Get a SPNKR quickly and as soon as possible run through the pool
of (harmless) lava in the center of the level to pick up a few extra
clips. Sidestepping and survival are tied closely together on this
level and stay away from the walls to avoid being caught in the
radius of any explosion. Lastly, whenever a platform moves this
indicates that a player is on their way - fire a missile in that
direction just in case.
The action will undoubtedly center around the recharger. Begin the
level by circling the outside paths to pick up a few weapons and then
head into the fray.
This is a favorite "Ball" level at Bungie. Grab the ball and head
for the outside edge of the map. Playing for kills focuses attention
in the center and the hope for better weapons.
Try to stay out of the open middle space on this level. Head for
the top floor and circle around to find better weapons. Then head on
down to the floor below to do it all over again. The platforms make
it difficult to wait for other players to show up on your level, so
Lack of Vision
One word... snipers. The ledges give mouse players an advantage
and they should focus on staying as high up as possible. Many ledges
are difficult to get to and unexpected ambushes can be easily set up.
Don't focus too much on the recharger at the bottom of the map.
Flight of the Toolator
The trap/recharger at the bottom of the map is a good place to
learn how to negotiate well. If a player is there before you then
open fire. Dive into the pools of lava for those special weapons and
keep moving to avoid the teleporters. Learn the paths that connect
the four main zones - so that the recharger can be found easily.
Giant Flaming Pit of Lava
This should be played as a "Hill" level. The best weapons are in
the lava but the two platforms on either side get you out of it
quickly. The two primary tactics are: get to the "Hill" as soon as
possible or head for the recharger, jump in the lava and take an
elevator up to the "Hill." The first method necessitates good
sidestepping skills to avoid being knocked into the lava.
House of Pain
Circle around to pick up weapons and then head into the arena
proper. However, be aware of the dangers of using the stairs. Players
tend to be caught here either by running into another player coming
the other way or by fire from the arena.
Try to follow the aisles rather than running around the outside of
this level. However, if you can run in a straight line while doing a
torso twist then run down the top or bottom of the map to look for a
target. If someone is hiding in an alcove try to fire a grenade to
hit the back of the alcove - the area effect should get them. Using
dual pistols is a great combination for this level - not only are
they accurate but the opponent will have to run far to avoid being
shot as - ample time to whittle away their shields.
One Hit Wonder
Seek and destroy... three secret areas hold the best weapons and
try them first. Beyond that the strategy is just to keep moving.
Ok, Who Wants Some?
On this level it is possible to sidestep all the way to the middle
of the map. As this level tend to be a "Hill" game, getting to the
center is vital. Once on the "Hill" notice that the path to it
spirals around and non-sidestepping opponents follow this path. Thus,
it is fairly easy to calculate where they will appear and to make
sure that a couple of grenades are there to greet them.
Everyone's Mortal But Me
If you appear on a top ledge try to find the secret door.
Otherwise sidestep-run to the "Hill" and with a bit of luck you'll
make it. Otherwise head for the teleporters. If you're on the top of
the hill and you see from your motion sensor that someone is coming
up on one of the platforms, drop down onto that platform. The player
on the platform will most likely not see you and you may kill them at
Run... run and then run some more. Learn how the spaces connect -
a difficult prospect at best. Either circle the outside edges of
either space or try to stay in the middle.