Newsgroups: comp.sys.mac.games From: jon3@quads.uchicago.edu (Jason Jones) Subject: Minotaur Message-ID: <1992Nov13.011859.25215@midway.uchicago.edu> Keywords: network modem carnage Sender: news@uchinews.uchicago.edu (News System) Reply-To: jon3@midway.uchicago.edu Organization: University of Chicago Computing Organizations References: <1992Nov6.082746.14082@miavx1.acs.muohio.edu> <1992Nov11.064906.22779@mintaka.lcs.mit.edu> <1992Nov12.205018.9519@Princeton.EDU> Date: Fri, 13 Nov 1992 01:18:59 GMT Lines: 48 Several people mailed me asking for a better description of Minotaur after I appended it to the (latest) list of network/modem games. So here it goes... In Minotaur, you and up to six of your friends get thrown into a large, randomly generated maze and whomp on each other until only one is left standing (and yes, you can make "friends" with people, but when everybody is dead except for your friends, and you have the Aegis of Zeus, Durandal, and megatons of offensive magic, are you going to just QUIT? No! Carnage!) Scattered throughout the maze are various magical and mundane items: spells, weapons, armor, etc. There are over eighty different items, in all. Their magical effects are diverse: invisibility, gaseous-form, damage, raising attributes, trapping items, teleporting (all imaginable forms), paralysis, draining attributes, slowing opponents, magical shields, negate magic, forcewalls, healing, destroying an opponent's armor, dispelling his magical shields, etc. The list is way longer than I have space for here. The great thing about Minotaur is strategically combining the effects of the various magic items and spells. For example, one really evil trap is to cast a Forcewall spell outside of a dead end, lay a bunch of traps in that dead end, and then teleport your opponent on top of them. Not only does he take damage from the traps, but he's stuck behind the forcewall until he gets his levitation/teleport magic ready. Meanwhile, you can pound him with your bow&arrows (from OUTSIDE the forcewall!), or perhaps a bunch of damage spells. There are many different variations on this trap, too. For example, you could trap a monster behind the forcewall before you teleport in the other player. Or, you could stay behind the forcewall with him, if you think you have a better weapon than he does. Or maybe you want to teleport two, or even three of your opponents into the same dead end (and with a monster, for good measure!)... of course, you'd have to find the right spells ... Every game is different, because the maze and the positions of items changes each time. The effects of the various items are very well balanced, and the game itself was well-planned. In my opinion, it's the best multi-player carnage game for the Macintosh. Minotaur keeps