Frequently Asked Questions for

V1.7 September 3, 1996

Welcome to the a.g.m. FAQ! If after reading this, you still have questions (or know of questions that belong here), feel free to send them along. (My email address is

All links are valid as of September 3, 1996. I'll try to make sure that new ones make it in (you can help by mailing any I've missed to me), and broken/disappeared ones (like that word?) get removed.

This file will *not* cover information that's already covered in a current marathon FAQ. As of today, that list includes the

Marathon Spoiler Guide (Recently updated)

and the

Grenade Jumping FAQ (offline for the time being, but downloadable here)

and the

Devil in a Blue Dress FAQ (or downloadable here)

and the Net Play Tips FAQ (still in its infancy, but send questions, and he'll update it).

(Did I miss any? I'm not including the Marathon FAQ 3.0 because it is no longer being maintained.)

This file will be reposted monthly, and pointers will be posted weekly. It is also available in text form at

Any major (or even minor) errors should be pointed out to me, so that I can fix them.

Now, finally, when someone asks a FAQ on a.g.m, you can finally say, "Go read the FAQ!" Won't that feel good?

Claude Errera



What kind of game is Marathon?
Is there a PC version?
How do I get more serial #s?
Could someone mail me/post the game?
Is there a way to start on any level I want?
Are there any secret codes for Marathon?
How about cheat programs?
How do you take screen shots in Marathon?
How do I find out what frame rate my machine is running at?
Are there any useful commands not mentioned in TFM?
Does Bungie rock, or what?


How do I get past Colony Ship/G4 Sunbathing/whatever?
How do I get aliens to turn on in M2 net play?
What's with the two greyed-out net game options in M2?
Can I play Marathon over the Internet?
Can I play Marathon over a modem?
Is there any way to run faster than normal?

Modifying Marathon

What's a good ftp site for Marathon stuff?
What's available in terms of editors?
How do I use this 3rd party Map/Physics Model/stupid thing?
Are there any maps designed after real buildings?
How can I use Shapes patches on PCI macs?
I made a very simple map, but I can walk through the walls! What gives?
I'd like to add terms to my M2 map, but Pfhorte only let's me add 1! Why?
How can I make objects I've added with Pfhorte show up during gameplay?
Is there a sight patch for M2?


How come lots of map crash on my 68K mac? Can I stop this?
How come my net-games keep fragmenting and what can I do about it?
How come certain key combinations don't work?
How can I get 16-bit sound on M2?
How come I can't make films off of saved games?
Is there a way to make films of later levels?
I can't get Music to work! What's going on?
I couldn't get the real-time mic to work in M2. What's going on?
Why can't I use the mic in M1? Everyone else can...
How do I change views in net games/films?

Infinity Demo

Is that shotgun ammo at the end of level 1 accessible?
How do I find the new weapon on level 2?
How can I shoot my friends with that new weapon?

Appendix 1: Marathon Web Sites



What kind of game is Marathon?

It's a first-person, 3D texture-mapped shoot-em-up in the same genre as Doom, among others. It's better than the rest, but it's in the same genre... (How was that for objective?)

Is there a PC version?

Marathon for Windows95 will be released on September 6. (This is an official Bungie date.) In the meantime, you can learn about (and download) the demo here.

How do I get more serial #s?

Call Bungie at (800) 295-0600 and order them, for about $15 each. (Or check out the Bungie Store, on the web...)

Could someone mail me/post the game?

Get a life, okay?

  1. Bungie's a great company-buy the software if you like playing the game.
  2. It's illegal.
  3. M1 is 12 megs total, and M2 is 52 megs. These are a bit large for posting...

Is there a way to start on any level I want?

Just hold down the Command and Option keys as you click on Begin Game. Likewise, for Cooperative play, hold down Command and Option keys as you click on Gather Network Game.

Are there any secret codes for Marathon?

You mean besides that command-option thing up above? Well, maybe. It's possible to empty an entire clip nearly at once by holding down the fire key and tapping next and previous weapon very quickly (emphasis on very). I'm not sure you'd call this a cheat code, but it's certainly undocumented in any Bungie literature.

There were lots of cheat codes in the M1 beta (PATHWAYS, PZBXAY, TOASTER, FATMAN, PISTOL, FISHEYE, ISEEYOU, HAVESOME, OXYGEN, HEALTH, AMMO, ASLAG, and probably many more), but they were pulled out before release of the demo or the full commercial version, and they didn't seem to ever make it into M2 (although the really early stuff never got out...).

How about cheat programs?


For adding weapons, ammo, health, powerups, oxygen, or objects (like uplink cards), the cheater to get is Eggert Thorlacius' Marathon Cheater 5.0.1. It currently works with Marathon, the Marathon Demo, Marathon 2, the Marathon 2 Sneak Preview, the Marathon 2 Demo, and the Infinity Demo. Its only shortcoming is that it requires a saved game in order to function. (That is, you can't use it to give yourself unlimited powers at the beginning.)

Also for both M1 and M2, you can use the Marathon Universal Patcher, which actually modifies the Marathon app to start your player out with greater stats. It was created by Naoki Yokoyama.

For M2 only, you can grab a copy of Tim Swihart's Maramacros. These are MacsBug macros, and as such require MacsBug, available at finer Apple ftp sites everywhere. Once installed (and they come with extremely detailed installation instructions), they allow you to give yourself anything you want, without the necessity of saving first. Extremely handy...

For all flavors of M2, plus the Infinity Demo, there's the Infinity Game Wimp. It's a lot like the Marathon Cheater, except that it adds some flexibility and ease-of-use for folks who like to cheat a little bit.

For M1, and for 68K only, there's the Plus Key Save Anywhere patch. This allows you to save anywhere using the Plus key. (Um, I guess the filename made that last sentence uneccessary...) Unfortunately, it doesn't work with PowerMacs, or with M2.

How do you take screen shots in Marathon? Command-shift-3 doesn't seem to work.

Three ways:

The free way is to hit Shift-5 *before* hitting command-shift-3. (The % sign (shift-5) gives more processing time to the OS, which allows the regular screen shot combo to work.)

The fancy free way is to download PIXs, an exclusive MacUser screen-snap utility available only from ZiffNet's MacUser web site or from ZiffNet forums on online services.

The not-free way (but it has other advantages) is to download Snapz, a screen-snap utility from Ambrosia Software. With any of these routes, here's a hint for getting clear shots (since screen shots are rarely instantaneous): instead of taking the shot during gameplay, replay the film and slow it down to nothing before taking the shot. (Obviously, this assumes you can get a film of the area in question. Remember Maramacros, if you're doing this in M2.)

I see all these posts comparing frame rates for Marathon. How do I find out what frame rate my machine is running at?

Shift-/ (or ?, if that makes more sense to you).

This works for both Marathon 1.2 and 2.0. It doesn't work for 1.0 or 1.1.

Are there any useful commands not mentioned in TFM? (like using the [] keys to speed up/slow down films, how to get frames per second, etc)

Well, actually, the bracket keys thing *is* mentioned in the manual... and I don't know of any other ones. (Feel free to send 'em to me, if you do.)

Does Bungie rock, or what?



How do I get past Colony Ship/G4 Sunbathing?

Read the Spoiler Guide:


(This is a general answer for all spoiler-type questions. Go to

for other levels, of course...)

How do I get aliens to turn on in M2 net play? I've checked the aliens box in the Gather dialog, but they never show up!

They don't show up because Bungie left them out of their net levels. (Whether this is a good or bad decision is totally a matter of personal opinion, but people seem to have almost religious convictions about it one way or the other. (Personally, I like not having them. They just got in the way of shooting my friends.) Bottom line, though.... that's the way it is, deal with it.

There are at least three workarounds.

  1. Add your own aliens to Bungie's net levels, using a tool like DOPE or Pfhorte.

  2. Download one of the over 400 third-party M2 levels. A very large percentage contain aliens, and the same tools can be used to add them to the levels that don't have any (or don't have enough).

  3. Shoot your friends more.

What's with the two greyed-out net game options (Keep Away from Rob and Pile on Greg) in M2? Are they just cruel jokes perpetrated on the adoring Marathon public by those meanies at Bungie? Or did they just never get around to finishing them?

Here's the old answer:
Well the wisdom for a long time was, they were planned but scrapped because of time considerations. However, recently Jack Lin discovered that if you enabled the menus in Resedit, then played Keep Away from Rob with one of the players taking the name Rob, that player will receive invincibility and invisibility for the duration of the game. "Rob" is then rated on his kills per minute.

Based on this info, it would be foolish to say indisputably that Pile on Greg doesn't work at all. (Here's a wild guess-I've never tested it: It's a variant of Kill the Guy with the Ball, where "Greg" can't actually drop the skull. Who knows... enable the menu, name one of your players Greg, and try it for yourself.)

Update: Noone else has been able to get this to work (and lots of people have tried). Bungie has said these games don't work, so maybe it's time to take them at their word...

Can I play Marathon over the Internet?

You can try playing over the internet. There haven't been too many reports of success, but all the info you need to get started can be found at

There is some hope, though... Joe Kloss (of Netlink fame) has been hinting that he might release an internet-savvy version of Netlink... seems the problem is latency, not bandwidth. More info as it becomes available.

Can I play Marathon over a modem?

For playing over a modem, Netlink is the way to go (easily 5-10 times better frame rates than ARA). You'll find all the info you need to get up to speed with Netlink at

Once you're functional, you can register with the NetLink directory, to find folks to shoot at:

Is there any way to run faster than normal?

It can be shown that sidestepping while running forward is actually considerably faster than running forward by itself. To prove it to yourself, check out Bungie's M2 net level Everyone's Mortal But Me. Stand at the back of one of the alcoves, and run out towards the central pillar. You'll fall short. Now start in the same place, but turn a bit toward one wall or the other, and hold down your sidestep and forward keys simultaneously. You'll make it with ease...

The one caveat here is if you're already running forward, holding down the sidestep key will slow you down drastically. Basically, you need to start running in this configuration.


What's a good ftp site for Marathon stuff?

Well, I'm biased...

The acknowledged mecca for all things Marathon used to be AMUG, the Arizona Marathon Users Group. Their ftp server was the first place Marathon stuff showed up on the internet. However, their support for all things marathon seems to have dried up. (If you work for them, and you disagree with this statement, feel free to write and correct me. I'd be happy to be wrong here...) Organized (hmph!) stuff can be found at

and new stuff that hasn't been moved over can be found at

Since support for Marathon on AMUG has gotten weak, finding anything specific can be a bear. (Get ready, here's where my bias starts showing...)

Just about everything useful that has ever come out for either Marathon 1 or Marathon 2 can be found at the Marathon HyperArchive NorthWest:

One notable exception is a film archive. Also, some folks have had trouble getting large stuff with a web browser, so you can access the same files through the ftp side of this site:

Lots of Marathon web pages are linked off of Marathon Central:

and several pages with a significant amount of unique file content are not:
Contains lots of stuff, on a nice fast connection. A bunch of good films can be found here.
A few nearly indispensable utilities for mapmakers, and some nice maps, too.
Films, and film utilities

And finally, let's not forget Bungie's own site:

http:/ and

Good for the demo (M1, M2, or Infinity) and some other random stuff. You can also buy stuff (T-shirts, games, hint books) online.

All these, and many more, are listed in Appendix 1.

What's available in terms of editors?

Depends on what kind of editing you want to do, and for which game. All version numbers listed here are valid as of September 3, 1996. All files are available at the HyperArchive NorthWest, and most are available elsewhere as well.

For Marathon 1:

Map Editor

Pfhorte (1.0d26)
Most useful interface

Mia (1.0b19)
"Cleanest" (tends to make more bug-free maps)

Marathon Map Editor (1.0d7)
Last updated over a year ago
Shape Editor
Pfhred (1.3.1)
Lots of unique features, but still buggy (although much better than 1.3)

Marathon Shape Installer (2.0b1)
Less buggy than Pfhred, but not as capable

Marathon Shapes Editor 1.2b
Can make patches

Shape Shifter (0.8d68)
Allows actual graphics editing
Physics Editor
Physics Model Editor 1.1
Nice, and the only one
NK Level Mover (1.0a2)
Moves map levels between maps

Object Placement Editor (1.4)
A more convenient way to add objects to maps

LiteEdit (1.0)
The easiest way to change lighting types in a map

Term Installer (2.1)
By far the best way to install resources for a new Marathon scenario

Shape Shuttle (1.0b1)
Can make shapes patches (but nothing else)

Marathon Sound Transporter (not numbered)
A pretty interface for sound patches

Map Select (1.0)
Allows drag-n-drop selection of current map
Pfhorte Handbook (1.3)
Tons of info on creating maps. Not only for Pfhorte

Pfhorte Users Guide (2.2)
Less complete than the Handbook, but still useful

Marathon Engine FAQ 0.6
Very old, but still has a bunch of good info

For Marathon 2

Map Editor
Pfhorte (2.0a14)
The only editor currently available. Still in alpha development (read: not feature complete and buggy) but nevertheless quite powerful
Marathon Wall Extractor (0.8b)
Extracts wall textures from M2, and puts them into a special kind of M1 Shapes file, where they can be edited with standard M1 Shapes Editors

M2 Shape Shuttle (1.0a3)
Like the Wall Extractor, except that it lets you install part of a single textureset, instead of all four full ones
Alchemist (1.0b3)
By the same guy who made the M1 Physics Editor
Hex! (0.99)
Easy-to-use term editor

Durandal Object Placement Editor (1.20)
Does for M2 what OPE does for M1

M2 Sound Converter (0.5b)
Converts M2 sounds to resources, to make them easy to edit, then back when you're through

MapInfo (1.3.1)
Gives you lots of info quickly on both M1 and M2 maps, and M2 films
Pfhorte 2.0a14 Guide (Final)
A very nicely laid out guide to using Pfhorte 2.0ax

Marathon Map Making Assistant (1.0b3)
An AppleGuide document with basic info about M2 mapmaking (also works in M1, but is less relevant)

How do I use this 3rd party Map/Physics Model/stupid thing?

Take a deep breath...

For Marathon 1, in order for Marathon to work at all, there needs to be the following four files in the same folder (with these names):

Marathon (actually, this can be called anything)

and if you want to use a physics model, it needs to be in that folder as well, and called

Physics Model

(All of those names are case-insensitive: MAP works as well as Map which works as well as mAp, but NewMap or MapNew won't work at all.)

So, in order to use a third-party item (map, phys model, whatever), you need to move your original someplace safe (or rename it) so that it doesn't get overwritten by the file you move in. Then, simply rename the new file Map (or whatever), move it into your Marathon folder, and you're off!

If you download a shapes patcher (or sound patcher), you'll need to run it on your existing file. Be aware that many patchers are not reversible-if you've got the disk space, you should make a copy of your shapes file before running the patcher. (If you don't have the disk space, make sure you've still got your original Marathon disks or CD before patching these files...)

Music files are optional. (Marathon runs perfectly well without it.) If you decide to use a third party one, though, again, remember to name it


in order to make it work...

(See Music troubleshooting for more info about Music files.)

For Marathon 2, things are (supposed to be) much more modular. You can place any M2 file in the M2 folder, and it will show up in the Environment preferences dialog. (That is, at the opening screen, select Preferences, and then select Environment from the popup menu.) The problem is, it doesn't always work this way... sometimes Marathon gets confused as to which map or physics or shapes file was selected. The solution here is to move all unused files out of the Marathon folder.

You can also drag and drop any Marathon file (Map, Physics, Shapes, saved game, whatever) onto your Marathon app, and it will be opened.

To play a film is a bit more difficult. In theory, Marathon 2 should be able to differentiate between map files, and choose the one that matches the film you're trying to play. In practice, it doesn't work that way. It opens the first map, alphabetically, that it finds in the Marathon folder. If the film you're trying to watch isn't playing with the proper map file, try renaming the map file by putting a 0 (zero) in front of it.

I'd really like to play maps that are designed after real places. Do you know of any?

I made a list of these up a little while ago. If you made one, and it's not on the list, drop me mail and I'll rectify that. All of these can be found using the Maps Search page at the HyperArchive.

Kill this thing
Oh Pfhuck
Rumba Office
The Woolen Mill 1.1
Chuck's Maps
UCSC Hahn Student Center
Hutch v1.0.1
Madd Ox/Hijacker
Logan's Maps
Stardate 9508.18
Clara Dickson

I have a PCI mac, and every shapes patch I download crashes my machine. How can I use these?

Okay, since there are only two M2 shapes patches right now , I'll assume you're asking about M1. There seems to be a problem with the shapes patchers on some PCI macs (7500s and 8500s for sure).

Workaround: Open the shapes patch with Resedit, and copy the .256 resource. Open your Shapes file (or preferably a copy of it) and paste. (Answer YES, not UNIQUE in the resulting dialog.)

This works for MSE patches, and Shape Shuttle patches. Rescompare patches are harder... you'll need to find a machine that doesn't crash, install the patch there, then move the patched file back to your PCI mac.

I made a very simple map, but I can walk through the walls! What gives?

Your simple map contains only one polygon, right? Marathon's engine can't deal with this, since it bases a lot of its decisions on inter-poly information (what monsters heard you on neighboring polys, where they can go, etc.). You need at least two polys for a map to function.

I want to add terms to my M2 map, but Pfhorte only let's me add 1! Why?

Steve was being frugal. The same code that keeps track of lighting types also keeps track of terms... so in order to add new term options, you need to add new lighting types (in the Edit Lighting Types dialog). This is a good idea anyway... maps with one lighting type are boring.

Hey! I added a bunch of objects to my map with Pfhorte, but they're not showing up in the game. What gives?

There are two steps to adding objects to a map-telling Pfhorte how many there are, total (and how to distribute them), and actually placing them. If all you do is add the objects to the map, but don't tell Pfhorte how to deal with them, you won't get any at all. (This is good, actually, from a flexibility standpoint... you can lay out your objects as you want them, but don't actually have to deal with them during testing if you don't want to.)

Go to the Object Placement Info box (from the Edit Menu), and fill in the boxes so that you have at least as many of that object to start as you'd like. (For much more detailed info on this, check FrigidMan's Pfhorte Guide.)

Is there a sight patch for M2?

No. Well, sort of. There's a program (called M2 Crosshairs) that places a set of crosshairs on your screen. You fire it up, then start playing Marathon. It has a few caveats (it doesn't work on multiple-monitor setups, the 68K version has never been tested on a 68K machine, it's very hard to turn off temporarily), but if you must have a sight, this is it. However, in terms of a sight patch that actually gives you sights for each weapon in the game (like the M1 patch), no, there isn't one, because there are no shapes editors for M2. (There won't be any shapes editors for M2 until Infinity comes out, it seems...)


How come lots of map crash on my 68K mac? Can I stop this?

Contrary to (very) popular belief, there is *no* truth to the rumor that any map made on a PPC mac will crash a 68K mac. If the map crashes, there are bugs. End of story.

Type 1 errors usually mean you haven't allocated enough memory to Marathon. Solution: allocate more (via Get Info in the finder) until the crashing behavior goes away. (And turn off that nasty Ram Doubler!)

Type 11 errors almost always mean the map maker made a nasty mistake. Contact him/her and yell a lot.

Type 4 errors are some of the most common. They are usually (but not always) attributable to zero line length errors. If you're a map enduser (not a mapmaker), the easiest solution, by far, is to grab a copy of the very small, very handy program called Ignore Zero Divides. (It's available at finer Marathon sites everywhere.) This will cause your mac to ignore any divide-by-zero functions, and keep it from crashing with a Type 4 error. (This program is unneccessary on Powermacs, because the error checking Marathon does is a bit more robust in this area.)

You can find more information about specific crashes (and their causes) in the Pfhorte AntiCrash Guide.

If you're a mapmaker, and want to fix the problem, you're better off if it happens in a Marathon 1 map. That's because Pfhorte 1.0d25 can detect these errors, and make them very obvious when you open the offending map. (Try it-you'll see.) If you're trying to fix a Marathon 2 map, try Randy Reddig's solution:

"if you have a map with a dbz error somewhere in it, it is not impossible to correct. open it in marathon (keep in mind that i'm assuming you have a powermac), and walk around your map, looking at the most zoomed in map mode every few paces. a zero length line will usually show up as a bold green dot where there should normally be a crossing between a couple dim green lines."

How come my net-games keep fragmenting and is there a way to cut down/prevent it?

Usually, it has to do with a big difference in speed among the computers in play (a problem that is exaggerated with a slower network, like localtalk or over NetLink Remote). Sometimes, it has to do with one or more players starting to move before everyone has completely joined.

Strategies for minimizing the problem:

Other possible reasons for fragmentation:

How come certain key combinations don't work?

Some keyboards are not capable of four keystrokes at once, which is easy to achieve playing Marathon. And the Apple Adjustable keyboard has irritated many Marathon players, because trying to mix keys from the main section and the detached numeric pad is dicey at best.

Bottom line-if it bothers you enough, get a better keyboard. (Both the AppleDesign keyboard and the Apple Extended II keyboard handle anything you can dish out, Marathonwise.) And if that advice bothers you, consider that an unhealthy number of people have used Marathon as a justification for a PowerMac... what's a keyboard, in the grand scheme of things?

How come the manual says Marathon 2 does 16-bit sound, but that option's always greyed out in the prefs dialog box?

Three possible reasons.

  1. You haven't allocated enough memory to Marathon.

  2. You tried the Sneak Preview before installing the full version. The prefs file names for these two apps are the same, and the full version will run fine off the sneak preview's prefs. (Did you need to enter a serial number when you played the full version for the first time? That should have clued you in...) The sneak preview was not capable of 16-bit sound, so the option was permanently greyed out.

    Toss your prefs, enter your full serial number, and the option should become available again.

  3. You don't have SoundManager 3.1 installed. (To recap, you need a minimum of v3.0 for M1 to play music, and 3.1 for M2 to play 16-bit sound.)

How come I can't make films off of saved games?


(That can be translated as "I don't really know, but my guess is, it was too hard for Bungie to make it work.")

Is there a way to make films of later levels?

Yes. Simply use the command-option trick described above, and the film will work up to the point that you either quit or save. (If you're playing Marathon 2, you can use Maramacros to get around the fact that command-option starting means you're armed only with a pistol, three rounds of ammo, and your fist. Or you can just use the Marathon Universal Patcher... (for M1 or M2).)

I can't get Music to work! What am I doing wrong?

Well, if you're using Marathon 2, there is no music. (Except for the bit that plays during the opening credits.) You can't get it to play because Bungie removed the option (and replaced it with ambient sounds, which are way cooler).

If you're using Marathon 1, there are a few things to check:

I followed the instructions in the manual, but I couldn't get the real-time mic to work in M2? What's going on?

It's a bug. It'll get fixed, one of these days...

Everyone else seems to be able to use the mic in M1, but I can't! Why not?

Slower machines seem to have a problem with the mic. (We turn it off for net games, because if someone inadvertently hits his mic key, our Q610 freezes hard, and is out of the game.) Get a faster machine, or live without your mic.

How do I change views in net games/films?

This is actually a lot of questions, all rolled up into one. Starting with M1:

You can't change views during the game, but the delete key (or backspace, or whatever it's labeled on your keyboard-the key in the top right corner of the main bunch of keys) will toggle through views. (Control-H, which sends the same keystroke, will also work.)

In M2, due to a bug, you can't toggle through views during either net games or in films, unless there are other players on your team. (Everyone can have different colored shirts, but they all have to wear the same pants.) Bungie is working on a fix for this right now, and it'll show up on their web site as soon as it's done.

Assuming that there are players on your team, toggling views during films works fine. And if you're playing a cooperative net game, the toggling also works during net play. (Pretty helpful...)

So you've saved a ton of M2 films, but never figured out how to watch them, and you'd hate to toss 'em? Never fear. There are three programs that you might want to check out. All three were created by Naoki Yokoyama, and all three can be found on the Utilities page of the HyperArchive NW. The first is the Marathon Film Patcher, and it allows you to edit saved films in order to place everyone on the same team.

A more permanent solution is called the Marathon FilmHandling Patcher. It actually patches the Marathon 2 app to allow post-game carnage reports and toggled views on all films. (It's not recommended to use the patched app to play a regular net game, though, so this solution requires you to have two versions of the marathon app lying around.) The third option is the Batch patcher, which does what the film patcher does, for many film files at once, but with fewer user options.

Update-there are now two new apps that help with this problem. FilmEdit 1.0 allows you to change Team color, Shirt Color, and Player Name. Pfhilm Pfhixer 0.9b simply makes all players on the same team, and outputs a new film with a configurable extension at the end of its name.


Is there a way to get that shotgun ammo off to the side at the end of level 1?

There are lots of ways. The easiest is to run towards it, and fire a weapon downwards. (Any weapon you have works here... the pistol, the shotgun, you name it.) This should give you the lift you need to reach the ledge.

To save ammo, you can try one of two techniques:

Hey! I really want to play around with that new weapon, but I don't want to wait until the third level to get it! Is this possible?

Yes, the KKV shows up on level 2, as well. The easiest way to find it is to watch the built-in films... one of them shows the entrance to the secret area. (To watch these films, start the demo, but don't do anything once you get to the main screen. (That is, don't push the Begin Game button.) After a few seconds of inactivity, one of the films will begin playing. If it's not the one you want to see, hit any key, then wait again.

Bungie seems to have left the KKV off the net level. Is there any way to fix this before Forge comes out?

Yes, there is. This info comes originally from Tim Crother.

Open your Pfhorte app in Resedit, and edit MENU resource 1012. (This should be weapons.) Scroll to the bottom of the list, and insert two new items after Green Ball: Submachine Gun and Submachine Gun Clip. (What you call these two slots is irrelevant, but their position is not.) Close and save.

For anyone who doesn't feel like screwing with Pfhorte, a version of Duality (the net map that comes with the demo) has been modified to include two KKVs and a bunch of ammo, and can be found at the Marathon HyperArchive and the Marathon Hotlist.


Start with this one: it has links to almost every Marathon site around: or or

almost every downloadable file available for Marathon, links
lots of files, links, local maps
Marathon Central: many marathon pages
files, links (and lots and lots of Netscape 2.0 stuff...)
files, links, discussion pages
tons of info about Marathon's background - A MUST READ
Bungie's home page
info on netlink
general info, links
Map of the Month page
files, links, local maps, Pfhor Anatomy page
Marathon Magazine
Search the Marathon Map Makers Guild mailing list (down often)
The Marathon Palace (graphical chat)
Marathon Map Makers Guild Homepage
Nick's Marathon Page (files, links)



A site devoted to improving mapmaking skills
Pfhorte2 page
ydnar's Pfhactory page
MaraModelEdit's Home Page (Marathon 1 physics editor)
Alchemist's Home Page (Marathon 2 physics editor)
M2 Sound Converter Home Page
Dr. nao's Marathon Utilities Workshop (lots and lots of good stuff)
Shape Shifter Home Page (Marathon 1 shapes editor)
Marathon II Physics Archive
Bach's map/utilities page
FrigidMan's maps page
Ben Matasar's maps page
Jim and David's Marathon Maps page
Mad Hackerz maps page
Patrick Gray's Marathon page
Harry Hahn's map/utilities page (old)
Mike Neylon's map page (old)
a_fool's film table (old)
Durandal Map Maker's Club page
Kelly's map page
Coon's map page (old)
Go wif Jeza page
Canyonlands page
Bob World HQ page or
Devil in a Blue Dress page
Fusion works
Marathon West page
Operation Tantalus page
Specuthon page
Tony Mangefeste's map page
Daniel Loebl's Maps Page
Jeremy Condit's Maps Page
DAKONSoft's Film Utilities
Thumper's M2 Netmap Page
The Marathon Gang's Map Page
Netgames2 Marathon Directory
Zapranoth's Lair (films)
James Head's Marathon Page
The Animated Marathon 1 & 2 Shapes Page (Shockwave required)
Dan's Marathon 2 Page
Steve Weintraub's Marathon Maps
Spiff's Marathon Maps
Christopher Canul's Marathon Page
Ender's Marathon Maps
Black Pyramid Software (some of the best solo maps around)
Home Fries Software
DOH's Marathon 2 Page
Big P's Marathon Page (maps, physics, links)
Alex Black's M2 page (physics, films)
Dave Santoro's Maps Page
The Four Pillars Home Page
Gold Leader's Marathon Page (maps)
Run, boy, run... (icons, maps, links)
Weird Marathon Center (icons, physics, films, links)
It's about Marathon Physics Models
Marathon Cheater Home Page
Infinity Game Wimp Page
Marathon Map and Art Association

Thomas Kluyskens' Marathon Page
Marathon Junkies' HomePage
Thorn's Marathon Page
Marathon's Icons (a must-read)
The Unofficial Ling-Ling Home Page (Bungie's home page explained)
Pfhrenzy! A CD-ROM Marathon peripherals collection
Mark's Marathon Mayhem Manifest Page
Grayphics Marathon Tournament 96 Kutt's Marathon page (mostly links)
The Born On Board Bastard
Minnesota Marathon Players Group
Power of 7 Home Page (Makers of M2 and M-Infinity music)
Tech-Toys Marathon 2 Review
The Junction - Bits - Marathon
Nick's Corner: Marathon/Marathon2
New Net Game Variations
Marathon 2 Terminal Guide
Marathoners of Lower Michigan
Marathon Network Players page (player group in Seattle, WA)
The Marathon Ring Official Site

Did I forget you? Mail you URLs to me!


The following people have contributed to this document, either by submitting questions or answers. If you feel I've left you out, email me. (Jeff R.) (aaron sommer) (Dennis Taylor)
Kirill Levchenko (Zed) (Matt Banek) (Ben Chess) (gabe rosenkoetter) (Candace Sherriff) (Kay Chang) (george mcclelland) ((Jack T. Lin)) (Dan Martens) (rf reddig) (Matt Soell)

Last edited 3 September 1996 CAE