat, 29 Oct 1994 18:02:48 GMT Lines: 21 >KBS>At least I could confirm one thing with you... :) > >KBS>If you do find out where to buy one... post it immediatly! :) > > >I am looking for one of those VR Helmets too. Are they commercially >available? I want one to show at my User Group in December. Hope they are >available in Australia. i saw the CyberMaxx being advertised in the Hammacher Schlemmer [sp?] catalog mind you, that was almost definitely the pc version, without the adaptor, but the point is that it is commmercially offered (i didnt say advertised, i dont know if they are actually shipping yet) dan -- --------========<<<<<< djm2@midway.uchicago.edu >>>>>>========-------- "I think the monkeys at the zoo should have to wear sunglasses so they can't hypnotize you." -- Deep Thoughts Newsgroups: comp.sys.mac.games From: freidin@flagstaff.princeton.edu (Robert A. Freidin) Subject: Re: Marathon VR Message-ID: <1994Oct31.190009.18712@Princeton.EDU> Followup-To: Re: Marathon VR Originator: news@hedgehog.Princeton.EDU Keywords: marathon,VR,Cybermaxx Sender: freidin@phoenix.princeton.edu Nntp-Posting-Host: flagstaff.princeton.edu Organization: Princeton University References: <38rl28$r85@news.duke.edu> <CyEos3.Gr6@murdoch.acc.Virginia.EDU> <391f55$gt0@pcnet1.pcnet.com> Date: Mon, 31 Oct 1994 19:00:09 GMT Lines: 47 > I was just going through the December Electronic >Entertainment and saw a blurb (page 20) on a new >VR helmet by Virtual I/O (TCI/Logitech) called >the Personal Display System set to come out next >month for the Mac/PC/SNES/Genesis for $400. > from the article: > " The PDS consists of a pair of lightweight glasses, >stereo earphones, and an optional head-tracking device.... >Once connected, you see a better than VHS-quality >picture on a screen that is the visual equivalent of an >80-inch diagonal TV set about 12 feet away....PDS >supports full 3-D stereo viewing, which is sort of like >watching a full-motion View Master....Games that >support head-tracking will let you look in all directions.... >Virtual I/O also keeps safety in mind by making the >viewscreens see through. You simply hit a Video Mute >button, to look around without having to remove the >headset....Virtual I/O says it will have a gamer-oriented >product without the 3-D ability that will sell for >less than $250 by early next year. >Virtual I/O 206-382-7410" Just a thought - these LCD glasses you're talking about (I assume these are like the SegaScope-3D thing sold back in the '80s, right?) work by alternating which shutter is transparent at least 30 times/second, right? That means that the screen has to change at least 60 times/second. Since the Mac doesn't support page flipping, this is going to be pretty damn difficult to do. I can just barely get over 60fps at 640x480 on my Centris650 using the MOVE16 instruction, and that's *without* doing any texture mapping! If the glasses updated less often than 30 times/second, it would be really disorienting. It's a nice thought (since these glasses in theory could sell for about $60 if you took off the motion sensors), but I don't see how you're going to attach them to the Mac without installing some sort of special video card (expensive). On that note, anyone know how the CyberMaxx glasses are supposed to cram enough data through the serial port to support realtime video?? Bernie (freidin@phoenix.princeton.edu) Newsgroups: comp.sys.mac.games From: jcs1589@vaxd.isc.rit.edu (Justin Sherrill) Subject: Re: Marathon VR Message-ID: <1994Oct31.221246.9985@ultb.isc.rit.edu> Sender: news@ultb.isc.rit.edu (USENET News System) Nntp-Posting-Host: vaxd-eth.isc.rit.edu Reply-To: jcs1589@vaxd.isc.rit.edu Organization: Rochester Institute of Technology References: <38f814$qrq@clarknet.clark.net>,<38m84c$gro@eis.calstate.edu> Date: Mon, 31 Oct 1994 22:12:46 GMT Lines: 19 In article <38m84c$gro@eis.calstate.edu>, seadams@eis.calstate.edu (Sean P Adams) writes: >> I had heard something about Marathon being compatable with some sort of >> VR helmet. Is there any truth to that? >> If so, where can you get the helmet? I dont remember seeing them >> advertised in macuser or anyplace like that. And what would it cost? > >It's called the Cybermaxx VR headset. It's made by VictorMaxx, I think. I >don't know much about it because I stopped investigating after I found >out it costs over $800. AAck! Maybe when marathon comes out more people >will buy it and the price will go down. Maybe not. I heard there is a small company here in the Rochester, New York area that is making VR helmets now - I saw an article on them, but I don't know if the helmets would be compatible or cheaper. I'll have to take a better look. Justin C. Sherrill jcs1589@ritvax.isc.rit.edu Rochester Institute of Technology jcs1589@ultb.isc.rit.edu Captain Beefheart WWW page at http://129.21.21.53/hpr.html From: sinclair@pcnet.com (Andrew Sinclair-Day) Newsgroups: comp.sys.mac.games Subject: Re: Marathon VR Date: 1 Nov 1994 21:54:55 -0500 Organization: PCNet, Connecticut's Internet Provider Lines: 36 Message-ID: <396v1v$neu@pcnet1.pcnet.com> References: <38rl28$r85@news.duke.edu> <CyEos3.Gr6@murdoch.acc.Virginia.EDU> <391f55$gt0@pcnet1.pcnet.com> <1994Oct31.190009.18712@Princeton.EDU> NNTP-Posting-Host: pcnet1.pcnet.com X-Newsreader: TIN [version 1.2 PL2] Robert A. Freidin (freidin@flagstaff.princeton.edu) wrote: : Just a thought - these LCD glasses you're talking about : (I assume these are like the SegaScope-3D thing sold : back in the '80s, right?) work by alternating which shutter : is transparent at least 30 times/second, right? : That means that the screen has to change at least 60 : times/second. Since the Mac doesn't support page flipping, : this is going to be pretty damn difficult to do. I can just : barely get over 60fps at 640x480 on my Centris650 : using the MOVE16 instruction, and that's *without* : doing any texture mapping! If the glasses updated less : often than 30 times/second, it would be really : disorienting. : It's a nice thought (since these glasses in theory could : sell for about $60 if you took off the motion sensors), : but I don't see how you're going to attach them to the : Mac without installing some sort of special video card : (expensive). On that note, anyone know how the CyberMaxx : glasses are supposed to cram enough data through the : serial port to support realtime video?? : Bernie (freidin@phoenix.princeton.edu) I don't think they are the LCD shutter glasses, not at $400. I can pick up the LCD shutter glasses for about $75-$100 locally (though not for the Mac). If they indeed are shutter glasses then it's a major rip off. I think they ase similar to the CyberMaxx, but I'll call them in the morning and find out (the picture looks similar to the CyberMax) and post what I find out. Andrew Sinclair-Day | The Rock Garden | Between the brain that plans Sinclair@PCNET.COM | 982 State Street | and the hand that builds, AndrewSD@EWORLD.COM | New Haven, CT. 06511 | there must be a mediator. |