give me a    D
give me a    U
R
A
N
D
A
L





After taking care of business on the starship
Marathon, you are placed in a stasis where
time stands still. After 17 years in this comatose
state, Durandal, a computer capable of sentient
thoughts, releases you from your beauty nap.
Apparently, Durandal has decided that you should be
the one to save the world from the alien race known as
the Pfhor. Landing on the planet of Lh'owon, you set out
to uncover secrets of a lost clan belonging to one of
the planet's ancient races. Naturally, you know nothing,
except for one thing: your reflexes are the only thing
that'll keep you alive and maybe, just maybe, when it's
all over, you'll figure out just who or what you were
dealing with.


inside mac games   1996 (vol 4, issue 1&2)
b u n g i e . o r g   2 0 2 3
•   —   —   —   —