| Scripts - MML |
|
| Marathon Mark-up Language (MML) scripts are used in Aleph One to passively modify the behaviour and appearance of monsters and objects, e.g., 3D appearance, presence of fog. Unlike Lua, the proporties are fixed within each map and are not altered by player interaction, e.g. if fog is activated then it is present everywhere on the map and can't be "switched off". |
| MML editting can be carried out as a plain text file or using a menu-based interface such as Cranberry. Though many have been written they are chiefly physics tweaks, created to provide an "atmosphere" within a specific map. |
| With the closure of the Fileball archive and the Cranberry site I have transferred their scripts here. Please note that while they have been written for free use they are not Orphanage donations. |
|
|
ColoredFog |
|
|
|
Energy & Oxygen replenishment |
|
|
|
Field of Vision alteration |
|
|
|
Flechette & ammo in abundance |
|
|
|
Less energy, breathes underwater, bright lamp |
|
|
|
Plentiful lava |
|
|
|
Overwhelming detail in the overhead map |
|
|
|
No automatic halo in dark places |
|
|
|
More bullets per cartridge |
|
|
|
Alternative names for the weapons & ammo |
|
|
|
Turns off the motion sensor in maps |
|
|
|
Oxygen replenishment |
|
|
|
Alters the teleport visual effect |
|
|
|
Activate fog, grey or colored |
|
|