From: sbaile1@mason1.gmu.edu (Susan C Bailey)
Newsgroups: comp.sys.mac.games
Subject: I Have Marathon!!
Date: 24 Dec 1994 00:00:14 GMT
Organization: George Mason University, Fairfax, Virginia, USA
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I just got Marathon!  It just came in the mail as I was downloading
something.  I haven't tried it yet, though.  Unfortunately, there is no
bok, just a manual with four disks inside.  Oh well, time to play.
Finally!

Matthew Bailey




From: sbaile1@mason1.gmu.edu (Susan C Bailey)
Newsgroups: comp.sys.mac.games
Subject: More About Marathon (I have it)
Date: 24 Dec 1994 02:05:41 GMT
Organization: George Mason University, Fairfax, Virginia, USA
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OK, I've been playing Marathon for about an hour now, and here's what I
have to report.  First of all, the game rocks.  I'm playing at the easy
difficulty level (well, come on, it's the first time through :)), and
I've gotten to level seven.  The first two levels are the same as the
demo, although I'm glad Bungie has added some furniture in the form of
barrels (they don't fly when you shoot them; I tried).  On the third
level, you have to get the defense circuit boards. On the fourth level,
you have to install them.  I had to activate some switches on level
five, and on level six I had to save some colonists from aliens.  On
level seven, I have to close two airlock doors in preparation for Leela
depressurizing part of the ship (that oxygen meter is finally going to
come in handy).  Monsters:  I've met the spear guys, compilers, two
different flying guys who are very hard to hit at anything other than
full automatic, and one huge guy who can take five grenades (at easy
level!).  Fortunately he is very slow :).  Once you reach level six,
there are flying security robots who drone around and shoot aliens
(they're a big help).  One more monster I forgot to add is an eggheaded
guy with some sort of machine gun.  It's awesome to watch a fifteen foot
guy (FFG) duke it out with a security robot.  Almost as good as watching
an FFG send a colonist thirty feet across the room with one swipe of his
paw. Overall, I would give Marathon about 3000 stars out of a possible
five :).  Enjoy your game when it arrives!

Matthew Bailey

P.S.  U.E.S.C. (as in UESC Marathon) stands for United Earth Space
Council.

P.P.S.  My only complaint is that I didn't get a box; the game just came
with the manual and the disks (and a UESC Marathon decal).  I mean, come
on Bungie, you've been working on the boxes for five months now and I
don't even get one?  Just kidding, I'm happy with my game as it is.





From: sbaile1@mason1.gmu.edu (Susan C Bailey)
Newsgroups: comp.sys.mac.games
Subject: Re: More About Marathon (I have it)
Date: 24 Dec 1994 02:16:52 GMT
Organization: George Mason University, Fairfax, Virginia, USA
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Susan C Bailey (sbaile1@mason1.gmu.edu) wrote:
: OK, I've been playing Marathon for about an hour now, and here's what I
: have to report.  First of all, the game rocks.  I'm playing at the easy
: difficulty level (well, come on, it's the first time through :)), and
: I've gotten to level seven.  The first two levels are the same as the
: demo, although I'm glad Bungie has added some furniture in the form of
: barrels (they don't fly when you shoot them; I tried).  On the third
: level, you have to get the defense circuit boards. On the fourth level,
: you have to install them.  I had to activate some switches on level
: five, and on level six I had to save some colonists from aliens.  On
: level seven, I have to close two airlock doors in preparation for Leela
: depressurizing part of the ship (that oxygen meter is finally going to
: come in handy).  Monsters:  I've met the spear guys, compilers, two
: different flying guys who are very hard to hit at anything other than
: full automatic, and one huge guy who can take five grenades (at easy
: level!).  Fortunately he is very slow :).  Once you reach level six,
: there are flying security robots who drone around and shoot aliens
: (they're a big help).  One more monster I forgot to add is an eggheaded
: guy with some sort of machine gun.  It's awesome to watch a fifteen foot
: guy (FFG) duke it out with a security robot.  Almost as good as watching
: an FFG send a colonist thirty feet across the room with one swipe of his
: paw. Overall, I would give Marathon about 3000 stars out of a possible
: five :).  Enjoy your game when it arrives!

: Matthew Bailey

: P.S.  U.E.S.C. (as in UESC Marathon) stands for United Earth Space
: Council.

: P.P.S.  My only complaint is that I didn't get a box; the game just came
: with the manual and the disks (and a UESC Marathon decal).  I mean, come
: on Bungie, you've been working on the boxes for five months now and I
: don't even get one?  Just kidding, I'm happy with my game as it is.

One thing I forgot to add is that Bungie did not add laser sights to thw
guns.  Oh well.  Happy holidays everyone!

Matthew Bailey

P.S.  If anyone out there is in the Northern Virginia area and would
like to play network, e-mail me.




Newsgroups: comp.sys.mac.games
From: rstern@netcom.com (Ryan Stern)
Subject: Re: More About Marathon (I have it)
Message-ID: <rsternD1Aonv.565@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
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Date: Sat, 24 Dec 1994 03:07:07 GMT
Lines: 35

Susan C Bailey (sbaile1@mason1.gmu.edu) wrote:
: OK, I've been playing Marathon for about an hour now, and here's what I
: have to report.  First of all, the game rocks.

[MUNCH]

: Overall, I would give Marathon about 3000 stars out of a possible
: five :).  Enjoy your game when it arrives!

WAAAAAAAAAAAAAAAAAAAAAAAAAH!!!!!!!!!!!!!!!! :~(  I WANT MARATHON!!!!

:)

Sounds real cool; I hope my copy arives RFS! ;)


rY.
: Matthew Bailey

: P.S.  U.E.S.C. (as in UESC Marathon) stands for United Earth Space
: Council.

: P.P.S.  My only complaint is that I didn't get a box; the game just came
: with the manual and the disks (and a UESC Marathon decal).  I mean, come
: on Bungie, you've been working on the boxes for five months now and I
: don't even get one?  Just kidding, I'm happy with my game as it is.

You didn't get a box?  They pushed the game back 5 months for NOTHING???  
Maybe they worked for 5 months programming the box (remember, the BOX was 
going to play the game for you) and gave up... ;)
-- 
     __._____________________   ________________________   ________________
. __/_q|O|===================|.| ___  ___  ___  ___  _  |.|  _  ___  ___  _
.(     |_|   o  <-][-   o    |:||___||___||___||___||O| |:| |O||___||___||_
 |______-____________________|:|____________________|_|_|:|_|_|____________
// ()==() [=========] ()==() `+' ()=+=()        ()=-=() `+' ()=-=()        
---------------------------------------------------------------------------
 Ryan Stern   |   All aboard the Apple ][ Express!   |   rstern@netcom.com
---------------------------------------------------------------------------





From: nmbiba@students.wisc.edu (Seoman)
Newsgroups: comp.sys.mac.games
Subject: Re: More About Marathon (I have it)
Date: 24 Dec 1994 20:50:44 GMT
Organization: University of Wisconsin
Lines: 23
Message-ID: <3di1j4$3vr@news.doit.wisc.edu>
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In article <rsternD1Aonv.565@netcom.com>
rstern@netcom.com (Ryan Stern) writes:

> You didn't get a box?  They pushed the game back 5 months for NOTHING???  
> Maybe they worked for 5 months programming the box (remember, the BOX was 
> going to play the game for you) and gave up... ;)
> -- 

I'm glad they dropped the box. Print a good manual and include the disks. Most
packaging is a waste of time, money and resources; a good product will sell
itself--no marketing necessary.

Seoman
nmbiba@students.wisc.edu
                                            -=<<\
                                                >\
-=<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<||((*))#########]*
                                                >/
                                            -=<</
Place your clothes and weapons
where you can find them in the dark.

                        --Robert Heinlein





From: hndrcksn@museum.cl.msu.edu (Kevin Hendrickson)
Newsgroups: comp.sys.mac.games
Subject: Re: More About Marathon (I have it)
Date: 25 Dec 1994 01:38:46 GMT
Organization: Michigan State University
Lines: 14
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In article <3di1j4$3vr@news.doit.wisc.edu>
nmbiba@students.wisc.edu (Seoman) writes:

> I'm glad they dropped the box. Print a good manual and include the disks. Most
> packaging is a waste of time, money and resources; a good product will sell
> itself--no marketing necessary.

Here, here. I totally agree. I'm glad I don't have to find more shelf
space for another mostly empty game box. 

*-------------------------------------------------------------*
Kevin Hendrickson "On the internet, no one knows you're a dog."
hndrcksn@museum.cl.msu.edu ruffneck@aol.com   Nyabinghi Warrior
hendric7@clunix.cl.msu.edu hendric7@student.msu.edu     _DreaD_






From: fritzg@iglou.com (Fritz Gutwein)
Subject: Re: More About Marathon (I have it)
Message-ID: <fritzg-2412942025420001@fritzg.slip.iglou.com>
Sender: news@iglou.com (news)
Organization: DoorStep Publishing
References: <3dfvll$kel@portal.gmu.edu>  <rsternD1Aonv.565@netcom.com> <3di1j4$3vr@news.doit.wisc.edu>
Date: Sun, 25 Dec 1994 01:25:42 GMT
Lines: 20

In article <3di1j4$3vr@news.doit.wisc.edu>, nmbiba@students.wisc.edu
(Seoman) wrote:

 
> I'm glad they dropped the box. Print a good manual and include the disks. Most
> packaging is a waste of time, money and resources; a good product will sell
> itself--no marketing necessary.

They did not drop the box. I don't know why the mail order houses don't
have the fancy-5-month-in-development-box, the stores sure do. I know, I
have it. So the idea that Bungie is saving something by not giving all
customers the cool box is false.

I am curious though if the non-box recipients are getting the IMG and
Outland ads. I got one of each in my box, are the in the non-box package
as well? Could prove interesting if they are not and these companies
*paid* to have the in there.
-- 
Fritz Gutwein, DoorStep Publishing
fritzg@iglou.com





From: david fung <davefung@panix.com>
Newsgroups: comp.sys.mac.games
Subject: Re: More About Marathon (I have it)
Date: 25 Dec 1994 16:54:44 GMT
Organization: panix.com
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tuncer@mcs.com (Tuncer Deniz)

In article <tuncer-2512940107180001@tuncer.pr.mcs.net> Tuncer Deniz,
tuncer@mcs.com writes:
>What's a shame is that orders from MacWorld Expo were shipped UPS ground.
>Not good.
>
>

Wow, Tuncer on our side!

Yes, me too order fr MW and get nothing yet! And i believe shipping
w/o box is a good move! I guess at this time of the yr people
prefer get the game w/o the box is ok!

I would suprise what most of the people think about this! Want a game
sooner or wait for a 5 months or 4 months for a nice box!

And i would either drop the order fr bungie if i know they ship ground!
or paid them extra 5 bucks to get me the game in time!




From: jchapmn@minerva.cis.yale.edu (Jonathan Chapman)
Newsgroups: comp.sys.mac.games
Subject: Re: More About Marathon (I have it)
Date: 30 Dec 1994 21:13:05 GMT
Organization: Yale University
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In article <3dk84k$dp5@news.panix.com>, david fung <davefung@panix.com> wrote:

> tuncer@mcs.com (Tuncer Deniz)
> 
> In article <tuncer-2512940107180001@tuncer.pr.mcs.net> Tuncer Deniz,
> tuncer@mcs.com writes:
> >What's a shame is that orders from MacWorld Expo were shipped UPS ground.
> >Not good.

I ordered at August MacWorld (Boston), and it came on 12/27/94 via US Two
Day Priority Mail. Go figure...

-Chappy

*[ ][ ]**************************************************************
* \\//  Jonathan Chapman         jchapmn@minerva.cis.yale.edu       *
* 9||5  "Resistance Is Futile. You Will Be Assimilated"  -Bill Gates* 
**[  ]***************************************************************