To everyone with the physics editor, these are my favorite physics tricks, which I think you might want to try out: -Make the rocket launcher shoot flying BOBs! Just find the shapes for the civilian crew while running/dying hard and replace the missile and missile explosion shapes with them. Also, remove the contrail effect and make the shots susceptible to gravity. Oh yeah, you might also want to fool with the timing and ammo of the weapon make it able to lob massive ammounts of screaming human flesh at your victim. Try this - it's great for releasing stress. -Make the flamethrower a blood cannon. I know, you probably think by now that I've either lost a prescription, or that I'm that mean fat kid from down the street when you were 10 who, after you said you wanted to go home because skinning live squirrels made you feel sick, tied you up and, giggling, played with daddy's power tools. Actually, I'm neither. Anyway, now that all suspicion is gone, back to the flamethrower. This one's a lot of fun too, and easy. Find the shape for the player blood splash effect, and replace the flamethrower burst shape with it. Also, give it a theta error of about ten degrees. You may also want to stop the aliens from bursting into flames and change the lighting effect, but that's a lot of work, and hey, if I can kill something by bleeding on it, where's the inconsistency in letting it get charred too? If you've read all this, thanks. I do also have a question about physics for all of you: one of the things this game really lacks is a jump button, (separate from just flying) and I would think with the physics editor, one would be possibile. However, the closest I have been able to get is to change the running physics gravitational accel. to a very small negative number (and, of course, to make the speed and turning for walking to just like those of running). However, the only time I can jump is when I step off of a platform - then, I rise slowly as long as I hold the button down. Can anybody come up with a way to rise when your feet are on the ground? Maybe a weapon that fires a missile or grenade, displaced so that it hits the ground directly beneath you but does no damage? Maybe. I'll try it. Has anybody been able to do this? Do you have any suggestions or solutions? Any favorite weapon changes (aliens included) and alternate laws of physics? I may try to post my physics model in a few days when I'm on the right type of system . Please send any replies either here, or to jwolfe@lclark.edu. Thanks, and thanks to Mike Hanson for the editor. -Jon Wolfe From: jwolfe@sun.lclark.edu (Jonathon Wolfe) Newsgroups: alt.games.marathon,comp.sys.mac.games Subject: Physics suggestions, question Date: 5 Feb 1995 12:28:25 GMT Organization: Lewis and Clark College, Portland OR NNTP-Posting-Host: sun.lclark.edu Keywords: marathon, editing, physics X-Newsreader: TIN [version 1.2 PL2]