"The quality of the machinery is quite
extraordinary, and most of the computer
terminals are still functional even after
two thousand years."
On the Mac version of "Charon Doesn't Make Change" if you jump out of the window(?) in the room where you start and quickly head left along the outer passage way you'll see a novel sight. Greg Kirkpatrick, the creator of this level, had this to say about his map some months ago.
This map really only ever grew into 50% of what it should have been. If you notice carefully, you'll see that right at the beginning of the level the pfhor make a run for a nearby teleporter pad. Unfortunately, if you shoot anything or if they see you (and they have eyes in the back of their heads) they turn around and come after you. In the end, it's rather difficult for them to ever get away. Otherwise, I had a lot of fun making this map, and if I'd known, I would have made it at least another 300 polygons, and you really would have felt like you were in an ancient S'pht clan's homestead.
The picture below shows the Pfhor fighters heading for the alien teleporter and beaming out... but to where?
Unfortunately in the Win95 version of this level the alien teleporter has been removed and so PC Marathoners will miss this unique sight.
The removal of the teleporter however does result in alien behavior which is more consistent with what we learn from the terminals on this level. However I won't spoil it for you.