I am Grendel, Hastur's loyal servant. I am sorry my Master is not here to greet you, but he's given precise instructions. The Master mustn't be disturbed while he is working.

Although I am a fool, I have been a student of his painful school for as long as I can remember, and I offer my humble services to you. My Master loves his toys, Forge and Anvil -- the implements of others' humiliation and ecstasy. I will attempt to offer suggestions, succor and secrets on the use and abuse of his toys.

[27262]
[7/23/97]







Split Polys and you. What can be done with these, and why you should get to know them! [Jul. 23rd]

Dual Texture Trick. Grendel speaks on a secret texture technique. [Jun. 26th]

Differential Shading on Poor Yorick.

Ever been stuck on a Russian space station with no way down?
Grendel talks to himself about Acme Station

Grendel might or might not have been involved with Acme, but you can learn about it anyway. Check out a wicked cool lighting trick, some amazing feats of view juggling, or a retracting door.

Making a netmap? Check out the Making A Good Netmap page. It has a list of Do's and Don'ts, as well as an explanation of how the item parameters work. [Dec. 11th]







Long Views on Son of Grendel.

Long Views 2 on We Be Ground Pounders. [Jun. 26th]

Bridgework on Slimey Things.

Curvy Walls on By Committee.







Multi-Stop Elevators. Techniques on making more complex elevators. Then once you master that, Floating Switches can be made to make your elevators easier to use, and much nicer to look at. [Jul. 5th]

Tag Switches on Thing What Kicks.

Monster Path Building on By Committee and in general. [Dec. 6th]







Force Fields, the art of Media manipulations. [Jul. 7th]







A sound problem sent in by Greg Galcik (part of the busted section).







A problem with sound sources on Sporkt.

5-D space problems. Wouldn't Escher be proud? This one is called in by Aaron, he's been giving Grendel headaches with all his 5-D maps. [Dec. 18th]

Type 11 Errors when converting maps from Pfhorte. The word from the man.

Another potential cause of Type 11 errors described by way of Acme Station.

Distance errors from seemingly safe view distances? Grendel covers a rule of thumb for those. [Jun. 26th]

Walls that make you jiggle. These things get annoying if you don't know how to fix them. This section explains a quick way to fix them. [Jul. 23rd]





Future Things to Come:
(Not in any particular Order)

The Do's and Dont's on making good Solo Levels.

Water Pooter, Mr.Hydro Cannon.

Multi Switched Single Actions.

Hard Mounted Autoguns.

Bouncies, the things that go BOING in the Night.

Invisibles.





Other Forge And Anvil Links:

Making CLUT resources for Chapter Screens by D. Andrew Schutz.

Bungie's Forge and Anvil Faq V2.0. Upgraded to V2.0, this FAQ now has a table of contents and is easier to navigate through. It also has an Anvil Section, which could come in handy.

If you're having trouble figuring out what some of the physics model parameters do, you might want to check out Marathon Physics Model Editor Homepage.






Forge is the map editor included with Marathon Infinity. Crafted by dwarves at the dawn of time, it inspires awe in the map-makers here at Double Aught. Although Double Aught didn't write Forge, we have used it and its precursors for several years. We offer our help and guidance in using this powerful editor. Grendel is a most obedient guide, so sit back, peruse, and let his suffering be your good fortune.

To learn more about Forge, visit Bungie's Forge page.
Anvil is the most comprehensive shapes, physics and sound editor made. Michael Hanson gets a big round of applause from everyone here at Double Aught, except from Grendel, who's fingers are really sore. He doesn't clap much anymore. We'll have pages dedicated to Anvil coming up soon.

To learn more about Anvil, visit Bungie's Anvil page.