Path: apple.com!guest.apple.com!murky.apple.com!decwrl!enews.sgi.com!ames!agate!howland.reston.ans.net!spool.mu.edu!bloom-beacon.mit.edu!senator-bedfellow.mit.edu!athena.mit.edu!hagstrom From: hagstrom@athena.mit.edu (Paul A Hagstrom) Newsgroups: comp.sys.mac.games Subject: Marathon at Macworld? Date: 2 Aug 1994 18:20:15 GMT Organization: Massachusetts Institute of Technology Lines: 6 Distribution: world Message-ID: <HAGSTROM.94Aug2142019@puttanesca.mit.edu> NNTP-Posting-Host: puttanesca.mit.edu So, now that August 2 has actually arrived, is Bungie actually selling Marathon or just demoing it at Macworld? And, which location are they at? (Bayside or WTC?) How is it? -Paul Hagstrom hagstrom@mit.edu From: mek@acs.bu.edu (Mark E. Kern) Newsgroups: comp.sys.mac.games Subject: Re: Marathon at Macworld? Followup-To: comp.sys.mac.games Date: 2 Aug 1994 22:56:07 GMT Organization: Spurious Productions Lines: 23 Distribution: world Message-ID: <mek-020894185003@ppp-82-27.bu.edu> References: <HAGSTROM.94Aug2142019@puttanesca.mit.edu> NNTP-Posting-Host: ppp-82-27.bu.edu In article <HAGSTROM.94Aug2142019@puttanesca.mit.edu>, hagstrom@athena.mit.edu (Paul A Hagstrom) wrote: > So, now that August 2 has actually arrived, is Bungie actually selling > Marathon or just demoing it at Macworld? And, which location are they > at? (Bayside or WTC?) How is it? The people I spoke with said Marathon is done. However, they are waiting on packaging and printing. ETA? 3 weeks. They were taking priority orders at the show. If you ordered from them at the show, you are supposed to get the first copies shipped. Marathon looked absolutely incredible!!! And fast, fast, fast! They also had a headmounted display for Marathon VR (not true stereoscopic, but they are working on it). Marathon is going to take the Mac world by storm. The graphics are great, and the play is action oriented (carnage oriented was the term, I believe). -- = pdcmarkus@aol.com = mek@acs.bu = simms@phantom.com = Looking for old Pixar hardware and U.S. Acorn BBC Rev B machines From: eugenius@bu.edu (Eugene Hui) Newsgroups: comp.sys.mac.games Subject: Re: Marathon at Macworld? Date: 4 Aug 1994 01:18:23 GMT Organization: Boston University Lines: 44 Distribution: world Message-ID: <31pfkv$lur@news.bu.edu> References: <HAGSTROM.94Aug2142019@puttanesca.mit.edu> <mek-020894185003@ppp-82-27.bu.edu> NNTP-Posting-Host: acs2.bu.edu X-Newsreader: TIN [version 1.2 PL0] Mark E. Kern (mek@acs.bu.edu) wrote: : In article <HAGSTROM.94Aug2142019@puttanesca.mit.edu>, : hagstrom@athena.mit.edu (Paul A Hagstrom) wrote: : > So, now that August 2 has actually arrived, is Bungie actually selling : > Marathon or just demoing it at Macworld? And, which location are they : > at? (Bayside or WTC?) How is it? : The people I spoke with said Marathon is done. However, they are waiting on : packaging and printing. ETA? 3 weeks. They were taking priority orders at : the show. If you ordered from them at the show, you are supposed to get : the first copies shipped. : Marathon looked absolutely incredible!!! And fast, fast, fast! They also : had a headmounted display for Marathon VR (not true stereoscopic, but they : are working on it). Marathon is going to take the Mac world by storm. The : graphics are great, and the play is action oriented (carnage oriented was : the term, I believe). : -- : = pdcmarkus@aol.com : = mek@acs.bu : = simms@phantom.com : = Looking for old Pixar hardware and U.S. Acorn BBC Rev B machines -- Doesn't Sensory Overload look like crap compared Marathon? Well, I spoke to the president of Bungie (or at least that's what his badge said). He sold me a Marathon t-shirt that said "don't make me kick your ass" or something in the back (the shirt's downstairs right now) and told me that the game's ready to be shipped next week. Let's hope he's got the final word on it. _______________________________________________________ _________________________________________________________ ___________________________________________________________ e u g e n i u s ___________________________________________________________ _________________________________________________________ _______________________________________________________ Eugene E. Hui Boston University School of Management e-mail: eugenius@acs.bu.edu From: omv@kiwi.ai.mit.edu (Dan Hartman CVA UROP) Newsgroups: comp.sys.mac.games Subject: Re: Marathon at Macworld? Date: 5 Aug 1994 20:08:03 GMT Organization: MIT Artificial Intelligence Laboratory Lines: 30 Message-ID: <31u673INNd6@life.ai.mit.edu> References: <HAGSTROM.94Aug2142019@puttanesca.mit.edu> <mek-020894185003@ppp-82-27.bu.edu> NNTP-Posting-Host: kiwi.ai.mit.edu In article <mek-020894185003@ppp-82-27.bu.edu> mek@acs.bu.edu (Mark E. Kern) writes: >In article <HAGSTROM.94Aug2142019@puttanesca.mit.edu>, >hagstrom@athena.mit.edu (Paul A Hagstrom) wrote: > > ... > >Marathon looked absolutely incredible!!! And fast, fast, fast! They also >had a headmounted display for Marathon VR (not true stereoscopic, but they >are working on it). ... > What does not true stereoscopic mean? It looked pretty dang stereoscopic to me! {I closed one eye and could tell they were using different images for right/left eye} There was some problems if you looked straight up or straight down that the headset would get confused and show you a random view - probably not made to sense those directions. Also, according to the flier, Marathon supports the VR headsets out of the box - one guy said the headset they were using would cost about $700 {I think}. It was a nice demo! I bought two copies of Marathon :} :} BTW: One tidbit I haven't seen mentioned {well, maybe I just missed it} - Marathon as shipped supports 1 one player game, or a 2 player network game. Additional network licenses will be available from Bungee by phone. -omv@mit.edu Newsgroups: comp.sys.mac.games Subject: Marathon kicks ass! (report from Expo) Message-ID: <ibhan.776042038@digitas.org> From: ibhan@digitas.org (Ishir Bhan) Date: 4 Aug 94 23:13:58 GMT Nntp-Posting-Host: digitas2.harvard.edu Lines: 42 I just came back from the Macworld Expo and had the pleasure of seeing Marathon. I came into Macworld hoping that Marathon would be as good as DOOM. The fact is, it is not. Sorry, if you're looking for DOOM on the Mac, Marathon is not it. Why? Because it KICKS DOOM'S ASS! This game is seriously amazing. The bad news: if you don't have a PowerMac, you are really going to wish you had one. Marathon has variable settings for detail, graphic quality, etc. To get the most out of the game, you really do need a PowerMac. Most of you have probably seen the screenshots of Marathon in IMG. On the PowerMac 7100/66, they had Marathon running full screen, and it looked even more impressive (you couldn't see your various instruments, but the graphics were amazing). The sounds were good as well. On the non-PowerMacs, the game was still impressive, albeit slightly more jerky. The fluidity on the PowerMacs was truely unsurpassed. They are selling it at the Expo for only $35, and they will ship it to you when it is ready (they said a couple weeks). The game is done, but they need to finish doing packaging. The good news: Awesome, awesome, awesome! Imagine DOOM with more vivid color, better and more creative layout, excellent lighting effects (one example that struck me was light that shown into a dark hallway from a bright room that would disappear when the door closed), and higher resolution. 8 player networking! The really amazing thing is the animation. Screen shots do not do this game justice. I wish a demo was out so I wouldn't have to wait until this baby was released. Bottom line: If you have a PowerMac, get this game now. If you have an 040-based machine, get it as well. Even if you have an 040 or earlier machine....save some money up for a PowerMac. I wonder if Marathon will sell more PowerMacs than native Excel and Word...probably! :) Bungie has really worked some magic here. A friend of mine pirates games regularly, but bought Marathon anyway because it is so awesome. GET IT! -- Ishir Bhan finger ibhan@husc.harvard.edu ibhan@digitas.org