From: cgp@doubleaught.NOJUNKEMAIL.com (Chad G. Poland)
Newsgroups: alt.games.marathon
Subject: Duality Screenshots.
Date: Fri, 19 Sep 1997 13:57:35 -0400
Organization: Double Aught Software
Lines: 15
Message-ID: <cgp-ya02408000R1909971357350001@news.mindspring.com>
NNTP-Posting-Host: user-38lc34d.dialup.mindspring.com
Mime-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 8bit
X-Server-Date: 19 Sep 1997 17:53:41 GMT
X-Newsreader: Yet Another NewsWatcher 2.4.0

Everyone will be happy to know that Duality Screenshots have been released.
Check them out at Killer 3D Mac Games:

http://www.grayphics.com/3dmacgames/

For more Duality info check out:

http://www.duality.net/

-- 
Regards.....Chad

Double Aught, Inc.
cgp@doubleaught.NOJUNKEMAIL.com




From: Quartz <quartz@shore.net>
Newsgroups: alt.games.marathon
Subject: Re: Duality Screenshots.
Date: Fri, 19 Sep 1997 19:44:49 -0400
Organization: Shore.Net/Eco Software, Inc; (info@shore.net)
Lines: 17
Message-ID: <34230E6E.33AA@shore.net>
References: <cgp-ya02408000R1909971357350001@news.mindspring.com>
Reply-To: quartz@shore.net
NNTP-Posting-Host: wllsma-01-214.port.shore.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 3.01 (Macintosh; U; 68K)
Xref: news.coli.uni-sb.de alt.games.marathon:25226

Chad G. Poland wrote:
> 
> Everyone will be happy to know that Duality Screenshots have been released.

where? the shots link still says 'coming soon'

-- 
Quartz

 "never argue with a fool, others may 
	not be able to tell the difference"
 
 "a closed mouth gathers no foot"


http://www.shore.net/~quartz/main.html
http://www.pullmyfinger.com/quartz/Novelty.html




From: abergman@pantheon.yale.edu (Aaron Bergman)
Newsgroups: alt.games.marathon
Subject: Re: Duality Screenshots.
Date: Sat, 20 Sep 1997 09:18:00 -0500
Organization: Somewhere or Another
Lines: 13
Message-ID: <abergman-2009970918010001@net40-31.student.yale.edu>
References: <cgp-ya02408000R1909971357350001@news.mindspring.com> <34230E6E.33AA@shore.net>
NNTP-Posting-Host: net40-31.student.yale.edu
X-Newsreader: MT-NewsWatcher 2.3.1

In article <34230E6E.33AA@shore.net>, quartz@shore.net wrote:

:Chad G. Poland wrote:
:> 
:> Everyone will be happy to know that Duality Screenshots have been released.
:
:where? the shots link still says 'coming soon'

Not on that page. The 3dmacgames page, the URL of which I forget.
-- 
Aaron Bergman -- abergman@minerva.cis.yale.edu
<http://pantheon.yale.edu/~abergman/>
The smallest number not expressable in under ten words





From: cgp@doubleaught.com (Chad G. Poland)
Newsgroups: alt.games.marathon
Subject: Re: Duality Screenshots.
Date: Fri, 19 Sep 1997 22:33:43 -0500
Organization: MindSpring Enterprises
Lines: 18
Message-ID: <cgp-1909972233430001@user-38lc35c.dialup.mindspring.com>
References: <cgp-ya02408000R1909971357350001@news.mindspring.com> <34230E6E.33AA@shore.net> <abergman-2009970918010001@net40-31.student.yale.edu>
NNTP-Posting-Host: user-38lc35c.dialup.mindspring.com
X-Server-Date: 20 Sep 1997 02:31:29 GMT

In article <abergman-2009970918010001@net40-31.student.yale.edu>,
abergman@pantheon.yale.edu (Aaron Bergman) wrote:

> :Chad G. Poland wrote:
> :> 
> :> Everyone will be happy to know that Duality Screenshots have been released.
> :
> :where? the shots link still says 'coming soon'
> 
> Not on that page. The 3dmacgames page, the URL of which I forget.
>

Go back and read my first post.

You were so excited you didn't read the whole thing, did you?

hehe




From: borzz@earthlink.net (Borzz)
Newsgroups: alt.games.marathon
Subject: Re: Duality Screenshots.
Date: Fri, 19 Sep 1997 17:32:13 -0700
Organization: EarthLink Network, Inc.
Lines: 15
Message-ID: <borzz-ya023380001909971732130001@news.earthlink.net>
References: <cgp-ya02408000R1909971357350001@news.mindspring.com>
NNTP-Posting-Host: 207.217.8.118
Mime-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 8bit
X-Newsreader: Yet Another NewsWatcher 2.3.3
Xref: news.coli.uni-sb.de alt.games.marathon:25230

In article <cgp-ya02408000R1909971357350001@news.mindspring.com>,
cgp@doubleaught.NOJUNKEMAIL.com (Chad G. Poland) wrote:

>Everyone will be happy to know that Duality Screenshots have been released.
>Check them out at Killer 3D Mac Games:

I want into that sandbox... absolutely WOW!

I'm soaked.

.....Borzz

"Borzz Gallery Of Marathon"

http://home.earthlink.net/~borzz/




From: postmaster@127.0.0.1 (aaron)
Newsgroups: alt.games.marathon
Subject: Re: Duality Screenshots.
Date: 20 Sep 1997 09:47:07 GMT
Organization: not anymore
Lines: 24
Message-ID: <postmaster-2009970259230001@ip252.pm2.nwlink.com>
References: <cgp-ya02408000R1909971357350001@news.mindspring.com> <borzz-ya023380001909971732130001@news.earthlink.net>
NNTP-Posting-Host: ip252.pm2.nwlink.com
X-Newsreader: MT-NewsWatcher 2.3fc4
x-no-archive: yes
Xref: news.coli.uni-sb.de alt.games.marathon:25239

In article <borzz-ya023380001909971732130001@news.earthlink.net>,
borzz@earthlink.net (Borzz) wrote:

> In article <cgp-ya02408000R1909971357350001@news.mindspring.com>,
> cgp@doubleaught.NOJUNKEMAIL.com (Chad G. Poland) wrote:
> 
> >Everyone will be happy to know that Duality Screenshots have been released.
> >Check them out at Killer 3D Mac Games:
> 
> I want into that sandbox... absolutely WOW!
> 
> I'm soaked.

the direct link: 

http://www.duality.net/Main/screenshots.html

I'm not a huge fan of the textures they're going with, but we're looking 
at FPO textures, I expect. 

Pretty impressive.

-- 
aaron[at]herringn.com





From: Face <rudolph.family@mcleod.net>
Newsgroups: alt.games.marathon
Subject: Re: Duality Screenshots.
Date: Sat, 20 Sep 1997 18:10:30 -0500
Organization: McleodUSA - http://www.mcleodusa.net
Lines: 14
Message-ID: <342457E6.2C79F250@mcleod.net>
References: <cgp-ya02408000R1909971357350001@news.mindspring.com>
Reply-To: rudolph.family@mcleod.net
NNTP-Posting-Host: 208.16.41.240
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 4.01 (Macintosh; I; 68K)
X-Priority: 3 (Normal)

Chad G. Poland wrote:
> 
> Everyone will be happy to know that Duality Screenshots have been 
> released.
> Check them out at Killer 3D Mac Games:

Archecture and lighting are great.  Two things though.
A.  The texture aren't very impressive.
B.  I want to see characters.
-- 
Face (Dan Rudolph) <rudolph.family@mcleod.net>
The Dark Avenger of Netiquette
President, Watcher Comics <ftp://ftp.eyrie.org/pub/racc/watcher/>
http://206.168.216.158/Marathon/pmarchive/main.html





Newsgroups: alt.games.marathon
From: petrich@netcom.com (Loren Petrich)
Subject: Re: Duality Screenshots.
Message-ID: <petrichEGtsp7.Ir6@netcom.com>
Organization: Netcom
References: <cgp-ya02408000R1909971357350001@news.mindspring.com> <borzz-ya023380001909971732130001@news.earthlink.net> <postmaster-2009970259230001@ip252.pm2.nwlink.com>
Date: Sat, 20 Sep 1997 21:22:19 GMT
Lines: 15
Sender: petrich@netcom22.netcom.com

In article <postmaster-2009970259230001@ip252.pm2.nwlink.com>,
aaron <postmaster@127.0.0.1> wrote:

>http://www.duality.net/Main/screenshots.html

>I'm not a huge fan of the textures they're going with, but we're looking 
>at FPO textures, I expect. 

	What's "FPO"?

-- 
Loren Petrich				Happiness is a fast Macintosh
petrich@netcom.com			And a fast train
My home page: http://www.webcom.com/petrich/home.html
Mirrored at: ftp://ftp.netcom.com/pub/pe/petrich/home.html





From: Mike <mswinger@concentric.net>
Newsgroups: alt.games.marathon
Subject: Re: Duality Screenshots.
Date: Sat, 20 Sep 1997 21:35:38 -0400
Organization: Concentric Internet Services
Lines: 7
Message-ID: <342479E9.28B2@concentric.net>
References: <cgp-ya02408000R1909971357350001@news.mindspring.com> <borzz-ya023380001909971732130001@news.earthlink.net> <postmaster-2009970259230001@ip252.pm2.nwlink.com> <petrichEGtsp7.Ir6@netcom.com>
NNTP-Posting-Host: ts004d05.col-oh.concentric.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 3.01-C-MACOS8 (Macintosh; I; PPC)

> >I'm not a huge fan of the textures they're going with, but we're looking at FPO textures, I expect.
> 
>         What's "FPO"?

I assume it refers to those grainy, amorphous, monochrome shapes that
someone has been raving about. Is anyone taking this junk seriously?? It
looks like a giant leap back to the 80's.




From: c1ndyh@aol.com (C1ndyh)
Newsgroups: alt.games.marathon
Subject: Re: Duality Screenshots.
Date: 21 Sep 1997 02:46:14 GMT
Lines: 6
Message-ID: <19970921024601.WAA14459@ladder02.news.aol.com>
NNTP-Posting-Host: ladder02.news.aol.com
X-Admin: news@aol.com
Organization: AOL http://www.aol.com
References: <342457E6.2C79F250@mcleod.net>
SnewsLanguage: English
Xref: news.dna.affrc.go.jp alt.games.marathon:21202

>>I'm not a huge fan of the textures they're going with, but we're looking 
>>at FPO textures, I expect. 

>What's "FPO"?

FPO = for placement only




Newsgroups: alt.games.marathon
From: petrich@netcom.com (Loren Petrich)
Subject: Re: Duality Screenshots.
Message-ID: <petrichEGuBzu.F2D@netcom.com>
Organization: Netcom
References: <cgp-ya02408000R1909971357350001@news.mindspring.com> <borzz-ya023380001909971732130001@news.earthlink.net> <postmaster-2009970259230001@ip252.pm2.nwlink.com>
Date: Sun, 21 Sep 1997 04:19:06 GMT
Lines: 33
Sender: petrich@netcom4.netcom.com

	I got them from the Inside 3D Games site, and they certainly do 
look impressive. They were rather dark, so I used Photoshop to brighten 
them and bring out a lot of details (I won't post the results unless I 
get permission from someone at Doubleaught, however).

	First, a note on preview pictures. What they show may or may not 
make it into the final game; that is clear from the preview screenshots 
of all three members of the Marathon series. Examples: M1 shows a Hulk in 
the bright green-floored chamber in "Mars Needs Women", M2 shows 
F'licktas, Hunters, and Enforcers in "Waterloo Waterpark", and Moo uses 
the M2 textures and has blue F'licktas in that central stream in "Poor 
Yorick" and VacBobs in a Jjaro-space-station level. In fact, the first 
screenshot ever of Moo, of some VacBobs vs. some Hunters and Drones in a 
Jjaro-textured corridor, does not appear to have made it into any of the 
game's maps -- it may have only been experimental.

	Though all the surfaces looked planar, they seemed to be oriented 
over the full spectrum of possibilities (Marathon has only horizontal and 
vertical). There was an object that cast a shadow and there was light 
coming into a tunnel, so the Duality engine does do shadowing.

	The sky looked like a rectangular-solid box; I wonder if the
Doubleaught guys will improve on that in some later version :-)

	The textures were not quite Marathon textures, but they did seem
more colorful than Quake's. There was no sign of any monsters or players,
or at least of anything that could readily be recognized as one of these :-)
-- 
Loren Petrich				Happiness is a fast Macintosh
petrich@netcom.com			And a fast train
My home page: http://www.webcom.com/petrich/home.html
Mirrored at: ftp://ftp.netcom.com/pub/pe/petrich/home.html




From: christop@ifi.uio.no (Christopher Henrik Lund)
Newsgroups: alt.games.marathon
Subject: Re: Duality Screenshots.
Date: 21 Sep 1997 13:17:39 +0200
Organization: Dept. of Informatics, University of Oslo, Norway
Lines: 28
Message-ID: <602voj$aid@gyda.ifi.uio.no>
References: <cgp-ya02408000R1909971357350001@news.mindspring.com> <342457E6.2C79F250@mcleod.net>
NNTP-Posting-Host: gyda.ifi.uio.no
Xref: news.dna.affrc.go.jp alt.games.marathon:21205

In article <342457E6.2C79F250@mcleod.net>, Face <rudolph.family@mcleod.net> writes:
> Chad G. Poland wrote:
> > Everyone will be happy to know that Duality Screenshots have been 
> > released.
> > Check them out at Killer 3D Mac Games:
> Archecture and lighting are great.  Two things though.
> A.  The texture aren't very impressive.

That's what the editors are for!

Besides, I rather liked the textures. The whole thing gives a kind of
"Nightmare before Christmas meets Wile E Coyote" feeling.

I think I am definitly going to buy this thing!

> B.  I want to see characters.

Ditto.

> Face (Dan Rudolph) <rudolph.family@mcleod.net>


C Lund,                      "If you took all the world's politicians,
Oslo,	                      and put them in a long line around the equator,
christop@ifi.uio.no           then that would be kinda cool."
http://www.ifi.uio.no/~christop/          -Norwegian toilet stall graffiti





From: see-below@not-my-address.com (Matthew Vaughan)
Newsgroups: alt.games.marathon
Subject: Re: Duality Screenshots.
Date: Sun, 21 Sep 1997 12:34:18 -0700
Organization: MindSpring Enterprises
Lines: 19
Message-ID: <see-below-2109971234190001@ip99.mountain-view.ca.pub-ip.psi.net>
References: <cgp-ya02408000R1909971357350001@news.mindspring.com> <342457E6.2C79F250@mcleod.net> <602voj$aid@gyda.ifi.uio.no>
NNTP-Posting-Host: ip99.mountain-view.ca.pub-ip.psi.net
X-Server-Date: 21 Sep 1997 19:31:32 GMT
X-Newsreader: MT-NewsWatcher 2.3.1

In article <602voj$aid@gyda.ifi.uio.no>, christop@ifi.uio.no (Christopher
Henrik Lund) wrote:

> Besides, I rather liked the textures. The whole thing gives a kind of
> "Nightmare before Christmas meets Wile E Coyote" feeling.

They remind me of old Star Trek sets.

-- 
Matthew Vaughan

matthewv at mindspring dot com (damn spammers...)

---------
This is your mind.
This is duality.
This is your mind on duality...




From: bulkbruin@aol.com (BulkBruin)
Newsgroups: alt.games.marathon
Subject: Re: Duality Screenshots.
Date: 22 Sep 1997 01:12:06 GMT
Lines: 6
Message-ID: <19970922011200.VAA29752@ladder02.news.aol.com>
NNTP-Posting-Host: ladder02.news.aol.com
X-Admin: news@aol.com
Organization: AOL http://www.aol.com
References: <see-below-2109971234190001@ip99.mountain-view.ca.pub-ip.psi.net>
SnewsLanguage: English

Matthew Vaughan wrote about the Duality screenshots:
>>They remind me of old Star Trek sets.<<

right, or dr. seuss landscapes.

or, come to think of it, krazy kat landscapes.




From: postmaster@127.0.0.1 (aaron)
Newsgroups: alt.games.marathon
Subject: Re: Duality Screenshots.
Date: 22 Sep 1997 21:18:57 GMT
Organization: not anymore
Lines: 22
Message-ID: <postmaster-2209971431120001@ip250.pm2.nwlink.com>
References: <cgp-ya02408000R1909971357350001@news.mindspring.com> <borzz-ya023380001909971732130001@news.earthlink.net> <postmaster-2009970259230001@ip252.pm2.nwlink.com> <petrichEGtsp7.Ir6@netcom.com>
NNTP-Posting-Host: ip250.pm2.nwlink.com
X-Newsreader: MT-NewsWatcher 2.3fc4
x-no-archive: yes

In article <petrichEGtsp7.Ir6@netcom.com>, petrich@netcom.com (Loren
Petrich) wrote:

> In article <postmaster-2009970259230001@ip252.pm2.nwlink.com>,
> aaron <postmaster@127.0.0.1> wrote:
> 
> >http://www.duality.net/Main/screenshots.html
> 
> >I'm not a huge fan of the textures they're going with, but we're looking 
> >at FPO textures, I expect. 
> 
>         What's "FPO"?

For Placement Only. 

Basically, a texture whipped together to have something there, not
representative of what the final will look like. 

Term comes from DTP/graphics work.

-- 
aaron[at]herringn.com




From: svywranth@aol.com (Svywranth)
Newsgroups: alt.games.marathon
Subject: Re: Duality Screenshots.
Date: 22 Sep 1997 22:08:02 GMT
Lines: 19
Message-ID: <19970922220800.SAA25474@ladder01.news.aol.com>
NNTP-Posting-Host: ladder01.news.aol.com
X-Admin: news@aol.com
Organization: AOL http://www.aol.com
References: <602voj$aid@gyda.ifi.uio.no>
SnewsLanguage: English
Xref: news.coli.uni-sb.de alt.games.marathon:25308

C. Lund, that wacky guy from Norway, said:

>>Besides, I rather liked the textures. The whole thing gives a kind of
"Nightmare before Christmas meets Wile E Coyote" feeling.<<

I also liked them. From what we know of the story, it does not sound like
the kind of game that boasts fusion technlogy and FTL drives and alien
races and such. It seems to be more fantasy oriented. (although I'm not
saying it's definitely sword and sorcery material.) So, you don't get alien
scultures and large metal textures but the building materials of the time;
stone, sand, wood, etc.

Whatever. They look cool. The colors are much, much better than Quake's
two and a half colors. The whole game, so far, looks very promising.
 
                                      <>-Svy-<>
                     <>- Grand Knight of Bumbledon -<>
                   <>-The Keeper of The Silver Spork-<>
                             Svywranth@aol.com




From: grendel@doubleaught.com (Greg)
Newsgroups: alt.games.marathon
Subject: Re: Duality Screenshots.
Date: Wed, 24 Sep 1997 23:51:54 -0500
Organization: Double Aught
Lines: 43
Message-ID: <grendel-2409972351540001@gregk.dialup.access.net>
References: <602voj$aid@gyda.ifi.uio.no> <19970922220800.SAA25474@ladder01.news.aol.com>
NNTP-Posting-Host: gregk.dialup.access.net
Xref: news.coli.uni-sb.de alt.games.marathon:25369

A bunch of people wrote different things about screenshots and:

> C. Lund, that wacky guy from Norway, said:
> 
> >>Besides, I rather liked the textures. The whole thing gives a kind of
> "Nightmare before Christmas meets Wile E Coyote" feeling.<<
> 
> I also liked them. From what we know of the story, it does not sound like
> the kind of game that boasts fusion technlogy and FTL drives and alien
> races and such. It seems to be more fantasy oriented. (although I'm not
> saying it's definitely sword and sorcery material.) So, you don't get alien
> scultures and large metal textures but the building materials of the time;
> stone, sand, wood, etc.
> 
> Whatever. They look cool. The colors are much, much better than Quake's
> two and a half colors. The whole game, so far, looks very promising.
>  

Our color palatte is currently undergoing some revisions.  As we're
learning there are some very specific reasons that quake has very few
different colors tones in their color palatte.  We're actually planning on
people playing in thousands most of the time. (if you have a reasonably
fast video card the speed difference is not very great right now.)  The
reason that people will do this is that the game will simply look much
better in thousands. Each group of similarly colored textures will have
their own 8bit pallate and in thousands all of these different colors will
be represented in 16 bit.  That is that the _source_ for the texture has
256 different colors, but the actual render can have 16-bits of 
value.

On another topic:

We'll be making periodic updates to the screenshots, so keep your eyes
open.  Basically, each day we get new and cool things into the engine, but
we don't want to spend all our time making screenshots.  When we get
exciting stuff and a bit of free time, we'll put it up.

As for some of the other stuff, if people want to paraphrase my emails to
them that's fine, i'd rather not get quoted simply because I'd rather not
be embarrassed by my poor spelling and shoddy 3-in-the-morning-grammar.

have fun,
Greg K