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Textures | Monsters | Weapons | Items

SheBob's Brick Textures

SheBob

A set of 49 original wall textures by SheBob, packaged in an Anvil-ready 128x6912 PICT. Contains the first five original Marathon:Infinity 'sewage' terminal/switch textures also. Low resolution.

470kb 551kb

SheBob's Grey Textures

SheBob

A set of 26 original wall textures by SheBob, in individual Marathon-palette GIFs. Low resolution.

282kb 227kb

SheBob's Copper Textures

SheBob

A set of 30 original wall textures by SheBob, in individual Marathon-palette GIFs. Low resolution.

376kb 298kb

Marathon: Vietnam

blink naught

69 separate PICT files representing the texture resources of the Marathon:Vietnam project. Plenty of real-world bricks, fences, streets, grass, and so on. Low resolution.

805kb 806kb

Rubicon - Water Textures

C. Lund, various others

Unused textures from Marathon:Rubicon. Full texture replacement collection for the Marathon Water set (Walls 1), in Shapes Shuttle format. The creators merely ask that all of it be used if adopted. C.Lund says: "This set is an integrated whole, and we ask that this integrity is maintained." See the readme. Low resolution.

316kb 449kb

Rubicon - Lava Textures

C. Lund, various others

Unused textures from Marathon:Rubicon. Full texture replacement collection for the Marathon Lava set (Walls 2), in Shapes Shuttle format. The creators merely ask that all of it be used if adopted. C.Lund says: "This set is an integrated whole, and we ask that this integrity is maintained." See the readme. Low resolution.

433kb 576kb

Rubicon - Tar Textures

C. Lund, various others

Unused textures from Marathon:Rubicon, featuring the new liquid medium, "Tar". Full texture replacement collection for the Marathon Lava set (Walls 2), in Shapes Shuttle format. The creators merely ask that all of it be used if adopted. C.Lund says: "This set is an integrated whole, and we ask that this integrity is maintained." See the readme. Low resolution.

372kb 544kb

Rubicon - Discarded Textures

C. Lund, various others

A giant flat RGB PICT file featuring 160 (!) unused or discarded wall textures from Marathon:Rubicon. One man's trash is definitely everyone else's treasure here, folks. Low resolution.

1.1Mb 1.1Mb

Rameses

Tomas Z. Westburg, Forrest Cameranesi, various others

Four complete wall collections in a PICT form, for replacing the Water, Lava, Jjaro and Pfhor texture sets in Infinity. Also available as a Shapes Shuttle. Readme included. Low resolution.

Rameses Textures are ©2000 Tomas Zackarias Westberg -- please add this notation and the link above to any project that uses this texture set.

1053kb 1028kb

Leviathan

Jay Thurman and various others

Complete walls collection replacements for Marathon Infinity/Evil, plus one scenery element, a tree. Five collections in Anvil-ready single-row PICT strips, one each for Water, Lava, Sewage, Jjaro and Phfor slots, plus one scenery PICT. Low resolution.

WARNING: Each collection is for an Evil-style enhanced Shapes set, and contains 40+ textures, which Anvil will reject without tinkering. See enclosed Readme for additional authoring credits.

For best results with Leviathan maps, use the prefab Leviathan Shape Shuttle for changing a standard Shapes file into one that can be used with Leviathan maps.

See Borzz's "Adding Textures" (689 Kb) for advice on Anvil texture tinkering.

1744kb 1705kb

Marathon: Edge

Ben Fisher ("Zudo")

22 textures, including walls, doors, and a pair of broken/unbroken terminal/switch textures. Package encased in a single MacOS Scrapbook file for your convenience. Low resolution.

373kb 361kb

Hadar Alliance

Drakkar Azura

Five textures in separate Photoshop PICT format files. Low resolution.

91kb 56kb

James Pillar wall collection

James Pillar

18 wall textures, 4 doors, 1 liquid. Available as separate 128x128 PICTs, or one composite collection PICT. Low resolution.

707kb 298kb

James Pillar - Rock & Brick

James Pillar

61 assorted texture tiles, mostly rock and brick. Most will need to be worked on before they will tile properly. Low resolution.

660kb 455kb

Xmas3 textures (Photoshop)

Alexander Marshall

43 assorted texture Photoshop files that remained unused in the Christmas 2006 special. All are 128x128 and offer not simply more textures but a lesson in how textures are now constructed. See the accompanying Read Me for details.

8.8Mb 9.4Mb

Vietnam - Huey Helicopter

blink naught

15 separate PICT files, sprites for the troop-carrier version of the familiar Vietnam-era Huey helicopter. Low resolution.

125kb 117kb

Vietnam - Battle Huey Helicopter

blink naught

15 separate PICT files, sprites for the armed-combat version of the familiar Vietnam-era Huey helicopter. Low resolution.

176kb 167kb

Vietnam - M48 Tank

blink naught

10 separate PICT files, sprites for the American M48 main battle tank. Low resolution.

132kb 130kb

M1A1 - Zero Spider Sprites

Raul Bonilla

Raul sez: "One of the many ideas surrounding M1A1 that never made it to the final cut, was to make a secret level recreating Marathon Zero (aka Marathon Alpha). I was able to take 29 shots of orange spider-thing that lurks in this early version of the game, which I end up using in the read me file. These pics might be useful for someone else. Each pic include it's own alpha channel and are in photoshop format (no layers)." Low resolution.


Note: apparently since submission this monster has been used in a special edition of M1A1. Be certtain to include appropriate credits if you use it.

399kb 346kb

Rubicon - Sph't'Wr Take 2 Sprites

C. Lund

Two PICTs, one Readme (with Take 1 examples) and one sprite sequence for an unused alien from Rubicon, the Sph't'Wr. Low resolution.

65kb 66kb

Marathon: Bloodlust - Kfahr

Dean Dunakin

Sprites, colour tables, weapon effects & concept files for a new alien. Shapes Patch included.

24.3Mb 26.3Mb

Marathon: Bloodlust - SMG Bob

Dean Dunakin

Semi-complete frame drawings for a SMG-wielding Bob. Includes jpeg images of concept & readme file.

22.7Mb 23.5Mb

James Pillar - Quad Shotgun

James Pillar

PICT clippings of each standard Shotgun sprite, Photoshop files of altered sprites. In-hand sprites not completed. Low resolution.

329kb

ASRD

Dan Hembry

No scenario involved. Three BMPs, item view, in-hand view, interface view, plus TXT readme. Win95 format, low resolution.

43kb

Marathon: Edge - Assorted Weapons

Ben Fisher("Zudo")

PICTs (in ColorIt! format) for three types of weapons. One is a modified heavy-duty SMG, one a 'BFG prototype', and one an alien device. The first has a complete set of in-hand sprites, the others are sketches. The included readme has some very interesting ideas about these weapons, also. Low resolution.

207kb 207kb

Marathon: Ry'ada - Laser Cutter

Ben Fisher ("Zudo")

Shapes Juggler patch and original Strata3D v.4 model file, plus test map and Physics Model for a shoulder-mounted tool/weapon. Readme included. Low resolution.

513kb 92kb

Marathon: Ry'ada - MA-75B

Ben Fisher ("Zudo")

Original Strata3D v.4 model file and pict clipping preview of MA-75 weapon. Readme included. Low resolution.

513kb 92kb

Marathon: Bloodlust - Energy Hand-Grenade

Dean Dunakin

Photoshop file and sprites for an energy hand-grenade. Includes colour set and concept descriptions & sketches.

3.9Mb 3.9Mb

WMAID - Fission Minegun

Blayne Scott

An unused weapon from Where Monsters Are In Dreams. Consists of Sprites and Anvli details. Low resolution - originally for OS9 Marathon.

572kb --> 736kb

Marathon: Vietnam - Scenery Objects

James Pillar

34 separate PICT files, scenery objects from the Marathon:Vietnam project. Real-world trees, junk piles, street poles, etc. Low resolution.

216kb 203kb