From: gabeNOSPAM@tjs.org (gabriel rosenkoetter) Newsgroups: alt.games.marathon Subject: Re: Quake II Date: Mon, 22 Dec 1997 20:49:26 -0600 Organization: Washington University in St. Louis Lines: 14 Message-ID: <gabeNOSPAM-2212972049260001@as0-isdn-87.wustl.edu> References: <see-my-sig-ya02408000R2212970836560001@news.sk.sympatico.ca> <oobfrqO00iWm04RXE0@andrew.cmu.edu> <petrichELM8Ms.Iyp@netcom.com> NNTP-Posting-Host: as0-isdn-87.wustl.edu X-Newsreader: MT-NewsWatcher 2.3.5 Xref: news.dna.affrc.go.jp alt.games.marathon:22739 In article <petrichELM8Ms.Iyp@netcom.com>, petrich@netcom.com (Loren Petrich) wrote: > Duality *might* be good competition for Quake 2, for all we know. Which is, really, not much yet. Greg? Colin? You guys still alive up in Brooklyn? How about adding that "Characters" section that's been "coming soon" for about three months now? ;^> gabriel rosenkoetter | http://galena.tjs.org/~gabe/ gabe at tjs dot org | http://galena.tjs.org/~grendel/ From: Bryan E Holland-Minkley <beh+@andrew.cmu.edu> Newsgroups: alt.games.marathon Subject: Re: Quake II Date: Mon, 22 Dec 1997 23:31:42 -0500 Organization: Sophomore, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA Lines: 24 Message-ID: <cobnuiO00iWl07xLk0@andrew.cmu.edu> References: <see-my-sig-ya02408000R2212970836560001@news.sk.sympatico.ca> <oobfrqO00iWm04RXE0@andrew.cmu.edu> <petrichELM8Ms.Iyp@netcom.com> NNTP-Posting-Host: andrew.cmu.edu X-Added: With Flames (outnews v2.6) Xref: news.edu.sollentuna.se alt.games.marathon:40641 Excerpts from netnews.alt.games.marathon: 23-Dec-97 Re: Quake II by Loren Petrich@netcom.com > In article <oobfrqO00iWm04RXE0@andrew.cmu.edu>, > Bryan E Holland-Minkley <beh+@andrew.cmu.edu> wrote: > > Excerpts from netnews.alt.games.marathon: 22-Dec-97 Quake II by James > > > > Have a look. ID has raised the bar again. > > Yes. Too bad no one is really trying to beat them. Except for the > > Unreal boys, of course, but who knows how long that is going to take. > > Duality *might* be good competition for Quake 2, for all we know. Yes, but of course, we don't know anything. Or at least close to it. Sadly, two screenshots does not let us judge the merits of Duality. I hope it's good, but I have no evidence either way. Not that I "deserve" any evidence, the boys at DoubleAught are not obligated to tell us anything. I'd love to know more, but until I do, I don't really factor Duality into game comparisons, not that I put much merit on those anyways. -Bryan Holland-Minkley beh+@andrew.cmu.edu From: see-my-sig@bottom.of.message (James Hastings-Trew) Newsgroups: alt.games.marathon Subject: Re: Quake II Date: Mon, 22 Dec 1997 23:50:31 -0600 Organization: Mister Print Productions Ltd. Lines: 17 Message-ID: <see-my-sig-ya02408000R2212972350310001@news.sk.sympatico.ca> References: <see-my-sig-ya02408000R2212970836560001@news.sk.sympatico.ca> <oobfrqO00iWm04RXE0@andrew.cmu.edu> <petrichELM8Ms.Iyp@netcom.com> <cobnuiO00iWl07xLk0@andrew.cmu.edu> NNTP-Posting-Host: kamov36.sk.sympatico.ca Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Newsreader: Yet Another NewsWatcher 2.4.0 Xref: news.edu.sollentuna.se alt.games.marathon:40646 In article <cobnuiO00iWl07xLk0@andrew.cmu.edu>, Bryan E Holland-Minkley <beh+@andrew.cmu.edu> wrote: > Yes, but of course, we don't know anything. Or at least close to > it. Sadly, two screenshots does not let us judge the merits of Duality. > I hope it's good, but I have no evidence either way. Not that I > "deserve" any evidence, the boys at DoubleAught are not obligated to > tell us anything. I'd love to know more, but until I do, I don't really > factor Duality into game comparisons, not that I put much merit on those > anyways. Hey... It's Greg *freaking* Kirkpatrick, the ubermensch of level design... Duality *has* to be better. :) -- James Hastings-Trew jhasting-at-sk-dot-sympatico-dot-ca