To everyone with the physics editor, these are my favorite physics
tricks, which I think you might want to try out:
-Make the rocket launcher shoot flying BOBs! Just find the shapes
for the civilian crew while running/dying hard and replace the missile and
missile explosion shapes with them. Also, remove the contrail effect and
make the shots susceptible to gravity. Oh yeah, you might also want to fool
with the timing and ammo of the weapon make it able to lob massive ammounts
of screaming human flesh at your victim. Try this - it's great for releasing
stress.
-Make the flamethrower a blood cannon. I know, you probably think
by now that I've either lost a prescription, or that I'm that mean fat kid
from down the street when you were 10 who, after you said you wanted to go
home because skinning live squirrels made you feel sick, tied you up and,
giggling, played with daddy's power tools. Actually, I'm neither. Anyway,
now that all suspicion is gone, back to the flamethrower. This one's a lot of
fun too, and easy. Find the shape for the player blood splash effect, and
replace the flamethrower burst shape with it. Also, give it a theta error of
about ten degrees. You may also want to stop the aliens from bursting into
flames and change the lighting effect, but that's a lot of work, and
hey, if I can kill something by bleeding on it, where's the inconsistency in
letting it get charred too?
If you've read all this, thanks. I do also have a question about
physics for all of you: one of the things this game really lacks is a jump
button, (separate from just flying) and I would think with the physics
editor, one would be possibile. However, the closest I have been able
to get is to change the running physics gravitational accel. to a very small
negative number (and, of course, to make the speed and turning for walking
to just like those of running). However, the only time I can jump is when I
step off of a platform - then, I rise slowly as long as I hold the button
down. Can anybody come up with a way to rise when your feet are on the
ground? Maybe a weapon that fires a missile or grenade, displaced so that it
hits the ground directly beneath you but does no damage? Maybe. I'll try it.
Has anybody been able to do this? Do you have any suggestions or solutions?
Any favorite weapon changes (aliens included) and alternate laws of physics?
I may try to post my physics model in a few days when I'm on the right
type of system . Please send any replies either here, or to
jwolfe@lclark.edu. Thanks, and thanks to Mike Hanson for the editor.
-Jon Wolfe
From: jwolfe@sun.lclark.edu (Jonathon Wolfe)
Newsgroups: alt.games.marathon,comp.sys.mac.games
Subject: Physics suggestions, question
Date: 5 Feb 1995 12:28:25 GMT
Organization: Lewis and Clark College, Portland OR
NNTP-Posting-Host: sun.lclark.edu
Keywords: marathon, editing, physics
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