From: bwanga@cats.ucsc.edu (Tim Seufert)
Newsgroups: comp.sys.mac.games
Subject: Re: Marathon - that pesky hanger door
Date: 14 Dec 1994 00:41:55 GMT
Organization: University of California at Santa Cruz
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In article <erik-1212942108030001@erik.earthlink.net>, erik@earthlink.net
(Erik Adams) wrote:

> I also know that several people out there in net-land are
> diligently working on decoding the Marathon level format,
> with the ultimate goal of making some kind of WolfEdit
> style level editor.
> 
> Surely, somewhere, someone has gotten to the point where
> they know how to code for a locked door, and they know
> how to code for an unlocked door.
> 
> So:  surely, somewhere, someone can produce a modified version
> of the demo's maps that has the hanger door unlocked.
> 
> Or maybe not.  Comments?

Maybe not.  I tried using Robert Freidin's Marathon level info format to
do this, but he is working on the gamma version, and either something has
changed about the polygon format in the demo version, or I'm missing
something crucial.  I tried to find a door poly whose class was a locked
door, but I couldn't even find any polys whose types were doors.  So I
must report failure, at least on my part.  Maybe somebody else will have
better luck.

+--------------------------------------------------------------+
| *UselessWastedSpace*(tm)   Tim Seufert, bwanga@cats.ucsc.edu |
+--------------------------------------------------------------+
| Do the environment a favor.  Use goat-flavored floppy disks. |
| Think about it, won't you?  Thank you.                       |
+--------------------------------------------------------------+



From: tklancer@cnj.digex.net (Tom Klancer)
Newsgroups: comp.sys.mac.games
Subject: Re: Marathon - that pesky hanger door
Date: 14 Dec 1994 20:23:24 GMT
Organization: Syrinx
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Tim Seufert (bwanga@cats.ucsc.edu) wrote:
: In article <erik-1212942108030001@erik.earthlink.net>, erik@earthlink.net
: (Erik Adams) wrote:

<stuff deleted>

: > Surely, somewhere, someone has gotten to the point where
: > they know how to code for a locked door, and they know
: > how to code for an unlocked door.
: > 
: > So:  surely, somewhere, someone can produce a modified version
: > of the demo's maps that has the hanger door unlocked.
: > 
: > Or maybe not.  Comments?

: Maybe not.  I tried using Robert Freidin's Marathon level info format to
: do this, but he is working on the gamma version, and either something has
: changed about the polygon format in the demo version, or I'm missing
: something crucial.  I tried to find a door poly whose class was a locked
: door, but I couldn't even find any polys whose types were doors.  So I
: must report failure, at least on my part.  Maybe somebody else will have
: better luck.

: +--------------------------------------------------------------+
: | *UselessWastedSpace*(tm)   Tim Seufert, bwanga@cats.ucsc.edu |
: +--------------------------------------------------------------+
: | Do the environment a favor.  Use goat-flavored floppy disks. |
: | Think about it, won't you?  Thank you.                       |
: +--------------------------------------------------------------+

Well, I tried that (I couldn't unlock the door...) but even if one gets 
the door unlocked, it would crash if you tried to step through.  There's 
no platform between the hangar and the adjacent room.  You could get in 
through the window, though, assuming you can delete it...  Or at least, I 
*think* you can.

-- 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tom Klancer | tklancer@cnj.digex.net | tgilmour@aol.com
      |"The species has amused itself to death"|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~




Newsgroups: comp.sys.mac.games
From: freidin@flagstaff.princeton.edu (Robert A. Freidin)
Subject: Re: Marathon - that pesky hanger door
Message-ID: <1994Dec18.023550.22445@Princeton.EDU>
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References: <erik-1212942108030001@erik.earthlink.net> <bwanga-1312941645000001@tsa-41.ucsc.edu>
Date: Sun, 18 Dec 1994 02:35:50 GMT
Lines: 18

>Maybe not.  I tried using Robert Freidin's Marathon level info
>format to do this, but he is working on the gamma version,
>and either something has changed about the polygon format in
>the demo version, or I'm missing something crucial.  I tried
>to find a door poly whose class was a locked door, but I
>couldn't even find any polys whose types were doors.  So I must
>report failure, at least on my part.  Maybe somebody else will
>have better luck.

Yeah, the demo uses some different POLY classes. I tried
changing 'em all to $0000, and the door dissappeared. It
took a few minutes, and I don't know which particular polygon
is is that needs to be changed (so you'll all just have to
change all of them, I guess..)

Bernie (freidin@phoenix.princeton.edu)