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No More TV Dinners
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Author |
Charles Hamper |
Objective |
Get to the end |
You arrive in a room filled with much-needed ammo...
Get rid of the aliens in this room, but take care near the android
Bob; he's programmed to attack all hostiles, which will include you
if you hit him! Exit the room and head for the only working door
which is to the east. Turn right and follow the corridor to the large
west room (there's a 1x recharger here if you need it). Leave the
room by the other door, and follow the corridor around to the 2x
recharger. Retrace your steps a little to the row of 3 rooms
connected by small doorways. Open the heavy door with the switch next
to it.
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The room you are now in is a bit tricky. Climb the stairs and flip
switch 1, then quickly run to platform A and use to get
to a pattern buffer and switch 2 to the west. Flip switch
2 to lower platform B, once the platform stops hit the
switch again to start it rising again. Run round via raised
platform A and jump onto platform B. Hop off when
you've reached the other set of stairs (before getting squished
against the ceiling!). You will now enter a circular room with no way
back, as bars will lower once you cross. There's a invisibility
powerup on the platform in the middle, but it's not worth bother ing
with unless you think you're smart enough to avoid getting crushed.
As you are leaving the room, a secret door will open behind you and a
few MiniHunters will come out, so watch out.
You will now arrive in a room with a lava pit. Ride the elevator
to the right to reach a high-placed corridor, with a series of
'holes' at the end. Jump in the middle one and flip switch 3
when you're below. Carefully jump to the ledge nearest to door
C (it effectively means doing a 180° turn in mid-air, which
may require some practice) and jump to the door from there. If you do
fall in the lava, make a run for the teleporter before you get
toasted. In the darkened corridor, climb the small steps and follow
the twisty corridor until you're back in the room where you started.
Leaving this room, the door opposite has opened up allowing you into
the final room. Use the pattern buffer and a comm terminal. Activate
the terminal to go to the next level, You Were Dead, Now You Are
Restored...
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